Super Smash Bros. Brawl

King Dedede (SSBB)

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This article is about about King Dedede's appearance in Super Smash Bros. Brawl. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. Brawl
King Dedede SSBB.jpg
KirbySymbol.svg
Universe Kirby
Other playable appearances in SSB4
in Ultimate

Availability Starter
Final Smash Waddle Dee Army
Tier C+ (12)
King Dedede (SSBB)

King Dedede (デデデ, Dedede) is a playable character and a newcomer in Super Smash Bros. Brawl. He was confirmed on October 25, 2007 on the Smash Bros. DOJO!! site. King Dedede is voiced by Kirby creator, former HAL employee, and director of the Super Smash Bros. series, Masahiro Sakurai, who also voiced him in Kirby 64: The Crystal Shards.

King Dedede is ranked 12th on the tier list on the top of the mid-high tier, being his best placement in the Smash series. King Dedede's most notorious attribute is his amazing grab and throw game; Dedede possesses the longest reaching non-tether grab that is also among the fastest grabs, and he possesses one of the best sets of throws. His down throw is a notorious chain throw that can infinite nearly two thirds of the cast against a wall (and can infinite a select few characters without a wall) due to its set knockback, and is an effective tech chase move on those it cannot chain throw. King Dedede is also notoriously difficult to KO; his great weight, the fastest falling speed, and the second-best vertical momentum cancelling abilities give him by far the greatest vertical endurance. Yet, he also excels horizontally due to possessing fearsome edge-guarding capabilities, great horizontal endurance, and one of the least gimpable recoveries in the game (which consists of four midair jumps and his main recovery move, Super Dedede Jump, providing armor during the ascent, a meteor smash hitbox during the descent, and good horizontal and vertical distance). Additionally, King Dedede boasts tremendous reach and power throughout his moveset (with his forward tilt being a long-ranged spacing tool, and his up tilt being a quick anti-air attack), a strong aerial game (with his back aerial being considered one of the overall best attacks in Brawl), and a versatile projectile in his Waddle Dee Toss.

However, King Dedede is one of the largest, slowest-moving characters with terrible mobility, being on par with Ganondorf for the worst in Brawl. Dedede possesses the third-slowest dash speed and the slowest air speed, giving him general difficulty keeping up with fast and/or small characters, and he also relies much more on reading them. While Dedede's camping abilities are decent, he has significant trouble breaking through opposing camping due to being such a large and slow character. Waddle Dee Toss is also too laggy (startup and ending-wise) to help him outcamp strong projectile campers like Falco. Additionally, Dedede's weight and falling speed make him quite vulnerable to chain throws and combos (though his only moderate falling acceleration saves him from being affected as severely as other fast fallers are). This overall results in strong, yet polarizing matchups (Dedede counters a large portion of the cast, while he is also countered by several top/high-tier characters), along with excellent tournament results (especially in Meta Knight-banned tournaments).

Attributes[edit]

King Dedede has the usual attributes of heavyweight characters: high KOing power, slow mobility/attacks, high range, fast falling speed (the fastest in the game), and large size. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the more versatile projectiles in the game, Waddle Dees, for devastating effect. Dedede's recovery combines four midair jumps with an up special move that gains great vertical distance, has armor, and delivers a powerful meteor smash upon its descent when not canceled. Even though his recovery is predictable due to the Super Dedede Jump's slow speed and inability to grab the ledge at all unless canceled, his overall recovery is much harder to gimp compared to other heavyweights' recovery. He is easy to hit offstage but he can still almost always make it back. Although he is the fastest faller in the game, his falling acceleration is not very fast so it is more beneficial than harmful. As such, this makes King Dedede less vulnerable to chain throws and allows him to pull off two back aerials in a single short hop. King Dedede is also the fourth heaviest character, with the fastest falling speed, giving him the best vertical endurance in the game (noticeably longer than the second most resistant vertical KO character, Snake). He is also great at momentum canceling; Link is the only character in the game that has a more notable benefit from vertical momentum canceling (though Dedede's vertical endurance is still notably better). Even though his basic horizontal momentum canceling is rather poor, the Super Dedede Jump can be used as a difficult but effective horizontal momentum canceling technique (but because of King Dedede's very slow air speed and the fact that he can't use his jumps or aerials after, jumping is generally a safer momentum canceling in most cases). Due to the large amount of horizontal momentum it negates, it gives Dedede the fourth best maximum horizontal endurance in the game. This, combined with his far and very hard to gimp recovery, can make him a dangerously tough match-up for many characters that lack reliable KO moves with high knockback scaling.

Dedede is good at keeping pressure on the opponent, despite his very slow movement in the air and on the ground (third slowest dash speed and worst air speed). Dedede has reach, power, favorable hitboxes, and attack speed mixed throughout his entire arsenal — with arguably his best attack, the back aerial, possessing all four attributes. Despite being a super heavyweight and having good KO moves, KOing can be difficult at times due to his KO moves either having slow start-up/ending lag, being forced to have the opponent in the air, being predictable, and/or having low horizontal reach. This can be one of his biggest problems, as almost every attack Dedede uses has some sort of lag. However, his up tilt, arguably his best finisher, has great vertical reach with a very large and long lasting hitbox, with great vertical knockback (it is the third strongest up tilt in the game and KOs at percentages similar to that of Snake's). While it is a great KO move in some situations, on platform-less stages such as Final Destination, it can have difficulty KOing without setting up as its hitbox doesn't extend that far from Dedede's body.

Despite this, he excels at edge-guarding and gimping. He is a versatile edgeguarder, with many edgeguard options. He can edgeguard with a back or forward aerial wall of pain, both of which are powerful aerials that reliably KO under 150%. He can gimp recoveries with thrown Waddle Dees, his forward tilt, and his down tilt. His forward smash is especially deadly on recovering opponents, often KOing any recovering opponent above 25%. Even his dash attack can be used for edgeguarding due to its hitbox having far horizontal reach and having long duration. A crafty Dedede can even fool an opponent into a KO at 40% by using his forward smash, although this is risky as his forward smash (the strongest uncharged smash in the game) is extremely laggy despite its reach (which includes a shockwave slightly in front of the hammer). From a distance, Dedede can prod his opponent with his quick forward tilt, the furthest reaching standard attack in the game, or he can use his Waddle Dee Toss to toss living projectiles at the opponent, which are capable of attacking of their own accord and absorbing projectiles to defend Dedede. Waddle Dee Toss can not be properly reflected (excluding Gordos). The danger of the odd Gordo is also an excellent pressure, as they are extremely strong KO projectiles. Dedede can also perform Dededecide, or Regicide, easiest when King Dedede is offstage for punishing characters close to the edge or edge guarders, though these are not very useful used onstage because it gives the opponent a long time to escape from Inhale even when they are at high damage. Although Dedede can keep pressure on opponents well, he himself is very susceptible to projectiles (although Waddle Dees can block projectiles), air camping by characters like Wario, (though with his huge defense it can be hard to approach and get the lead), and meteor smashes (though he can recover from them easily if not KOd by them given his great vertical recovery) due to being a slow, large target. That means he can be tough to get close for damage without high damage risks because of his amazing grab game, but because of his very slow mobility and lack of a good enough projectile to be used to force or stop approaches it forces the opponent to camp very hard against him. As a result of the opponent being forced to camp, King Dedede matches tend to take a long time against many characters.

Where Dedede really shines is in his ability to transition defense into a powerful offense. With versatile throws and among the best chain throws in the game, many characters can be easily punished while approaching Dedede. His down throw can chain throw many characters regardless of damage percent due to having set knockback, and he is capable of infinitely chain throwing Donkey Kong, Bowser, Wolf, Samus, Mario, and Luigi (though in the last three cases, he has to pummel after 5 throws to refresh it so the stale-move negation doesn't remove the infinite, and because of his very slow pummel, it is possible to mash fast enough to escape from the pummel until about 120%). He can also chain throw anyone weighing 85 (Marth or heavier) infinitely against a wall. Dedede's forward throw ends chain throws that have reached the edge with significant damage, with the added bonus of putting opponents into a recovery situation, where Dedede can begin utilizing his amazing edgeguard game which is deadly against characters with a bad recovery like Link and to a lesser extent, characters with a slow recovery like Snake. His back throw is very strong, both in knockback and in damage (16%, the most damaging throw in the game), and can KO at higher percentages when performed from the edge. Dedede's grab game, which is augmented by the longest non-tether grabbing reach in the game and an easy shield grab, is also complimented by his excellent range all around. Dedede also has two very quick, powerful moves to get the opponent off him while in close, outside of grabbing: his horizontal-knockback down tilt and the aforementioned up tilt.

While Dedede players must be wary of the character's weaknesses, in the end, they can use his excellent defensive game, survivability, range, power, pressure ability, and grab game to overcome these weaknesses against most characters.

Moveset[edit]

For a gallery of King Dedede's hitboxes, see here.

  Name Damage Description
Neutral attack   6% A three-part attack: first is a horizontal swipe, then a vertical swipe, and finally a repeating, indefinite hammer spin in the fashion of a drill. Can deal a large amount of damage, but the spinning part is easily DI'd out of. If the "Attack" button is held during the spinning part, the spin can be held indefinitely. Though its reach is good for a jab, it is arguably one of the worst jabs in the game as it has slow startup and the move does not even connect reliably as if opponents get hit by the first hit, they can shield or air dodge the second hit in most cases.
5%
2% (loop)
Forward tilt   6% (clean), 4% (late) Extends his hammer forward and spins it. It has high startup lag, high ending lag and it has very low damage and knockback. However, it has amazing reach, possessing the farthest reach of any non-projectile ground attack.
Up tilt   12% Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. It has surprisingly fast start-up lag with low ending lag. It has great vertical reach and a massive hitbox that covers Dedede's entire body. Due to this and its hitbox having a long duration, it is great as a spot dodge, rolling dodge and air dodge trapper. It has very high knockback scaling and is the fourth strongest up tilt in the game (though without DI and momentum canceling, Snake's up tilt KOs most characters a 1% or 2% faster due to its higher base knockback), being able to KO Mario at 103% in Final Destination.
Down tilt   10% (clean), 6% (late) King Dedede extends one of his feet and sweeps the ground with it. Has fast start-up with decent horizontal knockback and like Dedede's other tilts, its hitbox has a long duration (though it is shorter than his forward and up tilts).
Dash attack   16% (head), 14% (body) Trips and belly slides forward. A powerful dash attack, capable of KOing most fighters at low percentages. The move is based on one of his attacks from Kirby's Dream Land.
Forward smash   13% (early), 24% (clean), 5% (late) Swings his hammer over his head at the ground in front of him. Has the slowest startup out of all forward smashes in the game, but is the most powerful one when sweetspotted, being able to KO Mario at the center of Final Destination as early as 50% when uncharged, and 20% when fully charged. The move is based on one of his attacks from Kirby's Dream Land.
Up smash   14% (hammer), 9% (body) Pulls his hammer back then swings it vertically over his head. Has slow startup and long ending lag, making it not useful in competitive play. Additionally, an uncharged hit KOs later than the up tilt.
Down smash   15% Pulls back the hammer and then swings it horizontally along the ground. Slow start-up and ending lag for a down smash, although Dedede's down smash does not have the horrible start-up of his forward smash or the ending lag of his up smash. It works well as a roll dodge and air dodge trapper as the hitbox is swept around Dedede and like his other attacks, it too has a hitbox with a long duration.This is considered to be Dedede's most reliable smash attack due to it being much faster than his other two smashes while having a favorable hitbox.
Neutral aerial   12% (clean), 7% (late) Sticks his legs back and arms out, attacking with his large belly. Very fast start-up with a hitbox that covers Dedede's entire body and having a long duration but has below average knockback. Has sex kick properties.
Forward aerial   15% Swings hammer upwards in front of himself. Slightly slow start-up lag but it is generally awkward to use against grounded opponents, especially due to its noticeable landing lag, although it can be auto-cancelled. While difficult to utilize against grounded opponents, it is very useful for edgeguarding due to its good top-to-bottom coverage, strong horizontal knockback, and low ending lag, which allows it to be used in wall of pains in conjunction with his back aerial. Due to Dedede's very fast fastfall and the forward aerial's vertical reach, Dedede can fastfall while attacking with this move to great effect while edgeguarding or to surprise opponents below him.
Back aerial   13% (clean), 9% (late) Sticks his foot out behind him, kicking with it. Has very fast start-up with far horizontal reach, strong horizontal knockback, and a hitbox with long duration. It also has low aerial ending lag, which allows Dedede to perform it twice in a single short hop. Dedede can string multiple back aerials at low percentages and use it in conjunction with his forward aerial in walls of pain. When it is not stale, it is also a reliable KO move, reliably KOing under 150%. Has sex kick properties.
Up aerial   2% (hits 1-7), 5% (hit 8) Sticks his hammer above him and spins it. Multiple hits, good for racking up damage.
Down aerial   2% (hits 1-6), 5% (hit 7) Similar to his up aerial, but spins his hammer below him. Also good for racking up damage. Works well in the ascent of a ground jump.
Grab    
Pummel   3% Lays his hammer on the ground and headbutts the opponent. A slow pummel.
Forward throw   6% (hit 1), 6% (throw) Hits opponent forward with his hammer.
Back throw   6% (hit 1), 10% (throw) Hits opponent with his hammer behind himself. It is the most damaging throw in the game.
Up throw   4% (hit 1), 5% (throw) Hits opponent upward by sticking both his hands upward. Can set up a up aerial against heavy/fastfalling opponents at very low percentages.
Down throw   4% (hit), 4% (throw) Slams opponent on ground and sits on top of them. Can infinite chain throw all characters that weigh above 85 if there is a wall (like the underside of the fin in Corneria).
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Gets up and kicks both sides.
Floor attack (back)
Floor getups (back)
  6% Gets up and kicks both sides.
Floor attack (trip)
Floor getups (trip)
  5% Gets up swings his hammer both sides of himself.
Edge attack (fast)
Edge getups (fast)
  8%, 6% Pulls himself up slightly, then heaves himself onto the stage while kicking in front of him.
Edge attack (slow)
Edge getups (slow)
  10% Pulls himself slowly onto the stage, then quickly swings his hammer over his head in front of him.
Neutral special Inhale 5% (release), 10% (spit), 9-18% (star) Inhales the opponent inside Dedede's stomach, and does damage upon spitting them out. Does collateral damage to anybody hit by the character being spit out, depending on that character's weight.
Side special Waddle Dee Toss 5% (Waddle Dee), 7% (Waddle Doo), 22% (Gordo) Pulls one of his minions out of his sleeve and throws them forward.
Up special Super Dedede Jump 15% (drop), 11% (landing), 5% (stars) Dedede does a big leap upward and then rockets back down to the ground with a devastating stomp that produces stars on both sides of himself. The move can be cancelled partway by pressing down.
Down special Jet Hammer 11% (uncharged ground), 10% (uncharged air), 30%/20% (fully charged ground), 28%/16% (fully charged air) Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs. However, Dedede starts taking 1% damage if the move is held past maximum charge, up until he reaches 150% damage. Additionally, this move is considered to be King Dedede's worst special move, as its overall usage is heavily impractical when compared to the forward smash.
Final Smash Waddle Dee Army 2% (Waddle Dee), 8% (Waddle Doo), 15% (Gordo) Whistles and then dances for ten seconds while Waddle Dees, Waddle Doos, and Gordos move about the stage. During these ten seconds, Dedede is invincible.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 112 1.4 – Initial dash
1.22 – Run
0.95 0.0484 0.006 0.658 0.01 – Base
0.04 – Additional
0.0837 1.95 – Base
2.73Fast-fall
6 33.21906465 - Base
? - Short hop
?

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • A sound effect is heard and King Dedede laughs.
King Dedede's selection sound

On-screen appearance[edit]

  • Is carried in on a palanquin by four Waddle Dees, then jumps off, scattering them.
KingDededeOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Hoists his hammer above his head and pumps it up and down. Oddly, the sound is out of sync with the movement if he does it while facing left.
  • Side taunt: Spins his hammer while looking at the camera, laughing.
  • Down taunt: Dances in a circle while drumming on his belly.
Up taunt Side taunt Down taunt
DededeUpTauntBrawl.gif DededeSideTauntBrawl.gif DededeDownTauntBrawl.gif

Idle poses[edit]

  • Puts his hammer on his shoulder.
  • Smacks his belly.
King Dedede Idle Pose 1 Brawl.png King Dedede Idle Pose 2 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Kiiiing De-de-de! De-de-de! De-de-de! De-de-de-de-de-de-de!
Pitch Group chant Group chant

Victory poses[edit]

A flourished remix of the short, recurring theme that debuted in Kirby's Dream Land and which plays when Kirby completes a stage or defeats a boss.
  • Up: Pats his belly three times, then gloatingly rubs it, while a Waddle Dee stands in front of him.
  • Left: Slams his hammer down on his left side, does the same with his right, and shows a happy face.
  • Right: Spins his hammer with an evil face, and when he stops, he shows a happy face.
Up Left Right
KingDDD-VictoryUp-SSBB.gif KingDDD-VictoryLeft-SSBB.gif KingDDD-VictoryRight-SSBB.gif

In competitive play[edit]

Most historically significant players[edit]

See also: Category:King Dedede players (SSBB)
  • USA 4GOD - a top Dedede player from Georgia.
  • USA Atomsk - Known as the best King Dedede player in the world during his prime, and achieved many top 8 finishes with the character during Brawl's early days.
  • Canada Big D - Known as the best King Dedede player in Canada.
  • USA CO18 - One of the best Dedede players in the United States when he was active in 2009 and 2010.
  • USA Coney - Considered the best solo Dedede main during his prime from 2010-2011.
  • Japan Isotaku - The best Dedede player from Japan.
  • USA lain - While more famous for his Ice Climbers, became known for using a Dedede secondary vs. matchups such as Snake, and his usage of the character helped him to achieve multiple top 8 finishes at nationals from 2009-2010.
  • USA Seibrik - Known as a top King Dedede player from Florida, who he mains along with Meta Knight and Wario.
  • USA Tmacc - A high level Dedede player from the Midwest.
  • USA Vex - Became known as the best pure Dedede main in the pre-Smash 4 era, with victories such a ADHD, Vinnie, and DEHF under his belt.

Tier placement and history[edit]

In the early Brawl metagame, King Dedede was seen as among the best characters in the game, being ranked as high as 3rd on the first tier list. This was due to his strong down throw chain throw and back aerial, which were effective against many top-tier characters at the time, including Snake, Wario, and R.O.B., and gave him a strong presence at tournaments of Brawl's first year during its competitive lifetime. Dedede was also known as one of the best counters to mid and low tiered characters, as his back aerial was highly effective against these characters, who lacked effective options compared to top tiers. However, the characters he did well against steadily lost their foothold on the Brawl metagame; Snake was no longer considered the second best character in the game, Wario fell to the high tiers, and R.O.B. plummeted to mid-tier viability. In addition, as character diversity declined, the mid and low tiers that Dedede countered became increasingly rare in the tournament scene. Meanwhile, faster characters who cannot be reliably chain thrown, such as Meta Knight, Olimar, and the Ice Climbers, have climbed to power and dominated tournaments, while comfortably beating Dedede themselves. Dedede saw his own gradual fall on the tier list, first dropping into the high tiers, then falling to as low as 12th in the upper mid tier as of April 2013. His decline on the tier list, combined with the fact that his best players, such as Mew2King, Atomsk, CO18, and Coney, became inactive in the Brawl scene or stopped using him in favor of other characters, had his representation largely decreased in high-level gameplay as the metagame progressed.

Although King Dedede was eventually considered a non-viable character due to his severe matchup difficulties against Meta Knight, Ice Climbers, and Olimar, the two most dominant characters in tournaments, he was still popular as a pocket character due to being relatively easy to play and having strong matchups against nearly every lower-tiered character, as well as several top-tiers; he notably has great matchups versus Snake, Wario, and Marth. His most prominent player, Atomsk, usually played King Dedede only in favorable matchups or against lower-tiered characters, and used Meta Knight against most top tiers. Vex Kasrani, however, became known as a solo King Dedede main late in Brawl's competitive lifetime, and was able to defeat Vinnie, ADHD, and numerous top Meta Knight players in NY/NJ, despite the perceived matchup difficulties.

Role in The Subspace Emissary[edit]

King Dedede in SSE.

It is revealed on the official website that King Dedede was unintentionally involved in helping the takeover of the battleship Halberd by the Subspace Army. During this time, Dedede learns of Tabuu's Off Waves and spends the rest of the story preparing for them.

He is first seen during the epilogue of The Battlefield Fortress. The first time King Dedede is shown, he uses his Waddle Dees to ambush Luigi and turn him into a trophy. Then, as Wario approaches on his Cargo carrying two trophies (the princess that was not saved from the arena and Ness), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the cargo. King Dedede then steals the cargo with the trophies in tow. Later, Dedede rides past Mario, Link, Pit and Yoshi. King Dedede originally tries to steal Mario and Pit/Link and Yoshi as trophies, but Kirby rescues them and King Dedede rides off, trying to escape them. Seeing that King Dedede has apparently kidnapped their friends, the party gives chase to Dedede's castle. Once inside, King Dedede is seen treating the trophies with surprising kindness. He takes out two Dedede Brooches and places them on Luigi and Ness. He goes to put the last badge on the princess, but finds he does not have enough, and ends up using the brooch he made for himself on the princess, another of his moments of kindness. He then intends to make another brooch for himself. The badges' effects are not immediately seen, which may be confusing to some viewers (one might be led to believe that he may have done this simply to mark them as his property). As King Dedede looks proudly at his trophies, Bowser and his minions break open the ceiling. The falling debris knocks King Dedede out cold turning him into a trophy and buries him, Ness and Luigi under rubble. Shortly afterwards, Bowser steals the princess trophy and two R.O.B.s arm and detonate a Subspace Bomb outside of the castle, trapping King Dedede and his friends in Subspace.

Eventually, Luigi and Ness are revived thanks to the Dedede Brooches. Ness makes the connection that King Dedede was the one who created the brooches and therefore revived them, so he revives the King. King Dedede's role in The Subspace Emissary, appearing to be evil at first but turning out to have good intentions in the end, is very characteristic of his roles in the Kirby games, namely Kirby's Adventure. Glad to see that they are okay, and that they revived him, King Dedede sets out with his two companions to save everyone from Subspace. Eventually they encounter Bowser's trophy, and King Dedede revives Bowser, but the Koopa King attacks him. King Dedede fights him alone and wins the fight, then revives Bowser again, but when Bowser tries to attack again, King Dedede stops him by batting the Koopa's nose. He then points out a defeated Master Hand lying on the ground and the staircase leading upward, telling him that they should fight Tabuu instead of each other. King Dedede also finds his rival, Kirby (who incidentally had swallowed one of the badges earlier), but is actually very happy to see him alive (giving him a big hug when he sees him, then literally drags him off to Tabuu's residence). While King Dedede is walking up a staircase, Wario attacks him (probably payback for stealing his ride). However, Wario backs off when he realizes that two characters he turned into trophies, Luigi and Ness, can aid King Dedede, outnumbering Wario. Wario then stops messing with them physically, but messes with them by riding his bike up, showing off the fact that he can get up there faster. Wario casually joins the group after they show him where Tabuu is. King Dedede joins the rest of the characters for the rest of the story.

Playable appearances[edit]

King Dedede makes several cameo appearances before finally becoming playable. He first appears during the epilogue of The Battlefield Fortress. He appears once again in The Lake Shore, and The Path to the Ruins where he is crushed by the falling rubble from Bowser crashing into the castle from its roof, and turned into a trophy.

Exclusive stickers[edit]

The following stickers can only be used by a few characters including Dedede:

  • Cell Phone: [Slash] Resistance + 4
  • Dyna Blade: Launch Resistance +46
  • Gordo: [Throwing] Attack + 5
  • Hot Head: [Flame] Attack +10
  • King Dedede & Kirby: [Specials: Direct] Attack +21
  • King Dedede (Kirby Super Star): [Leg] Attack +28
  • Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22
  • Kirby (Kirby Air Ride): [Arm, Leg] Attack +17
  • Maxim Tomato: Maxim Tomato Effect +50
  • Meta Knight Ball: Launch Power + 8
  • Nruff: [Body, Spin] Attack + 5
  • Starman (Kirby: Squeak Squad): Launch Power +33
  • Whispy Woods: [Weapon] Attack + 4
  • King Dedede (Kirby: Squeak Squad): [Throwing] Attack +30

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, King Dedede can appear as an opponent or ally in Stage 5 along with Kirby and Meta Knight on Halberd. King Dedede can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5.

All-Star Mode[edit]

In All-Star Mode, King Dedede is fought in Stage 15 alongside Kirby and Meta Knight on Halberd.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Congratulations Screens[edit]

Trophies[edit]

King Dedede's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with King Dedede.

Classic Mode trophy
King Dedede
The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames.
Game Boy: Kirby's Dream Land
N64: Kirby 64: The Crystal Shards
Waddle Dee Army trophy
Waddle Dee Army
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

King Dedede Palette (SSBB).png
King Dedede (SSBB) King Dedede (SSBB) King Dedede (SSBB) King Dedede (SSBB) King Dedede (SSBB) King Dedede (SSBB)

Gallery[edit]

Trivia[edit]

  • When King Dedede gets a Hammer or Golden Hammer, he swings both his own hammer and the Hammer/Golden Hammer together, alternating swings for each hammer. His own hammer doesn't actually have a hitbox on it though, as it does no damage if the item is faulty.
  • When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder.
  • King Dedede and Snake are the first two super-heavyweights to be considered to be high-tier characters on a tier list.
  • King Dedede is the only fast-faller in Brawl that can perform two aerials in a single short-hop by using his back aerial.
  • There exists a glitch on the Mushroomy Kingdom stage. If King Dedede were to grab Bowser while standing on the stack of blocks to the left of the first invisible block of the stage-scrolling cycle, and Bowser were to hit the block to solidify it and then jump backwards onto the stack of blocks to the right of the block, Bowser will rapidly flip between his aerial grab and grounded grab animation.
  • When King Dedede spot dodges, he goes so far into the Z-axis that even when his invincibility ends many attacks will still miss. This is especially noticeable when King Dedede spams his spot dodge, with most characters having only 2 frames to grab him.

External links[edit]