User talk:LimitCrown
Hi there![edit]
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I just thought it dealt a little more knockback...[edit]
... it's kinda hard to tell the knockback difference for me. Smash Master 17:19, 2 January 2015 (EST)
- If there were any knockback differences, it would be negligible. LimitCrown (talk) 17:40, 2 January 2015 (EST)
"Hits 1-5" vs "loop hits"[edit]
There's a reason that some attacks have "hits 1-5, hit 6" while others have "loop hits, last hit". It has to do with how the attack is coded.
- Some multi-hit attacks use this kind of code:
- Loop 5 times:
- Loop hitboxes
- Wait 1 frame
- End hitboxes
- Wait 1 frame
- Repeat
- Last hitboxes
- Loop 5 times:
- Other multi-hit attacks use this kind of code:
- Loop hitboxes, which refresh themselves every 7 frames after connecting
- On frame 21
- End hitboxes
- On frame 24
- Last hitboxes
The standard I use is that attacks of type 1 have "hits 1-5" (as there is a consistent number of hits that always come out on the same frames), while attacks of type 2 have "loop hits" (as the hitbox is constantly active and the number of hits is dependent on the frame the opponent gets hit the first time). Toomai Glittershine The Interspacial 11:13, 12 January 2015 (EST)
- I see. That makes sense. LimitCrown (talk) 11:20, 12 January 2015 (EST)
Counter trivia[edit]
Stop changing the number to 4. Palutena's version is counted along with the FE reps. It's the same name and function. Berrenta (talk) 17:19, 22 January 2015 (EST)
- Just because a character has a special move with the same name doesn't mean that it's necessarily a variation of the others. Otherwise, Slip Counter, Blade Counter, and Vision would be counted since all counterattack moves function the same anyways. Palutena's Counter and the other counterattack moves don't deal the same amount of damage as the Fire Emblem characters' Counters, either. LimitCrown (talk) 19:21, 22 January 2015 (EST)