Super Smash Bros. 4

Meta Knight (SSB4)/Back throw

Hitbox visualization showing Meta Knight's back throw.

OverviewEdit

In the blink of an eye, Meta Knight vanishes, knocking his opponent off balance before suddenly reappearing and slashing them from behind. Its high base knockback and low launch angle make it useful for starting edgeguards and tech chases, and it can KO outright at very high percentages. It has deceptively high hitstun and low ending lag, allowing it to lead into a dash attack at very low percentages. The move's short animation makes it difficult to tech and gives it some use as a DI mix-up, although the benefit of this is limited due to the lack of significant KO potential in Meta Knight's throws.

Overall, Meta Knight's back throw is an unimpressive, but competent move that has decent synergy with the rest of his kit.

Throw and Hitbox DataEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 7% 0   Forwards 10 100 0 6.0 0 4.0 5.5 -2.0 1.0x 1.0x 0%               Slash   63              
1 0 0 7% 0   Forwards 10 100 0 4.0 0 0.0 5.5 4.0 1.0x 1.0x 0%               Slash   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3%   Forwards 60 140 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitboxes 16-17
Throw Release 18
Animation length 34
Interruptible 35
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point