List of composers: Difference between revisions
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(Added some credits to Hirokazu Ando from the composer credits in the Melee Orchestra, specifically from the "Original Medley" as the only other composer credit is Jun Ishikawa, who wasn't involved in Melee which means the only thing he could've composed is All-Star Intro, as that's a remix of the rest area from Kirby Super Star, which is confirmed to be a Jun Ishikawa compositon.) |
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| {{s|wikipedia|Hideki Sakamoto}} || {{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}'' {{gameIcon|ssb4|16px}}<br>{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Great Cave Offensive}}'' {{gameIcon|ssb4-u|16px}}<br>{{symbol|smash|16px}} ''[[Lifelight]]'' {{gameIcon|ultimate|16px}}<br>{{symbol|pikmin|16px}} ''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)|Main Theme - Pikmin}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|fe|16px}} ''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme (Heroic Origins)}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|megaman|16px}} ''{{SSBUMusicLink|Mega Man|Snake Man Stage}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|castlevania|16px}} ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|smash|16px}} ''{{SSBUMusicLink|Super Smash Bros.|Galeem / Dharkon}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|smash|16px}} ''{{SSBUMusicLink|Super Smash Bros.|Main Theme Piano Solo}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|bk|16px}} ''{{SSBUMusicLink|Banjo-Kazooie|Vs. Klungo}}'' {{gameIcon|ssbu|16px}} | | {{s|wikipedia|Hideki Sakamoto}} || {{symbol|zelda|16px}} ''{{SSB4MusicLink|The Legend of Zelda|Main Theme / Underworld Theme (The Legend of Zelda)}}'' {{gameIcon|ssb4|16px}}<br>{{symbol|kirby|16px}} ''{{SSB4MusicLink|Kirby|The Great Cave Offensive}}'' {{gameIcon|ssb4-u|16px}}<br>{{symbol|smash|16px}} ''[[Lifelight]]'' {{gameIcon|ultimate|16px}}<br>{{symbol|pikmin|16px}} ''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)|Main Theme - Pikmin}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|fe|16px}} ''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme (Heroic Origins)}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|megaman|16px}} ''{{SSBUMusicLink|Mega Man|Snake Man Stage}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|castlevania|16px}} ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' {{gameIcon|ultimate|16px}}<br>{{symbol|smash|16px}} ''{{SSBUMusicLink|Super Smash Bros.|Galeem / Dharkon}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|smash|16px}} ''{{SSBUMusicLink|Super Smash Bros.|Main Theme Piano Solo}}'' {{gameIcon|ssbu|16px}}<br>{{symbol|bk|16px}} ''{{SSBUMusicLink|Banjo-Kazooie|Vs. Klungo}}'' {{gameIcon|ssbu|16px}} | ||
|- | |- | ||
| [[wikipedia:ja:安藤浩和|Hirokazu Ando]] || '''[[Music (SSB)|All music]] in ''SSB''''' {{gameIcon|ssb64|16px}}<br>{{symbol|ssb|16px}} ''{{MeleeMusic|Menu 1}}'' {{gameIcon|ssbm|16px}}<ref name="ando">{{cite web |url=https://www.sourcegaming.info/2016/05/16/mmdr_arrange/ | | [[wikipedia:ja:安藤浩和|Hirokazu Ando]] || '''[[Music (SSB)|All music]] in ''SSB''''' {{gameIcon|ssb64|16px}}<br>{{symbol|ssb|16px}} ''{{MeleeMusic|Final Destination}}'' {{gameIcon|ssbm|16px}}<ref name="ando2">{{cite web |url=https://vgmdb.net/album/9297|title=Super Smash Bros. Melee Smashing…Live! Live Orchestra Music}}</ref><br>{{symbol|ssb|16px}} ''{{MeleeMusic|Menu 1}}'' {{gameIcon|ssbm|16px}}<ref name="ando">{{cite web |url=https://www.sourcegaming.info/2016/05/16/mmdr_arrange/ | ||
|title=Melee Music Developer Roundtable: Musical Arrangements |accessdate=2018-12-20 |date=2016-05-16 |publisher=SourceGaming.info (original Japanese publication on ''Sumabura-Ken!!'') |quote='''Ando:''' That makes me think that the tunes that gave me lots of trouble are somehow worth less than the ones that were a breeze. For the “Green Greens,” “Pokémon Floats,” and some other stage music, I simply made my arrangement and was done. But, the menu theme… That was a tough one! (laughs)}}</ref><br>{{symbol|zelda|16px}} ''{{MeleeMusic|Saria's Theme}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|yoshi|16px}} ''{{MeleeMusic|Yoshi's Story}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|yoshi|16px}} ''{{MeleeMusic|Yoshi's Island}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|dk|16px}} ''{{MeleeMusic|Kongo Jungle}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|kirby|16px}} ''{{MeleeMusic|Green Greens}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|fox|16px}} ''{{MeleeMusic|Corneria}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|pokemon|16px}} ''{{MeleeMusic|Poké Floats}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|pokemon|16px}} ''{{MeleeMusic|Battle Theme}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|fzero|16px}} ''{{MeleeMusic|Big Blue}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|eb|16px}} ''{{MeleeMusic|Mother 2}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|eb|16px}} ''{{MeleeMusic|EarthBound}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|gw|16px}} ''{{MeleeMusic|Flat Zone}}'' {{gameIcon|ssbm|16px}}<br>{{symbol||16px}} ''{{MeleeMusic|Mach Rider}}'' {{gameIcon|ssbm|16px}} | |title=Melee Music Developer Roundtable: Musical Arrangements |accessdate=2018-12-20 |date=2016-05-16 |publisher=SourceGaming.info (original Japanese publication on ''Sumabura-Ken!!'') |quote='''Ando:''' That makes me think that the tunes that gave me lots of trouble are somehow worth less than the ones that were a breeze. For the “Green Greens,” “Pokémon Floats,” and some other stage music, I simply made my arrangement and was done. But, the menu theme… That was a tough one! (laughs)}}</ref><br>{{symbol|ssb|16px}} ''{{MeleeMusic|How to Play}}'' {{gameIcon|ssbm|16px}}<ref name="ando2">{{cite web |url=https://vgmdb.net/album/9297|title=Super Smash Bros. Melee Smashing…Live! Live Orchestra Music}}</ref><br>{{symbol|ssb|16px}} ''{{MeleeMusic|Trophy}}'' {{gameIcon|ssbm|16px}}<ref name="ando2">{{cite web |url=https://vgmdb.net/album/9297|title=Super Smash Bros. Melee Smashing…Live! Live Orchestra Music}}</ref><br>{{symbol|ssb|16px}} ''{{MeleeMusic|Ending}}'' {{gameIcon|ssbm|16px}}<ref name="ando2">{{cite web |url=https://vgmdb.net/album/9297|title=Super Smash Bros. Melee Smashing…Live! Live Orchestra Music}}</ref><br>{{symbol|zelda|16px}} ''{{MeleeMusic|Saria's Theme}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|yoshi|16px}} ''{{MeleeMusic|Yoshi's Story}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|yoshi|16px}} ''{{MeleeMusic|Yoshi's Island}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|dk|16px}} ''{{MeleeMusic|Kongo Jungle}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|kirby|16px}} ''{{MeleeMusic|Green Greens}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|fox|16px}} ''{{MeleeMusic|Corneria}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|pokemon|16px}} ''{{MeleeMusic|Poké Floats}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|pokemon|16px}} ''{{MeleeMusic|Battle Theme}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|fzero|16px}} ''{{MeleeMusic|Big Blue}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|eb|16px}} ''{{MeleeMusic|Mother 2}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|eb|16px}} ''{{MeleeMusic|EarthBound}}'' {{gameIcon|ssbm|16px}}<br>{{symbol|gw|16px}} ''{{MeleeMusic|Flat Zone}}'' {{gameIcon|ssbm|16px}}<br>{{symbol||16px}} ''{{MeleeMusic|Mach Rider}}'' {{gameIcon|ssbm|16px}} | ||
|- | |- | ||
| [[wikipedia:ja:小塩広和|Hirokazu Koshio]] || {{symbol||16px}} ''{{SSB4MusicLink|Nintendo|Wii Shop Channel}}'' {{gameIcon|ssb4-u|16px}} | | [[wikipedia:ja:小塩広和|Hirokazu Koshio]] || {{symbol||16px}} ''{{SSB4MusicLink|Nintendo|Wii Shop Channel}}'' {{gameIcon|ssb4-u|16px}} |
Revision as of 20:15, December 8, 2023
The following is a list of composers who have composed, arranged, and remixed music for the Super Smash Bros. series. This list does not include composers of tracks taken directly from other sources.
Trivia
- For unspecified reasons, Asuka Ito was never credited on the Super Smash Bros. for Nintendo 3DS / Wii U official website's composers list.
- Grant Kirkhope and Toby Fox are the only non-Japanese composers to arrange music for the Super Smash Bros. series.
- Incidentally, both composers remixed songs they originally composed.
- Also incidentally, both songs in question were added to Super Smash Bros. Ultimate in the same update.
- A total of 108 composers have remixed and/or arranged original music for the Super Smash Bros. series.
- Brawl has the most amount of new composers with 38, while 64 has the least amount of them with one sole composer (Hirokazu Ando).
- Ando also has the most music credits in the series, having done 56 music pieces counting arrangements and Smash-specific compositions.
- Ando is also the only composer to have his work appear in every game in the series.
- Ando and Shogo Sakai are tied for the highest number of new music tracks in Melee, at 14.
- Sakai would also contribute more to Brawl than any other composer, with 21 compositions.
- Junichi Nakatsuru would contribute the most to Super Smash Bros. for Nintendo 3DS / Wii U, with 9 tracks between both games.
- Nobuko Toda would contribute the most compositions to Ultimate, arranging 9 songs for the game.
- There are 458 remixes (including different versions) in the Smash series.
- There are 141 original music pieces in the series.
References
- ^ a b c d Super Smash Bros. Melee Smashing…Live! Live Orchestra Music.
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Ando: That makes me think that the tunes that gave me lots of trouble are somehow worth less than the ones that were a breeze. For the “Green Greens,” “Pokémon Floats,” and some other stage music, I simply made my arrangement and was done. But, the menu theme… That was a tough one! (laughs)”
- ^ Melee Music Developer Roundtable: Orchestra and Chorus I. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-10). Retrieved on 2018-12-20. “Ando: For the opening music, that was February 14th, I think. I was working and Mr. Sakurai came by to listen to what I had. His face grew stern, he said, “well, then,” and it was decided that Mr. Sakai would compose that song.”
- ^ Melee Music Developer Roundtable: Musical Arrangements. SourceGaming.info (original Japanese publication on Sumabura-Ken!!) (2016-05-16). Retrieved on 2018-12-20. “Sakurai: The “Menu 2” theme, however, would be played only after players had met certain requirements. So I wanted it to feel refreshing, like something already familiar to them, like they were watching the game’s’ stages from afar. Sakai: And that “refreshing” feel is exactly where I began to go wrong. Did that mean a cheery spring-like tune? I had no idea what I should do.”
- ^ a b Takahiro Nishi's Myspace.