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Meta Knight (SSB4)/Neutral attack
From SmashWiki, the Super Smash Bros. wiki
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Overview[edit]
Meta Knight's Flurry Attack executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.
Update History[edit]
Neutral attack's loop hits deal 0.2% more damage: 1% → 1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0.6×, and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.
Hitboxes[edit]
All five of the loop hits have a separate set of hitboxes but they are all identical.
Timing[edit]
First loop frame | 6 |
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Hitboxes | 7, 11, 15, 20, 24, 29... |
Finisher | 3 |
Interruptible (Finisher) | 35 |
Animation length (Finisher) | 51 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
Trivia[edit]
- Like in Brawl, this is the only neutral attack in the game that is purely a rapid jab.
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