Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate
This is a featured article. Click for more information.

Assist Trophy: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Trivia: Added a few bits.)
m (Undid edit by 99.161.133.103: Vandalism)
Tags: Undo Disambiguation links
 
(351 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{image|Missing image of the Assist Trophy render from Ultimate}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y|featured=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y|featured=y}}
{{Infobox Item
{{Infobox Item
|title = Assist Trophy
|title = Assist Trophy
|image = [[File:AssistTrophyWiiU.png|200px|Assist Trophy]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU_Assist_Figure.png|220px|Assist Trophy]]|title2=SSB4|content2=[[File:AssistTrophyWiiU.png|120px]]|title3=Brawl|content3=[[File:Assist Trophy.jpg|110px]]}}
|caption = The Assist Trophy as it appears in ''Super Smash Bros. 4''.
|caption = {{symbol|ssb}}<br>Official artwork of an Assist Trophy.
|series = {{uv|Super Smash Bros.}}
|series = {{uv|Super Smash Bros.}}
|item class = Summoning
|item class = Summoning
Line 10: Line 9:
}}
}}
{{cquote|''Spawns a character to help you.''|cite=''Brawl'' manual description}}
{{cquote|''Spawns a character to help you.''|cite=''Brawl'' manual description}}
The '''Assist Trophy''' ({{ja|アシストフィギュア}}, ''Assist Figure'') is an [[item]] introduced in ''[[Super Smash Bros. Brawl]]'' that, when picked up, breaks open and summons a random [[Nintendo]] or third-party character to aid the user. Assist Trophies work very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a [[jump]], [[attack]], or [[hitstun]]. Some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]].
The '''Assist Trophy''' ({{ja|アシストフィギュア|Ashisuto Figyua}}, ''Assist Figure'') is an [[item]] introduced in ''[[Super Smash Bros. Brawl]]'' that, when picked up, breaks open and summons a random character to aid the user.


The majority of Assist Trophies in ''Brawl'' are undamageable, with only Starfy and Lakitu being able to be interrupted or otherwise hit or even [[KO|KO'd]]. In ''Super Smash Bros. 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to [[KO]] them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Super Smash Bros. Ultimate'', more than one Assist Trophy can be on the stage at once. A larger number of Assist Trophies are also made able to be KO'd, which grants the player who KO'd them one point. When the Assist Trophy is close to becoming KO'd, the player who can summon it can KO it to prevent other players from gaining a point.
==Overview==
Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start.
 
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy.
 
The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's [[stock]]. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]].
 
Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages in ''Ultimate''. The only stages where all Assist Trophies can appear are {{b|Training|stage}}, {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, {{SSB|Mushroom Kingdom}}, {{SSBB|Yoshi's Island}}, [[Skyworld]], [[Smashville]], [[Windy Hill Zone]], [[Yggdrasil's Altar]] and [[Northern Cave]].


==List of Assist Trophies==
==List of Assist Trophies==
{| class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"
! width="26%" |Assist Trophy
!width="10%" |Assist Trophy
! width="50%" |Description
!width="62.5%" |Description
! width="20%" |Universe
!width="15%" |Universe
! width="7%" |{{GameIcon|SSBB|25px}}
!width="2.5%" |{{GameIcon|SSBB|25px}}
! width="7%" |{{GameIcon|SSB4|25px}}
!width="2.5%" |{{GameIcon|SSB4|25px}}
! width="7%" |{{GameIcon|SSBU|25px}}
!width="2.5%" |{{GameIcon|SSBU|25px}}
|-
|-
| align="left" |[[Akira]]
|[[Akira]]
|  
|Runs around and attacks with various martial arts moves.
| align="left" |{{uv|Virtua Fighter}}  
|{{symbol|other|20px}}{{uv|Virtua Fighter}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Alucard]]
|[[Alucard]]
| Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in ''Castlevania: Symphony of the Night''.
|Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in ''Castlevania: Symphony of the Night''.
| align="left" |{{symbol|castlevania|20px}}{{uv|Castlevania}}
|{{symbol|castlevania|20px}}{{uv|Castlevania}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Andross]]
|[[Andross]]
| Appears in the background and shoots tiles at the players.
|Appears in the background and shoots tiles at the players.
| align="left" |{{symbol|starfox|20px}}{{uv|Star Fox}}
|{{symbol|fox|20px}}{{uv|Star Fox}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Arcade Bunny]]
|[[Arcade Bunny]]
| Operates a giant claw machine in order to grab opponents.
|Operates a giant claw machine in order to grab opponents.
| align="left" |{{uv|Nintendo Badge Arcade}}
|{{symbol|other|20px}}{{uv|Nintendo Badge Arcade}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Ashley]]
|[[Ashley]]
| Conjures a cloud which causes various adverse effects.
|Conjures a cloud which causes various adverse effects.
| align="left" |{{symbol|wario|20px}}{{uv|Wario}}
|{{symbol|wario|20px}}{{uv|Wario}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Barbara]]
|[[Barbara]]
| Strums on her guitar, creating damaging soundwaves, similar to [[Konga Beat]], but with less range and duration.
|Strums on her guitar, creating damaging soundwaves, similar to [[Konga Beat]], but with less range and duration.
| align="left" |{{uv|Jam with the Band}}
|{{symbol|other|20px}}{{uv|Jam with the Band}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Black Knight]]
|[[Black Knight]]
| Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks.
|Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks.
| align="left" |{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}
|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Bomberman]]
|[[Bomberman]]
| Drop bombs which create an cross shaped explosion similar to an [[X Bomb]].
|Drop bombs which create an cross shaped explosion similar to an [[X Bomb]].
| align="left" |{{uv|Bomberman}}
|{{symbol|other|20px}}{{uv|Bomberman}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Burrowing Snagret]]
|[[Burrowing Snagret]]
| Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location.
|Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location.
| align="left" |{{symbol|pikmin|20px}}{{uv|Pikmin}}
|{{symbol|pikmin|20px}}{{uv|Pikmin}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Chain Chomp]]
|[[Chain Chomp]]
| Jumps at and bites players while chained to a stake.
|Jumps at and bites players while chained to a stake.
| align="left" |{{symbol|mario|20px}}{{uv|Mario}}
|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Chef Kawasaki]]
|[[Chef Kawasaki]]
| Captures players using his ladle and cooks them in a boiling pot, which produces food.
|Captures players using his ladle and cooks them in a boiling pot, which produces food, similar to [[Cook Kirby]]. If he doesn't catch anyone in his ladle, he may throw plates or try again.
| align="left" |{{symbol|kirby|20px}}{{uv|Kirby}}
|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Color TV-Game 15]]
|[[Color TV-Game 15]]
| Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players.
|Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players.
| align="left" |{{uv|Color TV-Game}}
|{{symbol|other|20px}}{{uv|Color TV-Game}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Dark Samus]]
|[[Dark Samus]]
| Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage.
|Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage.
| align="left" |{{symbol|metroid|20px}}{{uv|Metroid}}
|{{symbol|metroid|20px}}{{uv|Metroid}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}<ref name="fighter" />
|{{n}}<ref name="fighter" />
|-
|-
| align="left" |[[Devil]]
|[[Devil]]
| Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.
|Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.
| align="left" |{{uv|Devil World}}
|{{symbol|other|20px}}{{uv|Devil World}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Dillon]]
|[[Dillon]]
| Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage.
|Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage.
| align="left" |{{uv|Dillon's Rolling Western}}
|{{symbol|other|20px}}{{uv|Dillon's Rolling Western}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Dr. Kawashima]]
|[[Dr. Kawashima]]
| Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb.
|Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb.
| align="left" |{{uv|Brain Age}}
|{{symbol|other|20px}}{{uv|Brain Age}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Dr. Wright]]
|[[Dr. Wright]]
| Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper.
|Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper that deals even more knockback and damage.
| align="left" |{{uv|SimCity}}
|{{symbol|other|20px}}{{uv|SimCity}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Elec Man]]
|[[Elec Man]]
| Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.
|Moves around freely and attacks characters with his Thunder Beam; he can be KO'd if he takes enough damage.
| align="left" |{{symbol|megaman|20px}}{{uv|Mega Man}}
|{{symbol|mm|20px}}{{uv|Mega Man}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Excitebike|Excitebikes]]
|[[Excitebike|Excitebikes]]
| Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out.
|Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out.
| align="left" |{{uv|Excite}}
|{{symbol|other|20px}}{{uv|Excite}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Flies & Hand]]
|[[Flies & Hand]]
| A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.
|A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.
| align="left" |{{symbol|mario|20px}}{{uv|Mario}}
|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Ghirahim]]
|[[Ghirahim]]
| Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.
|Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.
| align="left" |{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Ghosts]]
|[[Ghosts]]
| Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.
|Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.
| align="left" |{{symbol|pacman|20px}}{{uv|Pac-Man}}
|{{symbol|pm|20px}}{{uv|Pac-Man}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
Line 178: Line 184:
|-
|-
|-
|-
| align="left" |[[Gray Fox]]
|[[Gray Fox]]
| Runs around slashing opponents. Also reflects stray projectiles.
|Runs around slashing opponents. Also reflects stray projectiles.
| align="left" |{{symbol|metalgear|20px}}{{uv|Metal Gear}}
|{{symbol|mg|20px}}{{uv|Metal Gear}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Guile]]
|[[Guile]]
| Crouches in place, blocking any physical attacks that hit him. If an opponent tries to jump over Guile, he attacks with his signature Flash Kick move.
|Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move.
| align="left" |{{symbol|streetfighter|20px}}{{uv|Street Fighter}}
|{{symbol|sf|20px}}{{uv|Street Fighter}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Hammer Bro.]]
|[[Hammer Bro]]
| Throws hammers at opponents.
|Throws hammers at opponents.
| align="left" |{{symbol|mario|20px}}{{uv|Mario}}
|{{symbol|smb|20px}}{{uv|Mario}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Helirin]]
|[[Helirin]]
| Floats around the stage while rotating, acting as a wall.
|Floats around the stage while rotating, acting as a wall.
| align="left" |{{uv|Kururin}}
|{{symbol|other|20px}}{{uv|Kururin}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Infantry and Tanks]]
|[[Infantry and Tanks]]
| {{uv|Nintendo Wars}} infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner.
|{{uv|Nintendo Wars}} infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner.
| align="left" |{{uv|Nintendo Wars}}
|{{symbol|other|20px}}{{uv|Nintendo Wars}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Isaac]]
|[[Isaac]]
| Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in.
|Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in.
| align="left" |{{uv|Golden Sun}}
|{{symbol|other|20px}}{{uv|Golden Sun}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Isabelle]]
|[[Isabelle]]
| Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground.
|Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground.
| align="left" |{{symbol|animalcrossing|20px}}{{uv|Animal Crossing}}
|{{symbol|ac|20px}}{{uv|Animal Crossing}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}<ref name="fighter" />
|{{n}}<ref name="fighter" />
|-
|-
| align="left" |[[Jeff]]
|[[Jeff]]
| Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents.
|Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents.
| align="left" |{{symbol|earthbound|20px}}{{uv|EarthBound}}
|{{symbol|eb|20px}}{{uv|EarthBound}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Jill]]
|[[Jill]]
| Attacks opponents with her drill.
|Attacks opponents with her drill.
| align="left" |{{uv|Drill Dozer}}
|{{symbol|other|20px}}{{uv|Drill Dozer}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Kapp'n]]
|[[Kapp'n]]
| Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen.
|Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen.
| align="left" |{{symbol|animalcrossing|20px}}{{uv|Animal Crossing}}
|{{symbol|ac|20px}}{{uv|Animal Crossing}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Kat & Ana]]
|[[Kat & Ana]]
| Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot.
|Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot.
| align="left" |{{symbol|wario|20px}}{{uv|Wario}}
|{{symbol|wario|20px}}{{uv|Wario}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Klaptrap]]
|[[Klaptrap]]
| Lunges across the screen and latches onto foes before launching them.
| Lunges across the screen and latches onto foes before launching them.
| align="left" |{{symbol|donkeykong|20px}}{{uv|Donkey Kong}}
|{{symbol|dk|20px}}{{uv|Donkey Kong}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Knuckle Joe]]
|[[Knuckle Joe]]
| Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.
|Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.
| align="left" |{{symbol|kirby|20px}}{{uv|Kirby}}
|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Knuckles the Echidna]]
|[[Knuckles]]
| Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's.
|Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's.
| align="left" |{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Krystal]]
|[[Krystal]]
| Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.
|Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.
| align="left" |{{symbol|starfox|20px}}{{uv|Star Fox}}
|{{symbol|fox|20px}}{{uv|Star Fox}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Lakitu and Spinies]]
|[[Lakitu and Spinies]]
| Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed.
|Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed.
| align="left" |{{symbol|mario|20px}}{{uv|Mario}}
|{{symbol|smb|20px}}{{uv|Mario}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
Line 291: Line 297:
|-
|-
|-
|-
| align="left" |[[Little Mac]]
|[[Little Mac]]
| Runs and jumps around, attacking with powerful jabs and uppercuts.
|Runs and jumps around, attacking with powerful jabs and uppercuts.
| align="left" |{{symbol|punchout|20px}}{{uv|Punch-Out!!}}
|{{symbol|po|20px}}{{uv|Punch-Out!!}}
|{{y}}
|{{y}}
|{{n}}<ref name="fighter">Became a [[fighter]].</ref>
|{{n}}<ref name="fighter">Became a [[fighter]].</ref>
|{{n}}<ref name="fighter" />
|{{n}}<ref name="fighter" />
|-
|-
| align="left" |[[Lyn]]
|[[Lyn]]
| The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback.
|The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback.
| align="left" |{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}
|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Magnus]]
|[[Magnus]]
| Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage.
|Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage.
| align="left" |{{symbol|kidicarus|20px}}{{uv|Kid Icarus}}
|{{symbol|ki|20px}}{{uv|Kid Icarus}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Metroid (creature)|Metroid]]
|{{b|Metroid|creature}}
| Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears.
|Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears.
| align="left" |{{symbol|metroid|20px}}{{uv|Metroid}}
|{{symbol|metroid|20px}}{{uv|Metroid}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Midna]]
|[[Midna]]
| Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.
|Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.
| align="left" |{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Mr. Resetti]]
|[[Mr. Resetti]]
| Gives speeches about different topics. If attacked, he causes an explosion.
|Gives speeches about different topics. If attacked, he causes an explosion.
| align="left" |{{symbol|animalcrossing|20px}}{{uv|Animal Crossing}}
|{{symbol|ac|20px}}{{uv|Animal Crossing}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Moon]]
|[[Moon]]
| Crashes into the stage, dealing massive damage with a very large area of impact.
|Crashes into the stage, dealing massive damage with a very large area of impact.
| align="left" |{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Mother Brain]]
|[[Mother Brain]]
| Uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage.
|Uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage.
| align="left" |{{symbol|metroid|20px}}{{uv|Metroid}}
|{{symbol|metroid|20px}}{{uv|Metroid}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Nightmare]]
|[[Nightmare]]
| Causes the screen to become dark temporarily.
|Causes the screen to become dark temporarily.
| align="left" |{{symbol|kirby|20px}}{{uv|Kirby}}
|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Nikki]]
|[[Nikki]]
| Doodles various objects on the stage, some of which can attack players.
|Doodles various objects on the stage, some of which can attack players.
| align="left" |{{uv|Swapnote}}
|{{symbol|other|20px}}{{uv|Swapnote}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Nintendog]]
|[[Nintendog]]
| A "Nintendog" blocks the screen. Its breed varies by game.
| A "Nintendog" blocks the screen. Its breed varies by game.
* In ''Brawl'', it's a labrador retriever.
* In ''Brawl'', it's a labrador retriever.
* In ''Smash 4'', it's a French bulldog.
* In ''Smash 4'', it's a French bulldog.
* In ''Ultimate'', it's a toy Poodle.
* In ''Ultimate'', it's a toy Poodle.
| align="left" |{{symbol|nintendogs|20px}}{{uv|Nintendogs}}
|{{symbol|nd|20px}}{{uv|Nintendogs}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Phosphora]]
|[[Phosphora]]
| Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage.
|Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage.
| align="left" |{{symbol|kidicarus|20px}}{{uv|Kid Icarus}}
|{{symbol|ki|20px}}{{uv|Kid Icarus}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Rathalos]]
|[[Rathalos]]
| Unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. It also serves as a boss character.
|Unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. It also serves as a boss character.
| align="left" |{{uv|Monster Hunter}}
|{{symbol|other|20px}}{{uv|Monster Hunter}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}<ref>Also appears as a [[boss]].</ref>
|-
|-
| align="left" |[[Ray MK III]]
|[[Ray Mk III]]
| Flies around the stage shooting missiles and green energy bullets.
|Flies around the stage shooting missiles and green energy bullets.
| align="left" |{{uv|Custom Robo}}
|{{symbol|other|20px}}{{uv|Custom Robo}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Riki]]
|[[Riki]]
| Uses several different arts from Xenoblade, including Happy Happy, Freezinate, and Yoink.
|Uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.
| align="left" |{{symbol|xenoblade|20px}}{{uv|Xenoblade}}
|{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Rodin]]
|[[Rodin]]
| Attacks with giant arms similar to Bayonetta's Wicked Weaves. Before disappearing, he spawns a random item and tosses it at the summoner.
|Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.
| align="left" |{{symbol|bayonetta|20px}}{{uv|Bayonetta}}
|{{symbol|bayonetta|20px}}{{uv|Bayonetta}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Sablé Prince]]
|[[Sablé Prince]]
| Releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage.
|Releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage.
| align="left" |{{uv|Kaeru no Tame ni Kane wa Naru}}
|{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Saki Amamiya]]
|[[Saki Amamiya]]
| Slashes and fires with his Dolphin Gun.
|Slashes and fires with his Dolphin Gun.
| align="left" |{{uv|Sin and Punishment}}
|{{symbol|other|20px}}{{uv|Sin and Punishment}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Samurai Goroh]]
|[[Samurai Goroh]]
| Slashes his swords while chasing opponents.
|Slashes his swords while chasing opponents.
| align="left" |{{symbol|fzero|20px}}{{uv|F-Zero}}
|{{symbol|fz|20px}}{{uv|F-Zero}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Shadow the Hedgehog]]
|[[Shadow]]
| Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring.
|Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring.
| align="left" |{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Sheriff]]
|[[Sheriff]]
| Walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.
|Walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.
| align="left" |{{uv|Sheriff}}
|{{symbol|other|20px}}{{uv|Sheriff}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Shovel Knight]]
|[[Shovel Knight]]
| Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.
|Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.
| align="left" |{{uv|Shovel Knight}}
|{{symbol|other|20px}}{{uv|Shovel Knight}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Skull Kid]]
|[[Skull Kid]]
| Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.
|Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.
| align="left" |{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Spring Man]]
|[[Spring Man]]
| Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.
|Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.
| align="left" |{{uv|Arms}}
|{{symbol|arms|20px}}{{uv|ARMS}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Squid Sisters]]
|[[Squid Sisters]]
| They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.
|They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.
| align="left" |{{symbol|splatoon|20px}}{{uv|Splatoon}}
|{{symbol|splatoon|20px}}{{uv|Splatoon}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Starfy]]
|[[Starfy]]
| Spins, hurting players. Can be knocked off stage.
|Spins, hurting players. Can be knocked off stage.
| align="left" |{{uv|Starfy}}
|{{symbol|other|20px}}{{uv|The Legendary Starfy}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |{{b|Starman|EarthBound}}
|{{b|Starman|EarthBound}}
| Moves side-to-side across the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage.
|Teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage.
| align="left" |{{symbol|earthbound|20px}}{{uv|Earthbound}}
|{{symbol|eb|20px}}{{uv|EarthBound}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Sukapon]]
|[[Sukapon]]
| Moves around with his arms raised, launching heads at opponents or grabbing and tossing them.
|Moves around with his arms raised, launching heads at opponents or grabbing and tossing them.
| align="left" |{{uv|Joy Mech Fight}}
|{{symbol|other|20px}}{{uv|Joy Mech Fight}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Takamaru]]
|[[Takamaru]]
| Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.
|Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.
| align="left" |{{uv|The Mysterious Murasame Castle}}
|{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Thwomp]]
|[[Thwomp]]
| Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position.
|Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position.
| align="left" |{{symbol|mario|20px}}{{uv|Mario}}
|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Tiki]]
|[[Tiki]]
|  
|Transforms into a dragon, attacking with large flame breaths from the air.
| align="left" |{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}
|{{symbol|fe|20px}}{{uv|Fire Emblem}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Tingle]]
|[[Tingle]]
| Randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
|Randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
* He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
* He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
* He can cause a {{b|Hammer|item}} and [[Golden Hammer]] shower, spawning lots of these items on the stage.
* He can cause a {{b|Hammer|item}} and [[Golden Hammer]] shower, spawning lots of these items on the stage.
Line 518: Line 524:
* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect.
* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
| align="left" |{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
|-
| align="left" |[[Vince]]
|[[Vince]]
|  
|Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them.
| align="left" |{{uv|Art Academy}}
|{{symbol|other|20px}}{{uv|Art Academy}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Waluigi]]
|[[Waluigi]]
| Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.
| Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.
| align="left" |{{symbol|mario|20px}}{{uv|Mario}}
|{{symbol|smb|20px}}{{uv|Mario}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Wily Capsule]]
|[[Wily Capsule]]
|  
|Piloting his Wily Capsule from ''Mega Man 7'', [[Dr. Wily]] warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness.
| align="left" |{{symbol|megaman|20px}}{{uv|Mega Man}}
|{{symbol|mm|20px}}{{uv|Mega Man}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |[[Yuri Kozukata]]
|[[Yuri Kozukata]]
| Yuri busts out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks.
|Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks.
| align="left" |{{uv|Fatal Frame}}
|{{symbol|other|20px}}{{uv|Fatal Frame}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
| align="left" |{{b|Zero|Mega Man}}
|{{b|Zero|Mega Man}}
| Fights using his Z-Saber and special techniques acquired from Mavericks.
|Fights using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances.
| align="left" |{{symbol|megaman|20px}}{{uv|Mega Man}}
|{{symbol|mm|20px}}{{uv|Mega Man}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
Line 559: Line 565:
|-
|-
! '''Total'''
! '''Total'''
! style="text-align:center" |
!
!
! style="text-align:center" |27
!
! style="text-align:center" |39
! 27
! style="text-align:center" |59
! 39
! 59
|}
|}


Line 569: Line 575:


===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
There are 27 Assist Trophies in ''Super Smash Bros Brawl''.
There are 27 Assist Trophies in ''Super Smash Bros Brawl'', 6 of which are unlockable.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
!Image!!Assist Trophy!!Relative frequency!!Description!!Universe!!Unlock criteria
!Image!!Assist Trophy!!Relative frequency!!Description!!Universe!!Unlock criteria
|-
|-
|[[File:Andross brawl.jpg|100px]]||[[Andross]]||30||Andross (as he appears in the original ''Star Fox'') appears in the background and shoots tiles at the players.||{{symbol|starfox|20px}}{{uv|Star Fox}}||
|[[File:Andross brawl.jpg|100px]]||[[Andross]]||30||Andross (as he appears in the original ''Star Fox'') appears in the background and shoots tiles at the players.||{{symbol|fox|20px}}{{uv|Star Fox}}||
|-
|-
|[[File:BarbaraAT.jpg|100px]]||[[Barbara]]||30||Barbara strums on her guitar, creating damaging soundwaves, similar to [[Konga Beat]], but with less range and duration.||{{uv|Jam with the Band}}||Obtain 25 [[Music (SSBB)|songs]]
|[[File:BarbaraAT.jpg|100px]]||[[Barbara]]||30||Barbara strums on her guitar, creating damaging soundwaves, similar to [[Konga Beat]], but with less range and duration.||{{symbol|other|20px}}{{uv|Jam with the Band}}||Obtain 25 [[Music (SSBB)|songs]]
|-
|-
|[[File:Devil.jpg|100px]]||[[Devil]]||30||Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.||{{uv|Devil World}}||
|[[File:Devil.jpg|100px]]||[[Devil]]||30||Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.||{{symbol|other|20px}}{{uv|Devil World}}||
|-
|-
|[[File:Wright.jpg|100px]]||[[Dr. Wright]]||30||Doctor Wright summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper.||{{uv|SimCity}}||
|[[File:Wright.jpg|100px]]||[[Dr. Wright]]||30||Doctor Wright summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper.||{{symbol|other|20px}}{{uv|SimCity}}||
|-
|-
|[[File:Bike.jpg|100px]]||[[Excitebike]]s||30||''Excitebike'' racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out.||{{uv|Excite}}||
|[[File:Bike.jpg|100px]]||[[Excitebike]]s||30||''Excitebike'' racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out.||{{symbol|other|20px}}{{uv|Excite}}||
|-
|-
|[[File:GrayFox.jpg|100px]]||[[Gray Fox]]||30||Frank Jaeger, the Gray Fox, runs around slashing opponents. Also reflects stray projectiles.||{{symbol|metalgear|suffix=preUltimate|20px}}{{uv|Metal Gear}}||Unlocked with {{SSBB|Snake}}
|[[File:GrayFox.jpg|100px]]||[[Gray Fox]]||30||Frank Jaeger, the Gray Fox, runs around slashing opponents. Also reflects stray projectiles.||{{symbol|mg|suffix=preUltimate|20px}}{{uv|Metal Gear}}||Unlocked with {{SSBB|Snake}}
|-
|-
|[[File:HammerBroAssist.jpg|100px]]||[[Hammer Bro.]]||30||Hammer Bro throws hammers at opponents.||{{symbol|mario|20px}}{{uv|Mario}}||
|[[File:HammerBroAssist.jpg|100px]]||[[Hammer Bro]]||30||Hammer Bro throws hammers at opponents.||{{symbol|smb|20px}}{{uv|Mario}}||
|-
|-
|[[File:HelirinAssist.jpg|100px]]||[[Helirin]]||12||Helirin floats around the stage while rotating, acting as a wall.||{{uv|Kururin}}||
|[[File:HelirinAssist.jpg|100px]]||[[Helirin]]||12||Helirin floats around the stage while rotating, acting as a wall.||{{symbol|other|20px}}{{uv|Kururin}}||
|-
|-
|[[File:Infantry and Tanks Brawl.jpg|100px]]||[[Infantry and Tanks]]||30||The {{uv|Nintendo Wars}} infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner.||{{uv|Nintendo Wars}}||Play 300 Brawls
|[[File:Infantry and Tanks Brawl.jpg|100px]]||[[Infantry and Tanks]]||30||The {{symbol|other|20px}}{{uv|Nintendo Wars}} infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner.||{{symbol|other|20px}}{{uv|Nintendo Wars}}||Play 300 Brawls
|-
|-
|[[File:Isaac Brawl.png|100px]]||[[Isaac]]||24||Isaac pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in.||{{uv|Golden Sun}}||Play 200 Brawls
|[[File:Isaac Brawl.png|100px]]||[[Isaac]]||24||Isaac pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in.||{{symbol|other|20px}}{{uv|Golden Sun}}||Play 200 Brawls
|-
|-
|[[File:JeffAssist.jpg|100px]]||[[Jeff]]||24||Jeff Andonuts shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents.||{{symbol|earthbound|20px}}{{uv|EarthBound}}||
|[[File:JeffAssist.jpg|100px]]||[[Jeff]]||24||Jeff Andonuts shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents.||{{symbol|eb|20px}}{{uv|EarthBound}}||
|-
|-
|[[File:JillAssist.jpg|100px]]||[[Jill]]||24||Jill attacks opponents with her drill.||{{uv|Drill Dozer}}||
|[[File:JillAssist.jpg|100px]]||[[Jill]]||24||Jill attacks opponents with her drill.||{{symbol|other|20px}}{{uv|Drill Dozer}}||
|-
|-
|[[File:KatAna.jpg|100px]]||[[Kat & Ana]]||30||Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot.||{{symbol|wario|20px}}{{uv|Wario}}||
|[[File:KatAna.jpg|100px]]||[[Kat & Ana]]||30||Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot.||{{symbol|wario|20px}}{{uv|Wario}}||
|-
|-
|[[File:Knuckle Joe.jpg|100px]]||[[Knuckle Joe]]||30||Knuckle Joe delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||
|[[File:Knuckle Joe.jpg|100px]]||[[Knuckle Joe]]||30||Knuckle Joe delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can [[one-hit KO]] if he combos Vulcan Jab into Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||
|-
|-
|[[File:LakituAssist.jpg|100px]]||[[Lakitu and Spinies]]||30||Lakitu drops Spinies onto the field. The Spinies will [[meteor smash]] when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed.||{{symbol|mario|20px}}{{uv|Mario}}||
|[[File:LakituAssist.jpg|100px]]||[[Lakitu and Spinies]]||30||Lakitu drops Spinies onto the field. The Spinies will [[meteor smash]] when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen.||{{symbol|smb|20px}}{{uv|Mario}}||
|-
|-
|[[File:Mac.jpg|100px]]||[[Little Mac]]||30||Little Mac runs and jumps around, attacking with powerful jabs and uppercuts.||{{symbol|punchout|20px}}{{uv|Punch-Out!!}}||
|[[File:Mac.jpg|100px]]||[[Little Mac]]||30||Little Mac runs and jumps around, attacking with powerful jabs and uppercuts.||{{symbol|po|20px}}{{uv|Punch-Out!!}}||
|-
|-
|[[File:Lyndis.jpg|100px]]||[[Lyn]]||30||The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to [[Galaxia Darkness]] in animation and knockback.||{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}||
|[[File:Lyndis.jpg|100px]]||[[Lyn]]||30||The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent. Similar to [[Galaxia Darkness]] in animation and knockback, except more horizontal.||{{symbol|fe|20px}}{{uv|Fire Emblem}}||
|-
|-
|[[File:MetroidAssist.jpg|100px]]||[[Metroid (creature)|Metroid]]||30||A Metroid latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears.||{{symbol|metroid|20px}}{{uv|Metroid}}||
|[[File:MetroidAssist.jpg|100px]]||{{b|Metroid|creature}}||30||A Metroid latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears.||{{symbol|metroid|20px}}{{uv|Metroid}}||
|-
|-
|[[File:Resetti-BrawlArtwork.jpg|100px]]||[[Mr. Resetti]]||18||Mr. Resetti gives speeches about different topics. If attacked, he causes an explosion.||{{symbol|animalcrossing|20px}}{{uv|Animal Crossing}}||
|[[File:Resetti-BrawlArtwork.jpg|100px]]||[[Mr. Resetti]]||18||Mr. Resetti gives speeches about different topics. If attacked, he causes an explosion.||{{symbol|ac|20px}}{{uv|Animal Crossing}}||
|-
|-
|[[File:NintendogAssist.jpg|100px]]||[[Nintendog]]||18||A "''Nintendog''" (Labrador Retriever) blocks the screen.||{{symbol|nintendogs|20px}}{{uv|Nintendogs}}||
|[[File:NintendogAssist.jpg|100px]]||[[Nintendog]]||18||A "''Nintendog''" (Labrador Retriever) blocks the screen.||{{symbol|nd|20px}}{{uv|Nintendogs}}||
|-
|-
|[[File:CustomRoboAT.jpg|100px]]||[[Ray MK III]]||30||Ray MK III flies around the stage shooting missiles and green energy bullets.||{{uv|Custom Robo}}||Play 100 Brawls
|[[File:CustomRoboAT.jpg|100px]]||[[Ray Mk III]]||30||Ray Mk III flies around the stage shooting missiles and green energy bullets.||{{symbol|other|20px}}{{uv|Custom Robo}}||Play 100 Brawls
|-
|-
|[[File:SakiAmamiya.jpg|100px]]||[[Saki Amamiya]]||30||Saki Amamiya slashes and fires with his Dolphin Gun.||{{uv|Sin and Punishment}}||
|[[File:SakiAmamiya.jpg|100px]]||[[Saki Amamiya]]||30||Saki Amamiya slashes and fires with his Dolphin Gun.||{{symbol|other|20px}}{{uv|Sin and Punishment}}||
|-
|-
|[[File:Goro.jpg|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fzero|20px}}{{uv|F-Zero}}||
|[[File:Goro.jpg|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||
|-
|-
|[[File:ShadowAT.jpg|100px]]||[[Shadow the Hedgehog]]||30||Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the [[Timer]] Item though with shorter duration, and without the risk of it backfiring.||{{symbol|sonic|20px}}{{uv|Sonic}}||Unlocked with {{SSBB|Sonic}}
|[[File:ShadowAT.jpg|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the [[Timer]] Item though with shorter duration, and without the risk of it backfiring.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||Unlocked with {{SSBB|Sonic}}
|-
|-
|[[file:StarfyDojo.jpg|100px]]||[[Starfy]]||40||Starfy spins, hurting players. Can be knocked off stage.||{{uv|Starfy}}||
|[[file:StarfyDojo.jpg|100px]]||[[Starfy]]||40||Starfy spins, hurting players. Can be knocked off stage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||
|-
|-
|[[File:TingleAssist.jpg|100px]]||[[Tingle]]||30||Tingle randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
|[[File:TingleAssist.jpg|100px]]||[[Tingle]]||30||Tingle randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
Line 632: Line 638:
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||
|-
|-
|[[File:Waluigi Assist Trophy.jpg|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.||{{symbol|mario|20px}}{{uv|Mario}}||
|[[File:Waluigi Assist Trophy.jpg|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.||{{symbol|smb|20px}}{{uv|Mario}}||
|}
|}


Line 638: Line 644:


===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
Assist Trophies return in ''[[Super Smash Bros. 4]]'' with a more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in ''Brawl''. Unlike in ''Brawl'', where all Assist Trophies apart from Starfy and Laiktu could not be damaged nor defeated, several Assist Trophies can now be KO'd, including several returning ones who could not be attacked in ''Brawl''. There are 39 Assist Trophies in total, with 21 new trophies and 18 returning from ''Brawl''. Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in ''Brawl'', there are no unlockable Assist Trophies.
Assist Trophies return in ''[[Super Smash Bros. 4]]''. They now sport their modern design, with a shorter, more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in ''Brawl''. Unlike in ''Brawl'', where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in ''Brawl'', can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from ''Brawl'', while nine were cut (with [[Little Mac|one]] of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in ''Brawl'', there are no unlockable Assist Trophies.


{|class="wikitable sortable"
{|class="wikitable sortable"
Line 644: Line 650:
!Image!!Assist Trophy!!Relative frequency!!Description!!Universe!!Defeatable
!Image!!Assist Trophy!!Relative frequency!!Description!!Universe!!Defeatable
|-
|-
|[[File:AndrossTrophyWiiU.png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|starfox|20px}}{{uv|Star Fox}}||{{n}}
|[[File:AndrossTrophyWiiU.png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{n}}
|-
|-
|[[File:AshleyTrophyWiiU.png|100px]]||[[Ashley]]||32||Conjures a cloud which causes various adverse effects.||{{symbol|wario|20px}}{{uv|Wario}}||{{n}}
|[[File:AshleyTrophyWiiU.png|100px]]||[[Ashley]]||32||Conjures a cloud which causes various adverse effects.||{{symbol|wario|20px}}{{uv|Wario}}||{{n}}
|-
|-
|[[File:ChainChompTrophyWiiU.png|100px]]||[[Chain Chomp]]||32||Jumps at and bites players while chained to a stake.||{{symbol|mario|20px}}{{uv|Mario}}||{{n}}
|[[File:ChainChompTrophyWiiU.png|100px]]||[[Chain Chomp]]||32||Jumps at and bites players while chained to a stake.||{{symbol|smb|20px}}{{uv|Mario}}||{{n}}
|-
|-
|style="background:#bfbfbf;"|[[File:ColorTVGame15TrophyWiiU.png|100px]]||[[Color TV-Game 15]]||38||Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players.||{{uv|Color TV-Game}}||{{n}}
|style="background:#bfbfbf;"|[[File:ColorTVGame15TrophyWiiU.png|100px]]||[[Color TV-Game 15]]||38||Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players.||{{symbol|other|20px}}{{uv|Color TV-Game}}||{{n}}
|-
|-
|[[File:DarkSamusTrophyWiiU.png|100px]]||[[Dark Samus]]||38||Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:DarkSamusTrophyWiiU.png|100px]]||[[Dark Samus]]||38||Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|-
|-
|[[File:DevilTrophyWiiU.png|100px]]||[[Devil]]||30||Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.||{{uv|Devil World}}||{{n}}
|[[File:DevilTrophyWiiU.png|100px]]||[[Devil]]||30||Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs.||{{symbol|other|20px}}{{uv|Devil World}}||{{n}}
|-
|-
|[[File:DillonTrophyWiiU.png|100px]]||[[Dillon]]||32||Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage.||{{uv|Dillon's Rolling Western}}||{{y}}
|[[File:DillonTrophyWiiU.png|100px]]||[[Dillon]]||32||Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|Dillon's Rolling Western}}||{{y}}
|-
|-
|[[File:KawashimaTrophyWiiU.png|100px]]||[[Dr. Kawashima]]||38||Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a [[Smart Bomb]]. ||{{uv|Brain Age}}||{{n}}
|[[File:KawashimaTrophyWiiU.png|100px]]||[[Dr. Kawashima]]||38||Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a [[Smart Bomb]]. ||{{symbol|other|20px}}{{uv|Brain Age}}||{{n}}
|-
|-
|[[File:DrWrightTrophyWiiU.png|100px]]||[[Dr. Wright]]||30||Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage.||{{uv|SimCity}}||{{n}}
|[[File:DrWrightTrophyWiiU.png|100px]]||[[Dr. Wright]]||30||Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage.||{{symbol|other|20px}}{{uv|SimCity}}||{{n}}
|-
|-
|[[File:ElecManTrophyWiiU.png|100px]]||[[Elec Man]]||38||Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.||{{symbol|megaman|20px}}{{uv|Mega Man}}||{{y}}
|[[File:ElecManTrophyWiiU.png|100px]]||[[Elec Man]]||38||Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}}
|-
|-
|[[File:GhirahimTrophyWiiU.png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:GhirahimTrophyWiiU.png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:PacGhostsTrophyWiiU.png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pacman|20px}}{{uv|Pac-Man}}||{{n}}
|[[File:PacGhostsTrophyWiiU.png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{n}}
|-
|-
|[[File:HammerBroTrophyWiiU.png|100px]]||[[Hammer Bro.]]||24||Throws hammers at opponents. It can be KO'd if it takes enough damage (with the same animation as when enemies die in ''Super Mario Bros.'')||{{symbol|mario|20px}}{{uv|Mario}}||{{y}}
|[[File:HammerBroTrophyWiiU.png|100px]]||[[Hammer Bro]]||24||Throws hammers at opponents. It can be KO'd if it takes enough damage (with the same animation as when enemies die in ''Super Mario Bros.'')||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:InfantryTanksTrophyWiiU.png|100px]]||[[Infantry and Tanks]]||24||Infantrymen and tank sprites roam across the stage, shooting at players. When spawning, they follow the direction of the summoner.||{{uv|Nintendo Wars}}||{{n}}
|[[File:InfantryTanksTrophyWiiU.png|100px]]||[[Infantry and Tanks]]||24||Infantrymen and tank sprites roam across the stage, shooting at players. When spawning, they follow the direction of the summoner.||{{symbol|other|20px}}{{uv|Nintendo Wars}}||{{n}}
|-
|-
|[[File:IsabelleTrophyWiiU.png|100px]]||[[Isabelle]]||38||Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. While Isabelle cannot be defeated, she can be stunned if attacked.||{{symbol|animalcrossing|20px}}{{uv|Animal Crossing}}||{{n}}
|[[File:IsabelleTrophyWiiU.png|100px]]||[[Isabelle]]||38||Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. While Isabelle cannot be defeated, she can be stunned if attacked.||{{symbol|ac|20px}}{{uv|Animal Crossing}}||{{n}}
|-
|-
|[[File:JeffTrophyWiiU.png|100px]]||[[Jeff]]||30||Shoots rockets from his Multi Bottle Rocket 5 at his opponents.||{{symbol|earthbound|20px}}{{uv|EarthBound}}||{{n}}
|[[File:JeffTrophyWiiU.png|100px]]||[[Jeff]]||30||Shoots rockets from his Multi Bottle Rocket 5 at his opponents.||{{symbol|eb|20px}}{{uv|EarthBound}}||{{n}}
|-
|-
|[[File:KatAnaTrophyWiiU.png|100px]]||[[Kat & Ana]]||30||Kat and Ana fly in different directions, slashing at anybody in front of them, while crossing in the same spot.||{{symbol|wario|20px}}{{uv|Wario}}||{{n}}
|[[File:KatAnaTrophyWiiU.png|100px]]||[[Kat & Ana]]||30||Kat and Ana fly in different directions, slashing at anybody in front of them, while crossing in the same spot.||{{symbol|wario|20px}}{{uv|Wario}}||{{n}}
Line 680: Line 686:
|[[File:KnuckleJoeTrophyWiiU.png|100px]]||[[Knuckle Joe]]||30||Like in ''Brawl'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can be KO'd if he takes enough damage.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|[[File:KnuckleJoeTrophyWiiU.png|100px]]||[[Knuckle Joe]]||30||Like in ''Brawl'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can be KO'd if he takes enough damage.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|-
|-
|[[File:LakituSpiniesTrophyWiiU.png|100px]]||[[Lakitu and Spinies]]||24||A Lakitu appears on a cloud and hurls Spinies from above. The Spinies are capable of meteor smashing. Lakitu and Spinies are faster than they were in ''Brawl''. Lakitu can be KO'd if it takes enough damage.||{{symbol|mario|20px}}{{uv|Mario}}||{{y}}
|[[File:LakituSpiniesTrophyWiiU.png|100px]]||[[Lakitu and Spinies]]||24||A Lakitu appears on a cloud and hurls Spinies from above. The Spinies are capable of meteor smashing. Lakitu and Spinies are faster than they were in ''Brawl''. Lakitu can be KO'd if it takes enough damage.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:LyndisTrophyWiiU.png|100px]]||[[Lyn]]||30||After a moment, appears next to an opponent and attacks with a single, strong sword swipe. She can be KO'd if she takes enough damage.||{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}||{{y}}
|[[File:LyndisTrophyWiiU.png|100px]]||[[Lyn]]||30||After a moment, appears next to an opponent and attacks with a single, strong sword swipe. She can be KO'd if she takes enough damage.||{{symbol|fe|20px}}{{uv|Fire Emblem}}||{{y}}
|-
|-
|[[File:MagnusTrophyWiiU.png|100px]]||[[Magnus]]||32||Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage.||{{symbol|kidicarus|20px}}{{uv|Kid Icarus}}||{{y}}
|[[File:MagnusTrophyWiiU.png|100px]]||[[Magnus]]||32||Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage.||{{symbol|ki|20px}}{{uv|Kid Icarus}}||{{y}}
|-
|-
|[[File:MetroidTrophyWiiU.png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:MetroidTrophyWiiU.png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
Line 694: Line 700:
|[[File:NightmareTrophyWiiU.png|100px]]||[[Nightmare]]||32||Causes the screen to become dark temporarily.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{n}}
|[[File:NightmareTrophyWiiU.png|100px]]||[[Nightmare]]||32||Causes the screen to become dark temporarily.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{n}}
|-
|-
|[[File:NintendogTrophyWiiU.png|100px]]||[[Nintendog]]||30||A French bulldog blocks the screen.||{{symbol|nintendogs|20px}}{{uv|Nintendogs}}||{{n}}
|[[File:NintendogTrophyWiiU.png|100px]]||[[Nintendog]]||30||A French bulldog blocks the screen.||{{symbol|nd|20px}}{{uv|Nintendogs}}||{{n}}
|-
|-
|[[File:PhosphoraTrophyWiiU.png|100px]]||[[Phosphora]]||38||Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage.||{{symbol|kidicarus|20px}}{{uv|Kid Icarus}}||{{y}}
|[[File:PhosphoraTrophyWiiU.png|100px]]||[[Phosphora]]||38||Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage.||{{symbol|ki|20px}}{{uv|Kid Icarus}}||{{y}}
|-
|-
|[[File:RikiTrophyWiiU.png|100px]]||[[Riki]]||38||He uses several different arts from Xenoblade, including Happy Happy, Freezinate, and Yoink.||{{symbol|Xenoblade|20px}}{{uv|Xenoblade}}||{{n}}
|[[File:RikiTrophyWiiU.png|100px]]||[[Riki]]||38||He uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.||{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}||{{n}}
|-
|-
|[[File:SablePrinceTrophyWiiU.png|100px]]||[[Sablé Prince]]||32||Sablé Prince releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage.||{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}}
|[[File:SablePrinceTrophyWiiU.png|100px]]||[[Sablé Prince]]||32||Sablé Prince releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}}
|-
|-
|[[File:SakiTrophyWiiU.png|100px]]||[[Saki Amamiya]]||30||Moves around on his own accord and slashes players, and can also shoot a stream of gunfire. He can be KO'd if he takes enough damage.||{{uv|Sin and Punishment}}||{{y}}
|[[File:SakiTrophyWiiU.png|100px]]||[[Saki Amamiya]]||30||Moves around on his own accord and slashes players, and can also shoot a stream of gunfire. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|Sin and Punishment}}||{{y}}
|-
|-
|[[File:SamuraiGorohTrophyWiiU.png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage.||{{symbol|f-zero|20px}}{{uv|F-Zero}}||{{y}}
|[[File:SamuraiGorohTrophyWiiU.png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}}
|-
|-
|[[File:ShadowTheHedgehogTrophyWiiU.png|100px]]||[[Shadow the Hedgehog]]||30||Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.||{{symbol|sonic|20px}}{{uv|Sonic}}||{{n}}
|[[File:ShadowTheHedgehogTrophyWiiU.png|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||{{n}}
|-
|-
|[[File:SheriffTrophyWiiU.png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.||{{uv|Sheriff}}||{{y}}
|[[File:SheriffTrophyWiiU.png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}}
|-
|-
|[[File:SkullKidTrophyWiiU.png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:SkullKidTrophyWiiU.png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:StarfyTrophyWiiU.png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage.||{{uv|Starfy}}||{{y}}
|[[File:StarfyTrophyWiiU.png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}}
|-
|-
|[[File:StarmanEBTrophyWiiU.png|100px]]||{{b|Starman|EarthBound}}||32||Starman moves side-to-side across the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage.||{{symbol|earthbound|20px}}{{uv|EarthBound}}||{{y}}
|[[File:StarmanEBTrophyWiiU.png|100px]]||{{b|Starman|EarthBound}}||32||Starman teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage.||{{symbol|eb|20px}}{{uv|EarthBound}}||{{y}}
|-
|-
|[[File:TakamaruTrophyWiiU.png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.||{{uv|The Mysterious Murasame Castle}}||{{y}}
|[[File:TakamaruTrophyWiiU.png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}||{{y}}
|-
|-
|[[File:TingleTrophyWiiU.png|100px]]||[[Tingle]]||24||Functions the same as ''Brawl'', in which he enacts one of a variety of strange effects.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:TingleTrophyWiiU.png|100px]]||[[Tingle]]||24||Functions the same as ''Brawl'', in which he enacts one of a variety of strange effects.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:WaluigiTrophyWiiU.png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage.||{{symbol|mario|20px}}{{uv|Mario}}||{{y}}
|[[File:WaluigiTrophyWiiU.png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|}
|}


===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
For the first time in the series, multiple Assist Trophies can appear at once. Players are rewarded points in [[Time]] battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. They can also now be affected by status effects such as freezing. The item itself reuses the rainbow dome from ''SSB4''. There are 59 Assist Trophies available in the game.
For the first time in the series, multiple Assist Trophies can appear at once. Up to two Assist Trophies may appear on screen at a time but no two Assist Trophy items can summon the same character. Some Assist Trophies cannot appear at the same time as others. Players get points in [[Time]] battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from ''SSB4'', though the rainbow effect is more subtle, and it no longer has a bluish tint. There are 59 total Assist Trophies, with 27 new ones, 30 returning from ''SSB4'', and [[Gray Fox|two]] [[Isaac|returning]] from ''Brawl'' after being cut from ''SSB4''. Nine Assist Trophies from ''SSB4'' were also cut (with [[Dark Samus|two]] [[Isabelle|of]] them becoming fighters instead).
 
For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even [[Alucard]] not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
!Image!!Assist Trophy!!Relative frequency!!Description!!Universe!!Defeatable
!Image!!Assist Trophy!!Relative frequency!!Description!!Universe!!Defeatable
|-
|-
|[[File:Akira Assist Trophy (SSBU).png|center|100x100px]]||[[Akira]]||||||{{uv|Virtua Fighter}}||{{indeterminate}}
|[[File:Akira Assist Trophy (SSBU).png|100px]]||[[Akira]]||38||Runs around and attacks with various martial arts moves.||{{symbol|other|20px}}{{uv|Virtua Fighter}}||{{y}}
|-
|-
|[[File:Alucard Assist Trophy (SSBU).png|center|100x100px]]||[[Alucard]]||||Wields his blade, Crissaegrim, alongside various other moves.||{{symbol|castlevania|20px}}{{uv|Castlevania}}||{{y}}
|[[File:Alucard Assist Trophy (SSBU).png|100px]]||[[Alucard]]||38||Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage.||{{symbol|castlevania|20px}}{{uv|Castlevania}}||{{y}}
|-
|-
|[[File:Andross Assist Trophy (SSBU).png|center|100x100px]]||[[Andross]]||||Spits out projectiles at players.||{{symbol|starfox|20px}}{{uv|Star Fox}}||{{n}}
|[[File:Andross Assist Trophy (SSBU).png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{n}}
|-
|-
|[[File:Arcade_Bunny_Assist_Trophy_(SSBU).png|center|100x100px]]||[[Arcade Bunny]]||||Operates a giant claw machine in order to grab opponents.||{{uv|Nintendo Badge Arcade}}||{{indeterminate}}
|[[File:Arcade Bunny Assist Trophy (SSBU).png|100px]]||[[Arcade Bunny]]||38||Operates a giant claw machine in order to grab opponents.||{{symbol|other|20px}}{{uv|Nintendo Badge Arcade}}||{{n}}
|-
|-
|[[File:Ashley Assist Trophy (SSBU).png|center|100x100px]]||[[Ashley]]||||Conjures a cloud which causes various adverse effects.||{{symbol|wario|20px}}{{uv|Wario}}||{{indeterminate}}
|[[File:Ashley Assist Trophy (SSBU).png|100px]]||[[Ashley]]||32||Conjures a cloud which causes various adverse effects.||{{symbol|wario|20px}}{{uv|Wario}}||{{n}}
|-
|-
|[[File:Black Knight Assist Trophy (SSBU).png|center|100x100px]]||[[Black Knight]]||||Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks.||{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}||{{y}}
|[[File:Black Knight Assist Trophy (SSBU).png|100px]]||[[Black Knight]]||38||Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks.||{{symbol|fe|20px}}{{uv|Fire Emblem}}||{{y}}
|-
|-
|[[File:Bomberman Assist Trophy (SSBU).png|center|100x100px]]||[[Bomberman]]||||Drop bombs which create an cross shaped explosion similar to an [[X Bomb]].||{{uv|Bomberman}}||{{y}}
|[[File:Bomberman Assist Trophy (SSBU) alt.png|100px]]||[[Bomberman]]||38||Drop bombs which create an cross shaped explosion similar to an [[X Bomb]]. It is possible for him to be affected by his own bombs.||{{symbol|other|20px}}{{uv|Bomberman}}||{{y}}
|-
|-
|[[File:Burrowing Snagret Assist Trophy (SSBU).png|center|100x100px]]||[[Burrowing Snagret]]|||||Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location.|||{{symbol|pikmin|20px}}{{uv|Pikmin}}||{{y}}
|[[File:Burrowing Snagret Assist Trophy (SSBU).png|100px]]||[[Burrowing Snagret]]||38|||Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location.|||{{symbol|pikmin|20px}}{{uv|Pikmin}}||{{y}}
|-
|-
|[[File:Chain Chomp Assist Trophy (SSBU).png|center|100x100px]]||[[Chain Chomp]]||||||{{symbol|Mario|20px}}{{uv|Mario}}||{{indeterminate}}
|[[File:Chain Chomp Assist Trophy (SSBU).png|100px]]||[[Chain Chomp]]||32|||Bounces around before targeting an opponent and attacking  them by lunging and biting them. Head can also damage opponents while bouncing.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:Chef Kawasaki Assist Trophy (SSBU).png|center|100x100px]]||[[Chef Kawasaki]]||||Captures players using his ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl||{{symbol|kirby|20px}}{{uv|Kirby}}||{{indeterminate}}
|[[File:Chef Kawasaki Assist Trophy (SSBU).png|100px]]||[[Chef Kawasaki]]||38||Captures players using his telescopic ladle and cooks them in a boiling pot, which produces food similar to Kirby's [[Cook Kirby|Final Smash]] in ''Brawl''. If he fails to catch anyone in his ladle, he may throw plates or attempt to use his ladle again.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|-
|-
|[[File:Color TV-Game 15 Assist Trophy (SSBU).png|center|100x100px]]||[[Color TV-Game 15]]||||Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players.||{{uv|Color TV-Game}}||{{y}}
|[[File:Color TV-Game 15 Assist Trophy (SSBU).png|100px]]||[[Color TV-Game 15]]||38||Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players.||{{symbol|other|20px}}{{uv|Color TV-Game}}||{{y}}
|-
|-
|[[File:Devil Assist Trophy (SSBU).png|center|100x100px]]||[[Devil]]||||||{{uv|Devil World}}||{{indeterminate}}
|[[File:Devil Assist Trophy (SSBU).png|100px]]||[[Devil]]||30||Points in various directions while moving the camera and stage boundaries.||{{symbol|other|20px}}{{uv|Devil World}}||{{n}}
|-
|-
|[[File:Dillon Assist Trophy (SSBU).png|center|100x100px]]||[[Dillon]]||||||{{uv|Dillon's Rolling Western}}||{{indeterminate}}
|[[File:Dillon Assist Trophy (SSBU).png|100px]]||[[Dillon]]||32||Attacks opponents by rolling at them. After a couple times, he charges up a very powerful rolling attack that does large knockback.||{{symbol|other|20px}}{{uv|Dillon's Rolling Western}}||{{y}}
|-
|-
|[[File:Dr. Kawashima Assist Trophy (SSBU).png|center|100x100px]]||[[Dr. Kawashima]]||||Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a [[Smart Bomb]]. ||{{uv|Brain Age}}||{{n}}
|[[File:Dr. Kawashima Assist Trophy (SSBU).png|100px]]||[[Dr. Kawashima]]||38||Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a [[Smart Bomb]].||{{symbol|other|20px}}{{uv|Brain Age}}||{{n}}
|-
|-
|[[File:Dr. Wright Assist Trophy (SSBU).png|center|100x100px]]||[[Dr. Wright]]||||Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage.||{{uv|SimCity}}||{{indeterminate}}
|[[File:Dr. Wright Assist Trophy (SSBU).png|100px]]||[[Dr. Wright]]||30||Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage.||{{symbol|other|20px}}{{uv|SimCity}}||{{y}}
|-
|-
|[[File:Flies & Hand Assist Trophy (SSBU).png|center|100x100px]]|||[[Flies & Hand]]||||A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.||{{symbol|Mario|20px}}{{uv|Mario}}||{{indeterminate}}
|[[File:Flies & Hand Assist Trophy (SSBU).png|100px]]|||[[Flies & Hand]]||38||A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:Ghirahim Assist Trophy (SSBU).png|center|100x100px]]||[[Ghirahim]]||||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:Ghirahim Assist Trophy (SSBU).png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:Ghosts Assist Trophy (SSBU).png|center|100x100px]]||[[Ghosts]]||||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pacman|20px}}{{uv|Pac-Man}}||{{n}}
|[[File:Ghosts Assist Trophy (SSBU).png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{y}}
|-
|-
|[[File:Gray Fox Assist Trophy (SSBU).png|center|100x100px]]||[[Gray Fox]]||||Runs around slashing opponents. Also reflects stray projectiles.||{{symbol|metalgear|20px}}{{uv|Metal Gear}}||{{indeterminate}}
|[[File:Gray Fox Assist Trophy (SSBU).png|100px]]||[[Gray Fox]]||38||Runs around slashing opponents. Also reflects stray projectiles.||{{symbol|mg|20px}}{{uv|Metal Gear}}||{{y}}
|-
|-
|[[File:Assistfigure_sub19.png|center|100x100px|]]||[[Guile]]||||Crouches in place, blocking any physical attacks that hit him. If an opponent tries to jump over Guile, he attacks with his signature Flash Kick move.||{{symbol|streetfighter|20px}}{{uv|Street Fighter}}||{{indeterminate}}
|[[File:Guile Assist Trophy (SSBU).png|100px|]]||[[Guile]]||38||Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move.||{{symbol|sf|20px}}{{uv|Street Fighter}}||{{y}}
|-
|-
|[[File:Hammer Bro. Assist Trophy (SSBU).png|center|100x100px]]||[[Hammer Bro.]]||||Throws hammers at opponents.||{{symbol|mario|20px}}{{uv|Mario}}||{{y}}
|[[File:Hammer Bro. Assist Trophy (SSBU).png|100px]]||[[Hammer Bro]]||24||Throws hammers at opponents.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:Isaac Assist Trophy (SSBU).png|center|100x100px]]||[[Isaac]]||||Utilizes various abilities known as Psynergy.  In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of several other utility moves from the franchise.||{{uv|Golden Sun}}||{{indeterminate}}
|[[File:Isaac Assist Trophy (SSBU).png|100px]]||[[Isaac]]||38||Utilizes various abilities known as Psynergy.  In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of Lift.||{{symbol|other|20px}}{{uv|Golden Sun}}||{{y}}
|-
|-
|[[File:Jeff Assist Trophy (SSBU).png|center|100x100px]]||[[Jeff]]||||Shoots rockets from his Multi Bottle Rocket 5 at his opponents.||{{symbol|earthbound|20px}}{{uv|EarthBound}}||{{indeterminate}}
|[[File:Jeff Assist Trophy (SSBU).png|100px]]||[[Jeff]]||30||Shoots rockets from his Multi Bottle Rocket 5 at his opponents.||{{symbol|eb|20px}}{{uv|EarthBound}}||{{n}}
|-
|-
|[[File:Kapp'n Assist Trophy (SSBU).png|center|100x100px]]||[[Kapp'n]]||||Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen.||{{symbol|animalcrossing|20px}}{{uv|Animal Crossing}}||{{indeterminate}}
|[[File:Kapp'n Assist Trophy (SSBU).png|100px]]||[[Kapp'n]]||38||Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen.||{{symbol|ac|20px}}{{uv|Animal Crossing}}||{{n}}
|-
|-
|[[File:Klaptrap Assist Trophy (SSBU).png|center|100x100px]]||[[Klaptrap]]||||Lunges across the screen and latches onto foes before launching them.||{{symbol|donkeykong|20px}}{{uv|Donkey Kong}}||{{indeterminate}}
|[[File:Klaptrap Assist Trophy (SSBU).png|100px]]||[[Klaptrap]]||38||Lunges across the screen and latches onto foes before launching them.||{{symbol|dk|20px}}{{uv|Donkey Kong}}||{{y}}
|-
|-
|[[File:Knuckle Joe Assist Trophy (SSBU).png|center|100x100px]]||[[Knuckle Joe]]||||Like in Brawl and ''SSB4'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|[[File:Knuckle Joe Assist Trophy (SSBU).png|100px]]||[[Knuckle Joe]]||30||Like in Brawl and ''SSB4'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|-
|-
|[[File:Knuckles the Echidna Assist Trophy (SSBU).png|center|100x100px]]||[[Knuckles the Echidna]]||||Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's.||{{symbol|sonic|20px}}{{uv|Sonic}}||{{y}}
|[[File:Knuckles the Echidna Assist Trophy (SSBU).png|100px]]||[[Knuckles]]||38||Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||{{y}}
|-
|-
|[[File:Krystal Assist Trophy (SSBU).png|center|100x100px]]||[[Krystal]]||||Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.||{{symbol|starfox|20px}}{{uv|Star Fox}}||{{y}}
|[[File:Krystal Assist Trophy (SSBU).png|100px]]||[[Krystal]]||38||Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{y}}
|-
|-
|[[File:Lyn Assist Trophy (SSBU).png|center|100x100px]]||[[Lyn]]||||After a moment, appears next to an opponent and attacks with a single, strong sword swipe.||{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}||{{y}}
|[[File:Lyn Assist Trophy (SSBU).png|100px]]||[[Lyn]]||30||After a moment, appears next to an opponent and attacks with a single, strong sword swipe that has high launching power.||{{symbol|fe|20px}}{{uv|Fire Emblem}}||{{y}}
|-
|-
|[[File:Metroid Assist Trophy (SSBU).png|center|100x100px]]||[[Metroid (creature)|Metroid]]||||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:Metroid Assist Trophy (SSBU).png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|-
|-
|[[File:Midna Assist Trophy (SSBU).png|center|100x100px]]||[[Midna]]||||Grabs opponents and throws them, while dealing darkness damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:Midna Assist Trophy (SSBU).png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing darkness damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:Moon Assist Trophy (SSBU).png|center|100x100px]]||[[Moon]]||||Crashes into the stage, dealing massive damage with a very large area of impact.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:Moon Assist Trophy (SSBU).png|100px]]||[[Moon]]||38||Crashes into the stage, dealing massive damage with a very large area of impact.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:Mother Brain Assist Trophy (SSBU).png|center|100x100px]]||[[Mother Brain]]||||She uses her signature laser attack when summoned, and is guarded by Rinka enemies.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:Mother Brain Assist Trophy (SSBU).png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|-
|-
|[[File:Nightmare Assist Trophy (SSBU).png|center|100x100px]]||[[Nightmare]]||||||{{symbol|Kirby|20px}}{{uv|Kirby}}||{{indeterminate}}
|[[File:Nightmare Assist Trophy (SSBU).png|100px]]||[[Nightmare]]||32|||Obscures the stage and fighters in darkness.|||{{symbol|Kirby|20px}}{{uv|Kirby}}||{{n}}
|-
|-
|[[File:Nikki Assist Trophy (SSBU).png|center|100x100px]]||[[Nikki]]||||Doodles various obstacles on the stage.||{{uv|Swapnote}}||{{n}}
|[[File:Nikki Assist Trophy (SSBU).png|100px]]||[[Nikki]]||38||Doodles various obstacles on the stage.||{{symbol|other|20px}}{{uv|Swapnote}}||{{n}}
|-
|-
|[[File:Nintendog Assist Trophy (SSBU).png|center|100x100px]]||[[Nintendog]]||||A toy poodle blocks the screen.||{{symbol|nintendogs|20px}}{{uv|Nintendogs}}||{{n}}
|[[File:Nintendog Assist Trophy (SSBU).png|100px]]||[[Nintendog]]||30||A toy poodle blocks the screen.||{{symbol|nd|20px}}{{uv|Nintendogs}}||{{n}}
|-
|-
|[[File:Phosphora Assist Trophy (SSBU).png|center|100x100px]]||[[Phosphora]]||||||{{symbol|kidicarus|20px}}{{uv|Kid Icarus}}||{{indeterminate}}
|[[File:Phosphora Assist Trophy (SSBU).png|100px]]||[[Phosphora]]||38||Teleports around while shooting lightning bolts and various other electric attacks.||{{symbol|ki|20px}}{{uv|Kid Icarus}}||{{y}}
|-
|-
|[[File:Rathalos Assist Trophy (SSBU).png|center|100x100px]]||[[Rathalos]]||||Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents.||{{uv|Monster Hunter}}||{{y}}
|[[File:Rathalos Assist Trophy (SSBU).png|100px]]||[[Rathalos]]||38||Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents.||{{symbol|other|20px}}{{uv|Monster Hunter}}||{{y}}
|-
|-
|[[File:Riki Assist Trophy (SSBU).png|center|100x100px]]||[[Riki]]||||He uses several different arts from Xenoblade, including Happy Happy, Freezinate, and Yoink.||{{symbol|xenoblade|20px}}{{uv|Xenoblade}}||{{indeterminate}}
|[[File:Riki Assist Trophy (SSBU).png|100px]]||[[Riki]]||38||He uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.||{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}||{{n}}
|-
|-
|[[File:Rodin Assist Trophy (SSBU).png|center|100x100px]]||[[Rodin]]||||Attacks with giant arms similar to Bayonetta's Wicked Weaves. Before disappearing, he spawns a random item and tosses it at the summoner.||{{symbol|bayonetta|20px}}{{uv|Bayonetta}}||{{indeterminate}}
|[[File:Rodin Assist Trophy (SSBU).png|100px]]||[[Rodin]]||38||Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.||{{symbol|bayonetta|20px}}{{uv|Bayonetta}}||{{y}}
|-
|-
|[[File:Sablé Prince Assist Trophy (SSBU).png|center|100x100px]]||[[Sablé Prince]]||||||{{uv|Kaeru no Tame ni Kane wa Naru}}||{{indeterminate}}
|[[File:Sablé Prince Assist Trophy (SSBU).png|100px]]||[[Sablé Prince]]||32||Turns into either a frog or a snake. Can only be KO'd in his human form.||{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}}
|-
|-
|[[File:Samurai Goroh Assist Trophy (SSBU).png|center|100x100px]]||[[Samurai Goroh]]||||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|f-zero|20px}}{{uv|F-Zero}}||{{y}}
|[[File:Samurai Goroh Assist Trophy (SSBU).png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}}
|-
|-
|[[File:Shadow Assist Trophy (SSBU).png|center|100x100px]]||[[Shadow the Hedgehog]]||||||{{symbol|sonic|20px}}{{uv|Sonic}}||{{Indeterminate}}
|[[File:Shadow Assist Trophy (SSBU).png|100px]]||[[Shadow]]||38||Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||{{n}}
|-
|-
|[[File:Sheriff Assist Trophy (SSBU).png|center|100x100px]]||[[Sheriff]]||||Sheriff walks around in the air, shooting at opponents with his pistol.||{{uv|Sheriff}}||{{y}}
|[[File:Sheriff Assist Trophy (SSBU).png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}}
|-
|-
|[[File:Shovel Knight Assist Trophy (SSBU).png|center|100x100px]]||[[Shovel Knight]]||||Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.||{{uv|Shovel Knight}}||{{y}}
|[[File:Shovel Knight Assist Trophy (SSBU).png|100px]]||[[Shovel Knight]]||38||Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.||{{symbol|other|20px}}{{uv|Shovel Knight}}||{{y}}
|-
|-
|[[File:Skull Kid Assist Trophy (SSBU).png|center|100x100px]]||[[Skull Kid]]||||||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:Skull Kid Assist Trophy (SSBU).png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:Spring Man Assist Trophy (SSBU).png|center|100x100px]]|||[[Spring Man]]||||Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.||{{uv|Arms}}||{{indeterminate}}
|[[File:Spring Man Assist Trophy (SSBU).png|100px]]|||[[Spring Man]]||38||Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.||{{symbol|arms|20px}}{{uv|ARMS}}||{{y}}
|-
|-
|[[File:SSBUWebsiteSquidSistersArtwork.png|center|100x100px]]||[[Squid Sisters]]||||They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.||{{symbol|splatoon|20px}}{{uv|Splatoon}}||{{n}}
|[[File:SSBUWebsiteSquidSistersArtwork.png|100px]]||[[Squid Sisters]]||38||They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.||{{symbol|splatoon|20px}}{{uv|Splatoon}}||{{n}}
|-
|-
|[[File:Starfy Assist Trophy (SSBU).png|center|100x100px]]||[[Starfy]]||||Wanders around and spin attacks opponents.||{{uv|The Legendary Starfy}}||{{y}}
|[[File:Starfy Assist Trophy (SSBU).png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}}
|-
|-
|[[File:Starman Assist Trophy (SSBU).png|center|100x100px]]||{{b|Starman|EarthBound}}||||Moves side-to-side across the stage, shooting lightning bolts out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen.||{{symbol|earthbound|20px}}{{uv|EarthBound}}||{{y}}
|[[File:Starman Assist Trophy (SSBU).png|100px]]||{{b|Starman|EarthBound}}||32||Teleports about the stage, shooting PK Beam out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen.||{{symbol|eb|20px}}{{uv|EarthBound}}||{{y}}
|-
|-
|[[File:Sukapon Assist Trophy (SSBU).png|center|100x100px]]||[[Sukapon]]||||Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll).||{{uv|Joy Mech Fight}}||{{y}}
|[[File:Sukapon Assist Trophy (SSBU).png|100px]]||[[Sukapon]]||38||Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll).||{{symbol|other|20px}}{{uv|Joy Mech Fight}}||{{y}}
|-
|-
|[[File:Takamaru Assist Trophy (SSBU).png|center|100x100px]]||[[Takamaru]]||||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana.||{{uv|The Mysterious Murasame Castle}}||{{y}}
|[[File:Takamaru Assist Trophy (SSBU).png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana.||{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}||{{y}}
|-
|-
|[[File:Assistfigure sub29.png|center|100x100px]]||[[Tiki]]||||||{{symbol|fireemblem|20px}}{{uv|Fire Emblem}}||{{indeterminate}}
|[[File:Thwomp Assist Trophy (SSBU).png|100px]]||[[Thwomp]]||38||Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position.||{{symbol|smb|20px}}{{uv|Mario}}||{{n}}
|-
|-
|[[File:Thwomp Assist Trophy (SSBU).png|center|100x100px]]||[[Thwomp]]||||Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position||{{symbol|Mario|20px}}{{uv|Mario}}||{{indeterminate}}
|[[File:Tiki Assist Trophy (SSBU).png|100px]]||[[Tiki]]||38||Transforms into a dragon, attacking with large flame breaths from the air.||{{symbol|fe|20px}}{{uv|Fire Emblem}}||{{y}}
|-
|-
|[[File:Assistfigure sub28.png|center|100x100px]]||[[Vince]]||||Vince will bring out his easel and his paintings will come out and obstruct the view of some of the players.||{{uv|Art Academy}}||{{Indeterminate}}
|[[File:Vince Assist Trophy (SSBU).png|100px]]||[[Vince]]||38||Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. The damage will be tripled if an opponent attacks.||{{symbol|other|20px}}{{uv|Art Academy}}||{{n}}
|-
|-
|[[File:Waluigi Assist Trophy (SSBU).png|center|100x100px]]||[[Waluigi]]||||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket.||{{symbol|mario|20px}}{{uv|Mario}}||{{y}}
|[[File:Waluigi Assist Trophy (SSBU).png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:Wily Capsule Assist Trophy (SSBU).png|center|100x100px]]||[[Wily Capsule]]||||Dr. Wily, the constant antagonist of the original Mega Man series, comes out in his Wily Capsule from ''Mega Man 7'' and warps around the stage, firing projectiles officially referred to as "???". Unlike most of the Assist Trophies that can be defeated, when Wily Capsule is destroyed, Dr. Wily will fall out, and if he lands, will start begging for forgiveness.||{{symbol|megaman|20px}}{{uv|Mega Man}}||{{y}}
|[[File:Wily Capsule Assist Trophy (SSBU).png|100px]]||[[Wily Capsule]]||38||Piloting his Wily Capsule from ''Mega Man 7'', [[Dr. Wily]] warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}}
|-
|-
|[[File:Yuri Assist Trophy (SSBU).png|center|100x100px]]||[[Yuri Kozukata]]||||Yuri busts out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks.||{{uv|Fatal Frame}}||{{Indeterminate}}
|[[File:Yuri Assist Trophy (SSBU).png|100px]]||[[Yuri Kozukata]]||38||Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks.||{{symbol|other|20px}}{{uv|Fatal Frame}}||{{n}}
|-
|-
|[[File:Zero Assist Trophy (SSBU).png|center|100x100px]]||{{b|Zero|Mega Man}}||||Zero attacks using his Z-Saber.||{{symbol|megaman|20px}}{{uv|Mega Man}}||{{Indeterminate}}
|[[File:Zero Assist Trophy (SSBU).png|100px]]||{{b|Zero|Mega Man}}||38||Zero attacks by using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}}
|}
|}


==Trophy descriptions==
==Trophies==
===''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
[[File:Assist Trophy Trophy.jpg|right|thumb|100px|The Assist Trophy trophy in ''Brawl''.]]
{{Trophy
''A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!''
|name=Assist Trophy
|image=Assist Trophy - Brawl Trophy.png
|desc=A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clr}}
{{clr}}


===''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
[[File:AssistTrophyTrophy3DS.png|thumb|100px|Assist Trophy trophy in {{for3ds}}.]]
{{Trophy
[[File:AssistTrophyTrophyWiiU.png|thumb|left|100px|Assist Trophy trophy in {{forwiiu}}.]]
|name=Assist Trophy
:{{Flag|North America}} ''This strange capsule contains a guest character who will aid you in your battle. Who will emerge? Grab it to find out! Maybe it'll be a famous character from a popular game, or perhaps a goofy sidekick here to prove his or her worth. Too bad you can't choose who shows up or control them...''
|image-3ds=AssistTrophyTrophy3DS.png
:{{Flag|Europe}} ''A mystery capsule containing a guest character who'll stand by you in battle. You won't know who's in it till you open it! It could be almost anyone from all sorts of games - a famed warrior or a slightly loopy sidekick! Whoever it is, you can't control them, so you'll just have to trust them.''
|image-wiiu=AssistTrophyTrophyWiiU.png
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl (03/2008)|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|desc-ntsc=This strange capsule contains a guest character who will aid you in your battle. Who will emerge? Grab it to find out! Maybe it'll be a famous character from a popular game, or perhaps a goofy sidekick here to prove his or her worth. Too bad you can't choose who shows up or control them...
|desc-pal=A mystery capsule containing a guest character who'll stand by you in battle. You won't know who's in it till you open it! It could be almost anyone from all sorts of games a famed warrior or a slightly loopy sidekick! Whoever it is, you can't control them, so you'll just have to trust them.
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=03/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=06/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clr}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Assist Trophy.jpg|Assist Trophy item from ''Brawl''
Assist trophy in action.jpg|Kirby, about to release an Assist Trophy character
Assist trophy in action.jpg|Kirby, about to release an Assist Trophy character
Assist trophies.jpg|A collection of all Assist Trophies from ''Brawl'', as well as an Assist Trophy capsule
Assist trophies.jpg|A collection of all Assist Trophies from ''Brawl'', as well as an Assist Trophy capsule
SSB4 - Assist Trophy.jpg|{{SSB4|Mario}} next to an Assist Trophy in ''SSB4''
SSB4 - Assist Trophy.jpg|{{SSB4|Mario}} next to an Assist Trophy in ''SSB4''
AssistTrophyTrophyWiiU.png|The "Assist Trophy" trophy in ''Super Smash Bros. for Wii U''
AssistTrophySymbol.svg|The symbol for Assist Trophies
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|アシストフィギュア|Ashisuto Figyua}}
|jaM=Assist Figure
|en=Assist Trophy
|fr=Trophée aide
|frM=Assistant Trophy
|es_es=Ayudante
|es_esM=Helper
|es_la=Trofeo ayudante
|es_laM=Helper Trophy
|de=Helfertrophäe
|deM=Helper Trophy
|it=Assistenti
|itM=Assitents
|nl=Hulptrofee
|nlM=Helper Trophy
|ru={{rollover|Трофей-помощник|Trofey-pomoshchnik'|?}}
|ruM=Assistant Trophy
|ko={{rollover|어시스트 피규어|Eosiseuteu Pigyueo|?}}
|koM=Assistant Figure
|zh_cn={{rollover|辅助模型|Fǔzhù Móxíng|?}}
|zh_cnM=Assisting Model
|zh_tw={{rollover|輔助模型|Fǔzhù Móxíng|?}}
|zh_twM=Assisting Model
}}


==Trivia==
==Trivia==
*[[Little Mac]], [[Dark Samus]] and [[Isabelle]] are the only Assist Trophies in the series to become playable characters in later installments.
*[[Little Mac]], [[Dark Samus]], and [[Isabelle]] all debuted in the ''Smash'' series as Assist Trophies, then became playable characters in later installments.
*The {{uv|Yoshi}} and {{uv|Pokémon}} series are the only two franchises with playable characters in every installment to lack Assist Trophies.
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website.
**Because the ''Pokémon'' series uses [[Poké Ball]]s instead, the ''Yoshi'' series is the only one to lack any assist characters whatsoever.
*[[Andross]], [[Devil]], [[Dr. Wright]], [[Hammer Bro]], [[Jeff]], [[Knuckle Joe]], [[Lyn]], {{b|Metroid|creature}}, [[Nintendog]], [[Samurai Goroh]], [[Shadow the Hedgehog|Shadow]], [[Starfy]], and [[Waluigi]] are the only Assist Trophies to appear in all three games since their introduction in ''Brawl''.
*{{uv|Dillon's Rolling Western}} is the only Assist Trophy-only universe introduced in ''[[Super Smash Bros. 4]]'' to have solely been developed by a second-party developer (being Vanpool).
*The {{uv|Yoshi}} and {{uv|Pokémon}} series are the only "Original 10" universes that have never had any Assist Trophies.
**However, {{uv|Kaeru no Tame ni Kane wa Naru}}, while primarily developed by Nintendo R&D1, was co-developed by [[Intelligent Systems]].
**However, the ''Pokémon'' series uses [[Poké Ball]]s, making the ''Yoshi'' series the only one in the "Original 10" that has never had any item-based assist characters whatsoever.
*[[Hammer Bro.]] is the only Assist Trophy character to appear as an enemy in the [[Subspace Emissary]].
**The other universes that have never had any Assist Trophies are {{uv|Ice Climber}}, {{uv|Game & Watch}}, {{uv|R.O.B.}}, {{uv|Wii Fit}}, {{uv|Mii}}, {{uv|Duck Hunt}}, {{uv|Final Fantasy}}, and the DLC universes in ''Ultimate'', except for {{uv|ARMS}}.
**It is also one of five Assist Trophies to appear as an enemy in [[Smash Run]], along with {{b|Starman|EarthBound}}, [[Lakitu and Spinies]] (albeit using their 3D designs), [[Chain Chomp]], and {{b|Metroid|creature}}.
*The {{uv|Mega Man}} franchise has the most Assist Trophies out of any third-party franchise at 3, with [[Elec Man]] appearing in ''Smash 4'' and {{b|Zero|Mega Man}} and [[Wily Capsule]] appearing in ''Ultimate''.
*In ''Brawl'', the {{uv|Mario}} universe is the only universe to have more than one Assist Trophy.
*In the GameCube preview issue of Electronic Gaming Monthly, the ''Super Smash Bros. Melee'' article comments that Nintendo originally tried to implement Assist Trophies in ''Melee''. The only trophy concept they gave details on was one that would release the ducks from {{uv|Duck Hunt}} to fly around the stage and interfere with the fighters.<ref>[https://www.youtube.com/watch?v=mW4lhbnQIII#t=5m40s]</ref>
**In ''Super Smash Bros. 4'', it is tied with {{uv|The Legend of Zelda}} for the most Assist Trophies, with four.
*In the English version of the [[Super Smash Bros. Direct]], [[Masahiro Sakurai]] was mistranslated as saying that Assist Trophies would "figure into [[All-Star Mode]]" in some fashion in ''Super Smash Bros. 4''. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
*[[Prince Sablé]], [[Sukapon]], [[Jill]], [[Ray MK III]], [[Magnus]], and [[Phosphora]] are the only Assist Trophy characters that have appeared in only one game outside of their Smash appearances.
*Prior to the ''Ultimate'' [[List of updates (SSBU)/2.0.0 changelog|2.0.0 update]], if two {{SSBU|Isabelle}}s used [[Fishing Rod]] to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former [[Infinite Assist Trophy glitch|infinitely spawning the same Assist Trophy]] until she got hit.
*[[Shovel Knight]] is the first and (as of ''Ultimate'') only Assist Trophy from an Indie game developer.
*Not counting [[Rathalos]], who is fought as a boss, [[Rodin]], Samurai Goroh, [[Phosphora]], and [[Spring Man]] are the only Assist Trophy characters never to appear in any [[Spirit Battle]].
*In ''Brawl'''s {{SSBB|Classic Mode}}, if the character who summoned an Assist Trophy is KO'd, the Assist Trophy disappears. However, this does not happen in [[All-Star Mode]].
**Out of all of these, Spring Man is the only one whose Spirit has a spirit battle, as Rodin, Samurai Goroh, and Phosphora are all summon-exclusive.
*In the Smash Direct for ''SSB4'', Waluigi was shown as a ''Wario'' series Assist Trophy, despite never appearing in a ''Wario'' game. By the game's release, he is corrected to represent the ''Mario'' series, like in ''Brawl''.
 
*In ''SSB4'', the silhouette figure within the Assist Trophy capsule will occasionally blink its eyes.
==References==
*In the GameCube preview issue of Electronic Gaming Monthly, the ''Super Smash Bros. Melee'' article comments that Nintendo originally tried to implement Assist Trophies in ''Melee''. The only trophy concept they gave details on was one that would release the ducks from ''{{uv|Duck Hunt}}'' to fly around the stage and interfere with the fighters.{{fact}}
{{reflist}}
*Attendants at the 2007 [http://www.whobby.com/ Whobby Game Festival] who played a demo of ''Brawl'' [[List of rumors#Assist trophy rumors|claimed to have seen]] Assist Trophies of Duster from ''Mother 3'', Muddy Mole from ''Mole Mania'', and [[Rosalina]], but the veracity of the claims was never proven, and there is no evidence in the final game that these characters were ever planned.
**Similarly, attendants of E3 and players of the Smashfest event [[Rumors#Chunky Kong Assist Trophy|claimed to have seen]] Chunky Kong as an Assist Trophy in ''Super Smash Bros. 4'', although he was not seen in any following public demos, and is absent in the 3DS and Wii U version of the game.
*[[Dillon]] is the only Assist Trophy to receive an aesthetic change in his appearance between installments, as in ''SSB4'' he was based off of his appearance in ''Dillon's Rolling Western'' and its sequel, while in ''Ultimate'', he is based off of his ''Dillon's Dead-Heat Breakers'' appearance.
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game.  Ironically, both were treated as "newcomer" Assist Trophies on the ''Ultimate'' website.
*Andross, Devil, Dr. Wright, Hammer Bro., Jeff, Knuckle Joe, Lyn, Metroid, Nintendog, Samurai Goroh, Shadow, Starfy, and Waluigi are the only 13 Assist Trophies to appear in more than two games since their introduction in ''Brawl''.


{{SSBBItems}}
{{SSBBItems}}

Latest revision as of 19:22, August 5, 2024

Assist Trophy
Assist Trophy
AssistTrophyWiiU.png
Assist Trophy.jpg

Super Smash Bros. (universe)
Official artwork of an Assist Trophy.
Universe Super Smash Bros.
Appears in Brawl
SSB4
Ultimate
Item class Summoning
Spawns a character to help you.
Brawl manual description

The Assist Trophy (アシストフィギュア, Assist Figure) is an item introduced in Super Smash Bros. Brawl that, when picked up, breaks open and summons a random character to aid the user.

Overview[edit]

Assist Trophies function very similarly to Poké Balls. However, no Pokémon come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a jump, attack, or hitstun. In Brawl, some Assist Trophies must be unlocked in order to be used, such as Gray Fox from Metal Gear. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's Inhale, and Munchlax. In Super Smash Bros. 4 and Super Smash Bros. Ultimate, all of the Assist Trophies in the base game are available from the start.

Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy.

The majority of Assist Trophies in Brawl are undamageable, with only Starfy and Lakitu being able to be interrupted or otherwise hit or even KO'd. In Smash 4, however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In Ultimate, the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's stock. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a blast line.

Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. Gamer)), many Assist Trophies cannot appear on certain stages in Ultimate. The only stages where all Assist Trophies can appear are Training, Battlefield, Small Battlefield, Big Battlefield, Mushroom Kingdom, Yoshi's Island, Skyworld, Smashville, Windy Hill Zone, Yggdrasil's Altar and Northern Cave.

List of Assist Trophies[edit]

Assist Trophy Description Universe Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Akira Runs around and attacks with various martial arts moves. SpecialStagesSymbol.svgVirtua Fighter No No Yes
Alucard Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in Castlevania: Symphony of the Night. Castlevania (universe)Castlevania No No Yes
Andross Appears in the background and shoots tiles at the players. Star Fox (universe)Star Fox Yes Yes Yes
Arcade Bunny Operates a giant claw machine in order to grab opponents. SpecialStagesSymbol.svgNintendo Badge Arcade No No Yes
Ashley Conjures a cloud which causes various adverse effects. Wario (universe)Wario No Yes Yes
Barbara Strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. SpecialStagesSymbol.svgJam with the Band Yes No No
Black Knight Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. Fire Emblem (universe)Fire Emblem No No Yes
Bomberman Drop bombs which create an cross shaped explosion similar to an X Bomb. SpecialStagesSymbol.svgBomberman No No Yes
Burrowing Snagret Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. Pikmin (universe)Pikmin No No Yes
Chain Chomp Jumps at and bites players while chained to a stake. Mario (universe)Mario No Yes Yes
Chef Kawasaki Captures players using his ladle and cooks them in a boiling pot, which produces food, similar to Cook Kirby. If he doesn't catch anyone in his ladle, he may throw plates or try again. Kirby (universe)Kirby No No Yes
Color TV-Game 15 Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. SpecialStagesSymbol.svgColor TV-Game No Yes Yes
Dark Samus Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. Metroid (universe)Metroid No Yes No[1]
Devil Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. SpecialStagesSymbol.svgDevil World Yes Yes Yes
Dillon Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. SpecialStagesSymbol.svgDillon's Rolling Western No Yes Yes
Dr. Kawashima Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. SpecialStagesSymbol.svgBrain Age No Yes Yes
Dr. Wright Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper that deals even more knockback and damage. SpecialStagesSymbol.svgSimCity Yes Yes Yes
Elec Man Moves around freely and attacks characters with his Thunder Beam; he can be KO'd if he takes enough damage. Mega Man (universe)Mega Man No Yes No
Excitebikes Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. SpecialStagesSymbol.svgExcite Yes No No
Flies & Hand A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. Mario (universe)Mario No No Yes
Ghirahim Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. The Legend of Zelda (universe)The Legend of Zelda No Yes Yes
Ghosts Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. Pac-Man (universe)Pac-Man No Yes Yes
Gray Fox Runs around slashing opponents. Also reflects stray projectiles. Metal Gear (universe)Metal Gear Yes No Yes
Guile Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. Street Fighter (universe)Street Fighter No No Yes
Hammer Bro Throws hammers at opponents. Mario (universe)Mario Yes Yes Yes
Helirin Floats around the stage while rotating, acting as a wall. SpecialStagesSymbol.svgKururin Yes No No
Infantry and Tanks Nintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. SpecialStagesSymbol.svgNintendo Wars Yes Yes No
Isaac Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. SpecialStagesSymbol.svgGolden Sun Yes No Yes
Isabelle Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. Animal Crossing (universe)Animal Crossing No Yes No[1]
Jeff Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. EarthBound (universe)EarthBound Yes Yes Yes
Jill Attacks opponents with her drill. SpecialStagesSymbol.svgDrill Dozer Yes No No
Kapp'n Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen. Animal Crossing (universe)Animal Crossing No No Yes
Kat & Ana Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. Wario (universe)Wario Yes Yes No
Klaptrap Lunges across the screen and latches onto foes before launching them. Donkey Kong (universe)Donkey Kong No No Yes
Knuckle Joe Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. Kirby (universe)Kirby Yes Yes Yes
Knuckles Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. Sonic the Hedgehog (universe)Sonic the Hedgehog No No Yes
Krystal Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. Star Fox (universe)Star Fox No No Yes
Lakitu and Spinies Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed. Mario (universe)Mario Yes Yes No
Little Mac Runs and jumps around, attacking with powerful jabs and uppercuts. Punch-Out!! (universe)Punch-Out!! Yes No[1] No[1]
Lyn The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback. Fire Emblem (universe)Fire Emblem Yes Yes Yes
Magnus Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. Kid Icarus (universe)Kid Icarus No Yes No
Metroid Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. Metroid (universe)Metroid Yes Yes Yes
Midna Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. The Legend of Zelda (universe)The Legend of Zelda No Yes Yes
Mr. Resetti Gives speeches about different topics. If attacked, he causes an explosion. Animal Crossing (universe)Animal Crossing Yes No No
Moon Crashes into the stage, dealing massive damage with a very large area of impact. The Legend of Zelda (universe)The Legend of Zelda No No Yes
Mother Brain Uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. Metroid (universe)Metroid No Yes Yes
Nightmare Causes the screen to become dark temporarily. Kirby (universe)Kirby No Yes Yes
Nikki Doodles various objects on the stage, some of which can attack players. SpecialStagesSymbol.svgSwapnote No No Yes
Nintendog A "Nintendog" blocks the screen. Its breed varies by game.
  • In Brawl, it's a labrador retriever.
  • In Smash 4, it's a French bulldog.
  • In Ultimate, it's a toy Poodle.
Nintendogs (universe)Nintendogs Yes Yes Yes
Phosphora Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. Kid Icarus (universe)Kid Icarus No Yes Yes
Rathalos Unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. It also serves as a boss character. SpecialStagesSymbol.svgMonster Hunter No No Yes[2]
Ray Mk III Flies around the stage shooting missiles and green energy bullets. SpecialStagesSymbol.svgCustom Robo Yes No No
Riki Uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. Xenoblade Chronicles (universe)Xenoblade Chronicles No Yes Yes
Rodin Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. Bayonetta (universe)Bayonetta No No Yes
Sablé Prince Releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgKaeru no Tame ni Kane wa Naru No Yes Yes
Saki Amamiya Slashes and fires with his Dolphin Gun. SpecialStagesSymbol.svgSin and Punishment Yes Yes No
Samurai Goroh Slashes his swords while chasing opponents. F-Zero (universe)F-Zero Yes Yes Yes
Shadow Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. Sonic the Hedgehog (universe)Sonic the Hedgehog Yes Yes Yes
Sheriff Walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. SpecialStagesSymbol.svgSheriff No Yes Yes
Shovel Knight Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. SpecialStagesSymbol.svgShovel Knight No No Yes
Skull Kid Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. The Legend of Zelda (universe)The Legend of Zelda No Yes Yes
Spring Man Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. ARMS (universe)ARMS No No Yes
Squid Sisters They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. Splatoon (universe)Splatoon No No Yes
Starfy Spins, hurting players. Can be knocked off stage. SpecialStagesSymbol.svgThe Legendary Starfy Yes Yes Yes
Starman Teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. EarthBound (universe)EarthBound No Yes Yes
Sukapon Moves around with his arms raised, launching heads at opponents or grabbing and tossing them. SpecialStagesSymbol.svgJoy Mech Fight No No Yes
Takamaru Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgThe Mysterious Murasame Castle No Yes Yes
Thwomp Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. Mario (universe)Mario No No Yes
Tiki Transforms into a dragon, attacking with large flame breaths from the air. Fire Emblem (universe)Fire Emblem No No Yes
Tingle Randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
  • He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
  • He can cause a Hammer and Golden Hammer shower, spawning lots of these items on the stage.
  • He can create a Banana Peel effect. This makes all fighters on the ground (including the summoner) slip repeatedly until Tingle disappears.
  • He can burst into flames, which gives everybody a Superspicy Curry effect.
  • He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
The Legend of Zelda (universe)The Legend of Zelda Yes Yes No
Vince Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. SpecialStagesSymbol.svgArt Academy No No Yes
Waluigi Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. Mario (universe)Mario Yes Yes Yes
Wily Capsule Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. Mega Man (universe)Mega Man No No Yes
Yuri Kozukata Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. SpecialStagesSymbol.svgFatal Frame No No Yes
Zero Fights using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. Mega Man (universe)Mega Man No No Yes
Total 27 39 59
  1. ^ a b c d Became a fighter.
  2. ^ Also appears as a boss.

In Super Smash Bros. Brawl[edit]

There are 27 Assist Trophies in Super Smash Bros Brawl, 6 of which are unlockable.

Image Assist Trophy Relative frequency Description Universe Unlock criteria
Andross brawl.jpg Andross 30 Andross (as he appears in the original Star Fox) appears in the background and shoots tiles at the players. Star Fox (universe)Star Fox
BarbaraAT.jpg Barbara 30 Barbara strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. SpecialStagesSymbol.svgJam with the Band Obtain 25 songs
Devil.jpg Devil 30 Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. SpecialStagesSymbol.svgDevil World
Wright.jpg Dr. Wright 30 Doctor Wright summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper. SpecialStagesSymbol.svgSimCity
Bike.jpg Excitebikes 30 Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. SpecialStagesSymbol.svgExcite
GrayFox.jpg Gray Fox 30 Frank Jaeger, the Gray Fox, runs around slashing opponents. Also reflects stray projectiles. Metal Gear (universe)Metal Gear Unlocked with Snake
HammerBroAssist.jpg Hammer Bro 30 Hammer Bro throws hammers at opponents. Mario (universe)Mario
HelirinAssist.jpg Helirin 12 Helirin floats around the stage while rotating, acting as a wall. SpecialStagesSymbol.svgKururin
Infantry and Tanks Brawl.jpg Infantry and Tanks 30 The SpecialStagesSymbol.svgNintendo Wars infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. SpecialStagesSymbol.svgNintendo Wars Play 300 Brawls
Isaac Brawl.png Isaac 24 Isaac pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. SpecialStagesSymbol.svgGolden Sun Play 200 Brawls
JeffAssist.jpg Jeff 24 Jeff Andonuts shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. EarthBound (universe)EarthBound
JillAssist.jpg Jill 24 Jill attacks opponents with her drill. SpecialStagesSymbol.svgDrill Dozer
KatAna.jpg Kat & Ana 30 Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. Wario (universe)Wario
Knuckle Joe.jpg Knuckle Joe 30 Knuckle Joe delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can one-hit KO if he combos Vulcan Jab into Rising Break. Kirby (universe)Kirby
LakituAssist.jpg Lakitu and Spinies 30 Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen. Mario (universe)Mario
Mac.jpg Little Mac 30 Little Mac runs and jumps around, attacking with powerful jabs and uppercuts. Punch-Out!! (universe)Punch-Out!!
Lyndis.jpg Lyn 30 The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent. Similar to Galaxia Darkness in animation and knockback, except more horizontal. Fire Emblem (universe)Fire Emblem
MetroidAssist.jpg Metroid 30 A Metroid latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. Metroid (universe)Metroid
Resetti-BrawlArtwork.jpg Mr. Resetti 18 Mr. Resetti gives speeches about different topics. If attacked, he causes an explosion. Animal Crossing (universe)Animal Crossing
NintendogAssist.jpg Nintendog 18 A "Nintendog" (Labrador Retriever) blocks the screen. Nintendogs (universe)Nintendogs
CustomRoboAT.jpg Ray Mk III 30 Ray Mk III flies around the stage shooting missiles and green energy bullets. SpecialStagesSymbol.svgCustom Robo Play 100 Brawls
SakiAmamiya.jpg Saki Amamiya 30 Saki Amamiya slashes and fires with his Dolphin Gun. SpecialStagesSymbol.svgSin and Punishment
Goro.jpg Samurai Goroh 30 Samurai Goroh slashes his swords while chasing opponents. F-Zero (universe)F-Zero
ShadowAT.jpg Shadow 30 Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. Sonic the Hedgehog (universe)Sonic the Hedgehog Unlocked with Sonic
StarfyDojo.jpg Starfy 40 Starfy spins, hurting players. Can be knocked off stage. SpecialStagesSymbol.svgThe Legendary Starfy
TingleAssist.jpg Tingle 30 Tingle randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
  • He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
  • He can cause a Hammer and Golden Hammer shower, spawning lots of these items on the stage.
  • He can create a Banana Peel effect. This makes all opponents on the ground slip repeatedly until Tingle disappears.
  • He can burst into flames, which gives everybody a Superspicy Curry effect.
  • He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
The Legend of Zelda (universe)The Legend of Zelda
Waluigi Assist Trophy.jpg Waluigi 30 Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. Mario (universe)Mario

In addition to the above characters, scrapped Assist Trophy data for Ridley was found when hacking Super Smash Bros. Brawl. In the final game, he was a boss in The Subspace Emissary.

In Super Smash Bros. 4[edit]

Assist Trophies return in Super Smash Bros. 4. They now sport their modern design, with a shorter, more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in Brawl. Unlike in Brawl, where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in Brawl, can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from Brawl, while nine were cut (with one of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in Brawl, there are no unlockable Assist Trophies.

Image Assist Trophy Relative frequency Description Universe Defeatable
AndrossTrophyWiiU.png Andross 30 Spits out projectiles at players. Star Fox (universe)Star Fox No
AshleyTrophyWiiU.png Ashley 32 Conjures a cloud which causes various adverse effects. Wario (universe)Wario No
ChainChompTrophyWiiU.png Chain Chomp 32 Jumps at and bites players while chained to a stake. Mario (universe)Mario No
ColorTVGame15TrophyWiiU.png Color TV-Game 15 38 Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. SpecialStagesSymbol.svgColor TV-Game No
DarkSamusTrophyWiiU.png Dark Samus 38 Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. Metroid (universe)Metroid Yes
DevilTrophyWiiU.png Devil 30 Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. SpecialStagesSymbol.svgDevil World No
DillonTrophyWiiU.png Dillon 32 Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. SpecialStagesSymbol.svgDillon's Rolling Western Yes
KawashimaTrophyWiiU.png Dr. Kawashima 38 Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. SpecialStagesSymbol.svgBrain Age No
DrWrightTrophyWiiU.png Dr. Wright 30 Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. SpecialStagesSymbol.svgSimCity No
ElecManTrophyWiiU.png Elec Man 38 Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage. Mega Man (universe)Mega Man Yes
GhirahimTrophyWiiU.png Ghirahim 38 Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. The Legend of Zelda (universe)The Legend of Zelda Yes
PacGhostsTrophyWiiU.png Ghosts 38 Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. Pac-Man (universe)Pac-Man No
HammerBroTrophyWiiU.png Hammer Bro 24 Throws hammers at opponents. It can be KO'd if it takes enough damage (with the same animation as when enemies die in Super Mario Bros.) Mario (universe)Mario Yes
InfantryTanksTrophyWiiU.png Infantry and Tanks 24 Infantrymen and tank sprites roam across the stage, shooting at players. When spawning, they follow the direction of the summoner. SpecialStagesSymbol.svgNintendo Wars No
IsabelleTrophyWiiU.png Isabelle 38 Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. While Isabelle cannot be defeated, she can be stunned if attacked. Animal Crossing (universe)Animal Crossing No
JeffTrophyWiiU.png Jeff 30 Shoots rockets from his Multi Bottle Rocket 5 at his opponents. EarthBound (universe)EarthBound No
KatAnaTrophyWiiU.png Kat & Ana 30 Kat and Ana fly in different directions, slashing at anybody in front of them, while crossing in the same spot. Wario (universe)Wario No
KnuckleJoeTrophyWiiU.png Knuckle Joe 30 Like in Brawl, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can be KO'd if he takes enough damage. Kirby (universe)Kirby Yes
LakituSpiniesTrophyWiiU.png Lakitu and Spinies 24 A Lakitu appears on a cloud and hurls Spinies from above. The Spinies are capable of meteor smashing. Lakitu and Spinies are faster than they were in Brawl. Lakitu can be KO'd if it takes enough damage. Mario (universe)Mario Yes
LyndisTrophyWiiU.png Lyn 30 After a moment, appears next to an opponent and attacks with a single, strong sword swipe. She can be KO'd if she takes enough damage. Fire Emblem (universe)Fire Emblem Yes
MagnusTrophyWiiU.png Magnus 32 Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. Kid Icarus (universe)Kid Icarus Yes
MetroidTrophyWiiU.png Metroid 30 Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage. Metroid (universe)Metroid Yes
MidnaTrophyWiiU.png Midna 38 Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. The Legend of Zelda (universe)The Legend of Zelda Yes
MotherBrainTrophyWiiU.png Mother Brain 38 She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. Metroid (universe)Metroid Yes
NightmareTrophyWiiU.png Nightmare 32 Causes the screen to become dark temporarily. Kirby (universe)Kirby No
NintendogTrophyWiiU.png Nintendog 30 A French bulldog blocks the screen. Nintendogs (universe)Nintendogs No
PhosphoraTrophyWiiU.png Phosphora 38 Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. Kid Icarus (universe)Kid Icarus Yes
RikiTrophyWiiU.png Riki 38 He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. Xenoblade Chronicles (universe)Xenoblade Chronicles No
SablePrinceTrophyWiiU.png Sablé Prince 32 Sablé Prince releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgKaeru no Tame ni Kane wa Naru Yes
SakiTrophyWiiU.png Saki Amamiya 30 Moves around on his own accord and slashes players, and can also shoot a stream of gunfire. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgSin and Punishment Yes
SamuraiGorohTrophyWiiU.png Samurai Goroh 30 Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage. F-Zero (universe)F-Zero Yes
ShadowTheHedgehogTrophyWiiU.png Shadow 30 Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring. Sonic the Hedgehog (universe)Sonic the Hedgehog No
SheriffTrophyWiiU.png Sheriff 32 Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. SpecialStagesSymbol.svgSheriff Yes
SkullKidTrophyWiiU.png Skull Kid 32 Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. The Legend of Zelda (universe)The Legend of Zelda No
StarfyTrophyWiiU.png Starfy 24 Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgThe Legendary Starfy Yes
StarmanEBTrophyWiiU.png Starman 32 Starman teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. EarthBound (universe)EarthBound Yes
TakamaruTrophyWiiU.png Takamaru 38 Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. SpecialStagesSymbol.svgThe Mysterious Murasame Castle Yes
TingleTrophyWiiU.png Tingle 24 Functions the same as Brawl, in which he enacts one of a variety of strange effects. The Legend of Zelda (universe)The Legend of Zelda No
WaluigiTrophyWiiU.png Waluigi 30 Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage. Mario (universe)Mario Yes

In Super Smash Bros. Ultimate[edit]

For the first time in the series, multiple Assist Trophies can appear at once. Up to two Assist Trophies may appear on screen at a time but no two Assist Trophy items can summon the same character. Some Assist Trophies cannot appear at the same time as others. Players get points in Time battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from SSB4, though the rainbow effect is more subtle, and it no longer has a bluish tint. There are 59 total Assist Trophies, with 27 new ones, 30 returning from SSB4, and two returning from Brawl after being cut from SSB4. Nine Assist Trophies from SSB4 were also cut (with two of them becoming fighters instead).

For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even Alucard not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages.

Image Assist Trophy Relative frequency Description Universe Defeatable
Akira Assist Trophy (SSBU).png Akira 38 Runs around and attacks with various martial arts moves. SpecialStagesSymbol.svgVirtua Fighter Yes
Alucard Assist Trophy (SSBU).png Alucard 38 Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage. Castlevania (universe)Castlevania Yes
Andross Assist Trophy (SSBU).png Andross 30 Spits out projectiles at players. Star Fox (universe)Star Fox No
Arcade Bunny Assist Trophy (SSBU).png Arcade Bunny 38 Operates a giant claw machine in order to grab opponents. SpecialStagesSymbol.svgNintendo Badge Arcade No
Ashley Assist Trophy (SSBU).png Ashley 32 Conjures a cloud which causes various adverse effects. Wario (universe)Wario No
Black Knight Assist Trophy (SSBU).png Black Knight 38 Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. Fire Emblem (universe)Fire Emblem Yes
Bomberman Assist Trophy (SSBU) alt.png Bomberman 38 Drop bombs which create an cross shaped explosion similar to an X Bomb. It is possible for him to be affected by his own bombs. SpecialStagesSymbol.svgBomberman Yes
Burrowing Snagret Assist Trophy (SSBU).png Burrowing Snagret 38 Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. Pikmin (universe)Pikmin Yes
Chain Chomp Assist Trophy (SSBU).png Chain Chomp 32 Bounces around before targeting an opponent and attacking them by lunging and biting them. Head can also damage opponents while bouncing. Mario (universe)Mario Yes
Chef Kawasaki Assist Trophy (SSBU).png Chef Kawasaki 38 Captures players using his telescopic ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl. If he fails to catch anyone in his ladle, he may throw plates or attempt to use his ladle again. Kirby (universe)Kirby Yes
Color TV-Game 15 Assist Trophy (SSBU).png Color TV-Game 15 38 Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. SpecialStagesSymbol.svgColor TV-Game Yes
Devil Assist Trophy (SSBU).png Devil 30 Points in various directions while moving the camera and stage boundaries. SpecialStagesSymbol.svgDevil World No
Dillon Assist Trophy (SSBU).png Dillon 32 Attacks opponents by rolling at them. After a couple times, he charges up a very powerful rolling attack that does large knockback. SpecialStagesSymbol.svgDillon's Rolling Western Yes
Dr. Kawashima Assist Trophy (SSBU).png Dr. Kawashima 38 Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. SpecialStagesSymbol.svgBrain Age No
Dr. Wright Assist Trophy (SSBU).png Dr. Wright 30 Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. SpecialStagesSymbol.svgSimCity Yes
Flies & Hand Assist Trophy (SSBU).png Flies & Hand 38 A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. Mario (universe)Mario Yes
Ghirahim Assist Trophy (SSBU).png Ghirahim 38 Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge. The Legend of Zelda (universe)The Legend of Zelda Yes
Ghosts Assist Trophy (SSBU).png Ghosts 38 Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. Pac-Man (universe)Pac-Man Yes
Gray Fox Assist Trophy (SSBU).png Gray Fox 38 Runs around slashing opponents. Also reflects stray projectiles. Metal Gear (universe)Metal Gear Yes
Guile Assist Trophy (SSBU).png Guile 38 Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. Street Fighter (universe)Street Fighter Yes
Hammer Bro. Assist Trophy (SSBU).png Hammer Bro 24 Throws hammers at opponents. Mario (universe)Mario Yes
Isaac Assist Trophy (SSBU).png Isaac 38 Utilizes various abilities known as Psynergy. In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of Lift. SpecialStagesSymbol.svgGolden Sun Yes
Jeff Assist Trophy (SSBU).png Jeff 30 Shoots rockets from his Multi Bottle Rocket 5 at his opponents. EarthBound (universe)EarthBound No
Kapp'n Assist Trophy (SSBU).png Kapp'n 38 Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen. Animal Crossing (universe)Animal Crossing No
Klaptrap Assist Trophy (SSBU).png Klaptrap 38 Lunges across the screen and latches onto foes before launching them. Donkey Kong (universe)Donkey Kong Yes
Knuckle Joe Assist Trophy (SSBU).png Knuckle Joe 30 Like in Brawl and SSB4, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. Kirby (universe)Kirby Yes
Knuckles the Echidna Assist Trophy (SSBU).png Knuckles 38 Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's. Sonic the Hedgehog (universe)Sonic the Hedgehog Yes
Krystal Assist Trophy (SSBU).png Krystal 38 Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. Star Fox (universe)Star Fox Yes
Lyn Assist Trophy (SSBU).png Lyn 30 After a moment, appears next to an opponent and attacks with a single, strong sword swipe that has high launching power. Fire Emblem (universe)Fire Emblem Yes
Metroid Assist Trophy (SSBU).png Metroid 30 Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen. Metroid (universe)Metroid Yes
Midna Assist Trophy (SSBU).png Midna 38 Grabs opponents and throws them, while dealing darkness damage. The Legend of Zelda (universe)The Legend of Zelda Yes
Moon Assist Trophy (SSBU).png Moon 38 Crashes into the stage, dealing massive damage with a very large area of impact. The Legend of Zelda (universe)The Legend of Zelda No
Mother Brain Assist Trophy (SSBU).png Mother Brain 38 She uses her signature laser attack when summoned, and is guarded by Rinka enemies. Metroid (universe)Metroid Yes
Nightmare Assist Trophy (SSBU).png Nightmare 32 Obscures the stage and fighters in darkness. Kirby (universe)Kirby No
Nikki Assist Trophy (SSBU).png Nikki 38 Doodles various obstacles on the stage. SpecialStagesSymbol.svgSwapnote No
Nintendog Assist Trophy (SSBU).png Nintendog 30 A toy poodle blocks the screen. Nintendogs (universe)Nintendogs No
Phosphora Assist Trophy (SSBU).png Phosphora 38 Teleports around while shooting lightning bolts and various other electric attacks. Kid Icarus (universe)Kid Icarus Yes
Rathalos Assist Trophy (SSBU).png Rathalos 38 Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. SpecialStagesSymbol.svgMonster Hunter Yes
Riki Assist Trophy (SSBU).png Riki 38 He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. Xenoblade Chronicles (universe)Xenoblade Chronicles No
Rodin Assist Trophy (SSBU).png Rodin 38 Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. Bayonetta (universe)Bayonetta Yes
Sablé Prince Assist Trophy (SSBU).png Sablé Prince 32 Turns into either a frog or a snake. Can only be KO'd in his human form. SpecialStagesSymbol.svgKaeru no Tame ni Kane wa Naru Yes
Samurai Goroh Assist Trophy (SSBU).png Samurai Goroh 30 Samurai Goroh slashes his swords while chasing opponents. F-Zero (universe)F-Zero Yes
Shadow Assist Trophy (SSBU).png Shadow 38 Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving. Sonic the Hedgehog (universe)Sonic the Hedgehog No
Sheriff Assist Trophy (SSBU).png Sheriff 32 Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions. SpecialStagesSymbol.svgSheriff Yes
Shovel Knight Assist Trophy (SSBU).png Shovel Knight 38 Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. SpecialStagesSymbol.svgShovel Knight Yes
Skull Kid Assist Trophy (SSBU).png Skull Kid 32 Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible. The Legend of Zelda (universe)The Legend of Zelda No
Spring Man Assist Trophy (SSBU).png Spring Man 38 Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. ARMS (universe)ARMS Yes
SSBUWebsiteSquidSistersArtwork.png Squid Sisters 38 They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. Splatoon (universe)Splatoon No
Starfy Assist Trophy (SSBU).png Starfy 24 Wanders around and spin attacks opponents. SpecialStagesSymbol.svgThe Legendary Starfy Yes
Starman Assist Trophy (SSBU).png Starman 32 Teleports about the stage, shooting PK Beam out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen. EarthBound (universe)EarthBound Yes
Sukapon Assist Trophy (SSBU).png Sukapon 38 Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll). SpecialStagesSymbol.svgJoy Mech Fight Yes
Takamaru Assist Trophy (SSBU).png Takamaru 38 Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. SpecialStagesSymbol.svgThe Mysterious Murasame Castle Yes
Thwomp Assist Trophy (SSBU).png Thwomp 38 Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. Mario (universe)Mario No
Tiki Assist Trophy (SSBU).png Tiki 38 Transforms into a dragon, attacking with large flame breaths from the air. Fire Emblem (universe)Fire Emblem Yes
Vince Assist Trophy (SSBU).png Vince 38 Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. The damage will be tripled if an opponent attacks. SpecialStagesSymbol.svgArt Academy No
Waluigi Assist Trophy (SSBU).png Waluigi 30 Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. Mario (universe)Mario Yes
Wily Capsule Assist Trophy (SSBU).png Wily Capsule 38 Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. Mega Man (universe)Mega Man Yes
Yuri Assist Trophy (SSBU).png Yuri Kozukata 38 Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. SpecialStagesSymbol.svgFatal Frame No
Zero Assist Trophy (SSBU).png Zero 38 Zero attacks by using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. Mega Man (universe)Mega Man Yes

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Assist Trophy's trophy in Brawl
Assist Trophy
A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4[edit]

Assist Trophy's trophy in Super Smash Bros. for Nintendo 3DS
Assist Trophy's trophy in Super Smash Bros. for Wii U
Assist Trophy
NTSC This strange capsule contains a guest character who will aid you in your battle. Who will emerge? Grab it to find out! Maybe it'll be a famous character from a popular game, or perhaps a goofy sidekick here to prove his or her worth. Too bad you can't choose who shows up or control them...
Wii: Super Smash Bros. Brawl (03/2008)
Wii U: Super Smash Bros. for Wii U
PAL A mystery capsule containing a guest character who'll stand by you in battle. You won't know who's in it till you open it! It could be almost anyone from all sorts of games – a famed warrior or a slightly loopy sidekick! Whoever it is, you can't control them, so you'll just have to trust them.
Wii: Super Smash Bros. Brawl (06/2008)
Wii U: Super Smash Bros. for Wii U

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese アシストフィギュア Assist Figure
UK English Assist Trophy
France French Trophée aide Assistant Trophy
Germany German Helfertrophäe Helper Trophy
Spain Spanish (PAL) Ayudante Helper
Mexico Spanish (NTSC) Trofeo ayudante Helper Trophy
Italy Italian Assistenti Assitents
China Chinese (Simplified) 辅助模型 Assisting Model
Taiwan Chinese (Traditional) 輔助模型 Assisting Model
South Korea Korean 어시스트 피규어 Assistant Figure
Netherlands Dutch Hulptrofee Helper Trophy
Russia Russian Трофей-помощник Assistant Trophy

Trivia[edit]

  • Little Mac, Dark Samus, and Isabelle all debuted in the Smash series as Assist Trophies, then became playable characters in later installments.
  • Isaac and Gray Fox are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the Ultimate website.
  • Andross, Devil, Dr. Wright, Hammer Bro, Jeff, Knuckle Joe, Lyn, Metroid, Nintendog, Samurai Goroh, Shadow, Starfy, and Waluigi are the only Assist Trophies to appear in all three games since their introduction in Brawl.
  • The Yoshi and Pokémon series are the only "Original 10" universes that have never had any Assist Trophies.
  • The Mega Man franchise has the most Assist Trophies out of any third-party franchise at 3, with Elec Man appearing in Smash 4 and Zero and Wily Capsule appearing in Ultimate.
  • In the GameCube preview issue of Electronic Gaming Monthly, the Super Smash Bros. Melee article comments that Nintendo originally tried to implement Assist Trophies in Melee. The only trophy concept they gave details on was one that would release the ducks from Duck Hunt to fly around the stage and interfere with the fighters.[1]
  • In the English version of the Super Smash Bros. Direct, Masahiro Sakurai was mistranslated as saying that Assist Trophies would "figure into All-Star Mode" in some fashion in Super Smash Bros. 4. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
  • Prior to the Ultimate 2.0.0 update, if two Isabelles used Fishing Rod to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former infinitely spawning the same Assist Trophy until she got hit.
  • Not counting Rathalos, who is fought as a boss, Rodin, Samurai Goroh, Phosphora, and Spring Man are the only Assist Trophy characters never to appear in any Spirit Battle.
    • Out of all of these, Spring Man is the only one whose Spirit has a spirit battle, as Rodin, Samurai Goroh, and Phosphora are all summon-exclusive.

References[edit]

  1. ^ [1]