Super Smash Bros. Ultimate

Kazuya (SSBU)/Forward crouch attack: Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} thumb|350px|Hitbox visualization showing Kazuya's forward crouch attack. {{competitive expertise}} ==Overview== ==Hitbox...")
 
 
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
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|sd=4.0
|sd=4.0
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=64
|ks=64
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}}
}}
|'''+11''' frames
|'''+11''' frames
|1.1x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=4.0
|sd=4.0
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=64
|ks=64
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}}
}}
|—
|—
|1.1x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|sd=4.0
|sd=4.0
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=64
|ks=64
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=L
|slvl=L
|hitbits=No floor
}}
}}
|—
|—
|1.1x
|1.
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sd=4.0
|sd=4.0
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=64
|ks=64
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=L
|slvl=L
|hitbits=No floor
}}
}}
|'''+11''' frames
|'''+11''' frames
|1.1x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=4.0
|sd=4.0
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=64
|ks=64
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=L
|slvl=L
|hitbits=No floor
}}
}}
|—
|—
|1.1x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|sd=4.0
|sd=4.0
|angle=48
|angle=48
|af=3
|bk=70
|bk=70
|ks=64
|ks=64
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|sfx=Kazuya Kick
|sfx=Kazuya Kick
|slvl=L
|slvl=L
|hitbits=No floor
}}
}}
|—
|—
|1.1x
|1.
|}
|}


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{{FrameStripStart}}
{{FrameStripStart}}
|'''Attack''' {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=13}}
!Hitboxes {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
|'''Full''' {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=49}}
!Full {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=10}}{{FrameStrip|t=Vulnerable|c=49}}
|-
|-
|'''Right leg''' {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=47}}
!Right leg {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=47}}
|-
|-
|'''Right arm''' {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=15}}{{FrameStrip|t=Vulnerable|c=44}}
!Right arm {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=15}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|intangible=y|vulnerable=y}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|intangible=y|vulnerable=y}}
{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 20:29, August 13, 2022

Hitbox visualization showing Kazuya's forward crouch attack.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 16.5% 4.0   Forward 70 64 0   2.5 top 0.0 10.5 5.5 0.3× 1.0× 0%               Kazuya Kick   All All             +11 frames 1.1×
1 0 0 16.5% 4.0   Forward 70 64 0   4.0 top 0.0 10.5 5.5 0.3× 1.0× 0%               Kazuya Kick   All All             1.1×
2 0 0 16.5% 4.0   Forward 70 64 0   3.5 top 0.0 3.5 to 10.5 0.0 to 5.5 0.3× 1.0× 0%               Kazuya Kick   No floor All             1.1×
Late hit
0 0 0 16.5% 4.0   Forward 70 64 0   2.5 top 0.0 7.0 10.0 0.3× 1.0× 0%               Kazuya Kick   No floor All             +11 frames 1.1×
1 0 0 16.5% 4.0   Forward 70 64 0   4.0 top 0.0 7.0 10.0 0.3× 1.0× 0%               Kazuya Kick   No floor All             1.1×
2 0 0 16.5% 4.0   Forward 70 64 0   3.5 top 0.0 3.5 to 7.0 0.0 to 10.0 0.3× 1.0× 0%               Kazuya Kick   No floor All             1.1×

TimingEdit

Full intangibility 5-14
Right leg intangible 5-16
Right arm intangible 5-19
Hitboxes 14, 15-16
Interruptible 51
Animation length 63
Hitboxes                                                                                                                               
Full                                                                                                                               
Right leg                                                                                                                               
Right arm                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible