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Super Smash Bros. 4

Meta Knight (SSB4): Difference between revisions

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(→‎Moveset: Damage values more accurate. The part about Dimensional Cape should be explained a bit better.)
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**{{nerf|It now cannot allow a small jump at the end unless the last attack connects with a solid object (such as an opponent, a wall or a floor).}}
**{{nerf|It now cannot allow a small jump at the end unless the last attack connects with a solid object (such as an opponent, a wall or a floor).}}
*{{buff|[[Dimensional Cape]] is much stronger.}}
*{{buff|[[Dimensional Cape]] is much stronger.}}
*{{buff|Meta Knight is slightly heavier then he was in ''Brawl''.}}
*{{nerf|[[Mach Tornado]] has slightly less damage potential.}}
*{{nerf|[[Mach Tornado]] has slightly less damage potential.}}
**{{nerf|It also lasts for a slightly shorter amount of time.}}
**{{nerf|It also lasts for a slightly shorter amount of time.}}
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*{{nerf|Meta Knight's jump is lower.}}
*{{nerf|Meta Knight's jump is lower.}}
*{{change|Meta Knight's roll animation has him wrapped in his cape, similar to his up taunt.}}
*{{change|Meta Knight's roll animation has him wrapped in his cape, similar to his up taunt.}}
<!--Weight changes are neither a buff nor a nerf.-->
*{{change|Meta Knight is slightly heavier then he was in ''Brawl''.}}


==Moveset==
==Moveset==

Revision as of 14:41, December 20, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Meta Knight's appearance in Super Smash Bros. 4. For the character in other contexts, see Meta Knight.
Meta Knight
in Super Smash Bros. 4
Meta Knight
KirbySymbol.svg
Universe Kirby
Other playable appearance in Brawl


Availability Starter
Final Smash Galaxia Darkness
Meta Knight (SSB4)

Meta Knight is a playable veteran character in Super Smash Bros. 4, revealed on August 13th, 2014, being teased before hand on the 11th. Visually, Meta Knight now has gauntlets over his gloves and small battle damage details on his armor to make him less cartoonish, the opposite situation to most character visual changes. Additionally, the top corners of his mask opening are more pointed, with the sides curving inward instead of being straight. Eric Newsome reprises his role as the voice of Meta Knight, albeit using the same voice clips from Super Smash Bros. Brawl.

Changes from Brawl

Due to Meta Knight's dominance in Brawl, he received some significant nerfs in Smash 4. However, he was also given some improvements; as such, he is now more balanced in relation to other playable characters than he was in Brawl.

  • Buff Neutral attack links into a finisher.
    • Nerf Hitboxes only connect in front of Meta Knight instead of both sides.
  • Buff Up smash and dash attack are stronger.
  • Buff Forward smash is stronger.
  • Buff Back aerial is faster and is stronger.
  • Buff Down throw has more follow-up ability.
    • Nerf It deals less damage.
  • Buff Forward air now has a small hitbox that sends opponents straight down, allowing it to knock lighter opponents onto the ground to create highly damaging setups and combos and has higher knockback.
  • Buff Drill Rush connects more reliably and is much stronger.
    • Nerf It has more startup lag.
    • Nerf It now cannot allow a small jump at the end unless the last attack connects with a solid object (such as an opponent, a wall or a floor).
  • Buff Dimensional Cape is much stronger.
  • Nerf Mach Tornado has slightly less damage potential.
    • Nerf It also lasts for a slightly shorter amount of time.
    • Buff However, it is now significantly more difficult to SDI out of.
  • Nerf Forward tilt combo, forward air, and down throw deal less damage.
  • Nerf Down smash has less knockback and is slower.
  • Nerf Up air is slower.
  • Nerf Meta Knight is larger, increasing his hurtbox.
  • Nerf Meta Knight's attacks have much less range in general.
  • Nerf New Shuttle Loop animation renders Meta Knight unable to glide out of it.
    • Buff To compensate, Meta Knight now slashes the opponent twice whilst spinning in a large loop, which deals more damage than in Brawl, and hits airborne foes fast.
      • Nerf However, it has less KO potential.
    • Nerf Combined with the removal of gliding in Smash 4, Meta Knight's recovery is overall much shorter.
  • Nerf Meta Knight's jump is lower.
  • Change Meta Knight's roll animation has him wrapped in his cape, similar to his up taunt.
  • Change Meta Knight is slightly heavier then he was in Brawl.

Moveset

  Name Damage Description
Neutral attack   1% each hit Executes a lightning-fast series of slashes that can also hit enemies behind him.
2% last hit
Forward tilt   2% (hits 1-2), 3% (3rd hit) Slashes twice in front of him, then once upwards. Last hit deals vertical knockback. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times.
Up tilt   7% (sweet), 5% (sour) Stabs upward. Decent vertical knockback, and in some cases at higher percentages, makes up for his up smash's weak vertical knockback. Sweetspot is at the tip of the sword (similar to Marth's tipper sweetspots).
Down tilt   5% Thrusts his sword across the ground.
Dash attack   6% (clean), 5% (late) Does a running kick with vertical knockback. His only attack (other than all of his throws, excluding the b-throw) that does not use his sword.
Forward smash   16% Pulls his sword back for a second, then slashes in front of him. Has below average knockback, but it's his strongest move in terms of knockback.
Up smash   3% (1st hit), 2% (2nd hit), 4% (3rd hit) Slashes above him three times. Like Link's up smash, but much faster, less range and less damage/knockback.
Down smash   7% (front), 10% (back) Slashes in front of him, then behind. Arguably his best KO move due to its extremely fast speed.
Neutral aerial   10% (clean), 7.5% (late) Slashes while spinning in a circle.
Forward aerial   2% (hits 1-2), 3% (3rd hit) Slashes in front of him three times.
Back aerial   2% (hit 1), 1.5% (hit 2), 4% (3rd hit) Like his fair, but behind him and more slowly. To compensate for the slower slashes, this move has slightly more knockback.
Up aerial   5% Slashes above him very quickly.
Down aerial   6% Slashes below him very quickly. Sends the opponent on a semi-spike trajectory and is quite deadly offstage, especially against opponents with poor horizontal recovery.
Grab    
Pummel   3% Jabs opponents with his wings' claws.
Forward throw   6% (hit 1), 3% (throw) Kicks the opponent in front of him. A very fast throw.
Back throw   7% (hit 1), 3% (throw) Lays down the opponent behind him, teleports, and slashes his/her back. Good knockback. Good for putting opponents off-stage. Can KO at very high percentages.
Up throw   10% (thrown opponent), 7% (other opponents hit by the throw) Jumps into the air holding his foe, and then crashes down. Other opponents who are hit by the throw are dealt high knockback.
Down throw   0.5% (hits 1-10), 2.5% (last hit) Like Kirby's d-throw: stomps on opponent multiple times, then ends by slamming down on them.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Slashes on either side of himself.
Floor attack (back)
Floor getups (back)
  7% Slashes on either side of himself.
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7% Slashes with blade.
Neutral special Default Mach Tornado 1% (multiple hits), 3% (last hit) Spins at a very high speed, attacking in a tornado. He slashes them multiple times and traps them. This makes escape via directional influence difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate knockback, but can be very dangerous if used near the top of the screen as Meta Knight could suicide himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be punished. Mach Tornado can be controlled by pressing left or right to move in that direction.
Custom 1 Entangling Tornado 9% Pull enemies in, and then hit them straight up into the air.
Custom 2 Dreadful Tornado 1.5% (hits 1-5), 6% (last hit) A more powerful Mach Tornado, but the amount of spins can't be increased.
Side special Default Drill Rush 1% (hits 1-8), 3% (last hit) Leaps sideways with his blade outstretched. If he hits an enemy, he performs a combination, knocking Meta Knight's opponent upward. Also, when finished, he pulls back a bit. Meta Knight can also change the course of the attack, as he is shown using the same attack upward, allowing it to be used as a recovery.
Custom 1 High-Speed Drill 0.8% (hits 1-7), 3% (last hit) Faster than Drill Rush, but the angle can't be changed.
Custom 2 Shieldbreaker Drill 1% (hits 1-9), 2% (last hit) A Drill Rush designed to break shields. Attack power and distance are reduced.
Up special Default Shuttle Loop 9% (1st hit on the ground) or 6% (first hit in the air), 6% (last hit) Hits twice and it can reach high distances. This version is similar to the original Shuttle Loop that Wing Kirby performs, in that it hits twice and only sends Kirby a short distance forward rather than a glide.
Custom 1 Blade Coaster 8% (1st hit on the ground) or 5% (first hit in the air), 5% (2nd hit) Fly forward instead of up. Enemies hit will be launched at a lower angle.
Custom 2 Lazy Shuttle Loop 9% (clean), 6% (late) Do a slow loop, and then strike hard while rising quickly.
Down special Default Dimensional Cape 15% (stationary slash on the ground); 14% (retreating slash); 16% (advancing slash and stationary slash in the air.) Teleports in a direction, controllable with the Control Stick. If the attack button is pressed or the special button is held, he will perform a slash. Meta Knight will slash differently depending on the direction the control stick is held and the direction he is facing.
Custom 1 Shield Piercer 1%, 8% (neutral slash on the ground); 1%, 7% (retreating slash); 1%, 9% (advancing slash and neutral slash in the air.) The attack penetrates shields, but the power and distance are lower.
Custom 2 Stealth Smasher 16% (neutral slash on the ground); 15% (retreating slash); 17% (advancing slash and neutral slash in the air) Longer travel distance, but you're left vulnerable for longer. The attack deals more knockback.
Final Smash Galaxia Darkness 40% to trapped opponents, 10% to others Swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he misses with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects, characters nearby become trapped, the screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. Characters who are trapped by Meta Knight's cape always receive high, upwards knockback that can KO above 50%, with super armor ignored. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. These slashes can also damage and even KO allies, without regarding Friendly Fire being disabled or not. The weaker slash part of Galaxia Darkness can be avoided by dodging with correct timing.

Alternate costumes

Meta Knight Palette (SSB4).png
Meta Knight (SSB4) Meta Knight (SSB4) Meta Knight (SSB4) Meta Knight (SSB4) Meta Knight (SSB4) Meta Knight (SSB4) Meta Knight (SSB4) Meta Knight (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Meta Knight's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Meta Knight
NA: Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row, and he has a special move to soar higher.
PAL: A mysterious masked swordsman from the Kirby series. His cape can turn into wings, which gives him the ability to fly. His swift swordplay and ability to stay in the air give him an edge in this game. He can combine five mid-air jumps with a special move to make recovering a cinch. If you use him, try to keep battle airborne.
Meta Knight (Alt.)
NA: Meta Knight's Dimensional Cape lets you teleport, changing where you'll reappear with directional inputs and attacking by holding the button! His Mach Tornado special can draw in and attack multiple opponents. Rise by pressing the button repeatedly, and press left or right to move.
PAL: Meta Knight's Dimensional Cape lets you teleport. After vanishing, you can move to reappear somewhere else. You can also keep holding the button to turn it into an attack! His Mach Tornado special can mix up multiple opponents in the fray. Press the button repeatedly to rise up, and move left and right to create extra havoc.

Update History

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.
  • Nerf The second hit of forward aerial can no longer meteor smash opponents.
  • Buff Back aerial deals more knockback
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.

Gallery

Trivia

  • Meta Knight was the last veteran fighter revealed before the launch of Super Smash Bros. for Nintendo 3DS in Japan. This is ironic, considering he was the first announced newcomer for Super Smash Bros. Brawl.