Music (SSB): Difference between revisions
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Plays in the Character Data and VS Records sub-menus. | Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays on the main menu screen. | Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of ''Melee''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays on the [[character selection screen]]. | Plays on the [[character selection screen]]. It would later be remixed as the Subspace map screen them in ''[[Super Smash Bros. Brawl]]'', as well as the results screen starting in ''[[Super Smash Bros. 4]]''. It is also included in a remix of this games credit's theme. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Origin=== | ===Origin=== | ||
The track is a remix of the Overworld theme from the original ''[[Super Mario Bros.]]'' on the NES. | The track is a remix of the Overworld theme from the original ''[[Super Mario Bros.]]'' on the NES. It has a slight jazzy feel compared to later remixes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Origin=== | ===Origin=== | ||
The track is a remix of ''[[Star Fox 64]]'''s main theme. | The track is a remix of ''[[Star Fox 64]]'''s main theme. It has a marching style beat compared to later remixes in the series. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Origin=== | ===Origin=== | ||
An orchestration of the traditional ''Pokémon'' title theme. | An orchestration of the traditional ''Pokémon'' title theme. The instrumentation compliments the big city of Saffron on the stage it plays. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays during the game's [[Training Mode]]. | Plays during the game's [[Training Mode]]. Possibly due to how long a player may spend in this mode, this song goes eight minutes before looping, consistently introducing new pieces to the track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays before the player enters a battle in [[1P Game]]. On the OST, this is included on the same track as {{SSBMusicLink|39|Meta Crystal}}. | Plays before the player enters a battle in [[1P Game]]. On the OST, this is included on the same track as {{SSBMusicLink|39|Meta Crystal}}. It ends with a gong, as if to signify the start of the battle. ''Melee'' uses a softer version of this jingle. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays right before the player enters the battle with {{SSB|Master Hand}}. On the OST, this is included on the same track as {{SSBMusicLink|32|Ending Point}}. | Plays right before the player enters the battle with {{SSB|Master Hand}}. On the OST, this is included on the same track as {{SSBMusicLink|32|Ending Point}}. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays while Master Hand makes his [[on-screen appearance]]. On the OST, this is included on the same track as {{SSBMusicLink|32|Ending Point}}. | Plays while Master Hand makes his [[on-screen appearance]]. On the OST, this is included on the same track as {{SSBMusicLink|32|Ending Point}}. It seems to be continuation of the previous track. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Climactic battle music heard in the final battle against Master Hand. | Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical, mystic, and overall very climactic. The quieter portions are made up of magical sounding pieces, giving them a feeling of being at a magic show, quite fittingly for the white glove. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
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===Usage=== | ===Usage=== | ||
Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in [[1P Game]]. | Plays during the battle against [[Metal Mario]] on [[Meta Crystal]] in [[1P Game]]. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Original Composer: Hirokazu Ando | Original Composer: Hirokazu Ando |
Revision as of 10:04, October 3, 2023
The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.
1: Opening
Opening | |
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Track title | Opening |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [1] |
Usage
The music is played during the opening movie for Super Smash Bros.. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
2: How to Play
How to Play | |
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Track title | How to Play |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [2] |
Usage
Plays during the How to Play video which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.
Composition & Arrangements
Original Composer: Hirokazu Ando
3: Character Introduction Stage
Character Introduction Stage | |
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Track title | Character Introduction Stage |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [3] |
Usage
Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.
Composition & Arrangements
Original Composer: Hirokazu Ando
4: Menu Screen
Menu Screen | |
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Track title | Menu Screen |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [4] |
Usage
Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.
Composition & Arrangements
Original Composer: Hirokazu Ando
N/A: Character Select
Character Select | |
---|---|
Track title | Character Select |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [5] |
Usage
Plays on the character selection screen. It would later be remixed as the Subspace map screen them in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credit's theme.
Composition & Arrangements
Original Composer: Hirokazu Ando
5: Peach's Castle Sky Stage
Peach's Castle Sky Stage | |
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Track title | Peach's Castle Sky Stage |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Peach's Castle |
Link | [6] |
Origin
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
6: Congo Jungle Stage
Congo Jungle Stage | |
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Track title | Congo Jungle Stage |
Universe | Donkey Kong |
Debut game | Donkey Kong Country |
Arrangement debut | Super Smash Bros. |
Stage of usage | Congo Jungle |
Link | [7] |
Origin
The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: David Wise
7: Hyrule Castle Stage
Hyrule Castle Stage | |
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Track title | Hyrule Castle Stage |
Universe | Zelda |
Debut game | The Legend of Zelda |
Arrangement debut | Super Smash Bros. |
Stage of usage | Hyrule Castle |
Link | [8] |
Origin
A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
8: Planet Zebes Stage
Planet Zebes Stage | |
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Track title | Planet Zebes Stage |
Universe | Metroid |
Debut game | Metroid |
Arrangement debut | Super Smash Bros. |
Stage of usage | Planet Zebes |
Link | [9] |
Origin
A remix of the theme used in Brinstar from Metroid for the NES.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Hirokazu Tanaka
9: Yoshi's Island Stage
Yoshi's Island Stage | |
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Track title | Yoshi's Island Stage |
Universe | Yoshi |
Debut game | Yoshi's Story. |
Arrangement debut | Super Smash Bros. |
Stage of usage | Yoshi's Island |
Link | [10] |
Origin
A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
10: Pupupu Land Stage
Pupupu Land Stage | |
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Track title | Pupupu Land Stage |
Universe | Kirby |
Debut game | Kirby Super Star |
Arrangement debut | Super Smash Bros. |
Stage of usage | Dream Land |
Link | [11] |
Origin
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
11: Sector Z Stage
Sector Z Stage | |
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Track title | Sector Z Stage |
Universe | Star Fox |
Debut game | Star Fox 64 |
Arrangement debut | Super Smash Bros. |
Stage of usage | Sector Z |
Link | [12] |
Origin
The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
12: Yamabuki City Stage
Yamabuki City Stage | |
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Track title | Yamabuki City Stage |
Universe | Pokémon |
Debut game | Pokémon Red & Green |
Arrangement debut | Super Smash Bros. |
Stage of usage | Saffron City |
Link | [13] |
Origin
An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
13: Ancient Kingdom Stage
Ancient Kingdom Stage | |
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Track title | Ancient Kingdom Stage |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [14] |
Origin
A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.
Composition & Arrangements
Original Composer: Koji Kondo
14: Ancient Kingdom Stage (Finale)
Ancient Kingdom Stage (Finale) | |
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Track title | Ancient Kingdom Stage (Finale) |
Universe | Mario |
Debut game | Super Mario Bros. |
Stage of usage | Mushroom Kingdom |
Link | [15] |
Origin
A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.
Usage
Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Ancient Kingdom Stage.
Composition & Arrangements
Original Composer: Koji Kondo
15-24: Victory themes
25: Battle Results
Battle Results | |
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Track title | Battle Results |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [16] |
Origin
Remix of "Bonus Game" (track 33).
Usage
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.
Composition & Arrangements
Original Composer: Hirokazu Ando
26: Hammer
Hammer | |
---|---|
Track title | Hammer |
Universe | Donkey Kong |
Debut game | Donkey Kong |
Link | [17] |
Origin
The original chiptune theme that played in Donkey Kong when the player picked up a hammer.
Usage
Plays when a player picks up a Hammer. This track is not included on the OST.
Composition & Arrangements
Original Composer: Yukio Kaneoka
27: Starman
Starman | |
---|---|
Track title | Starman |
Universe | Mario |
Debut game | Super Mario Bros. |
Arrangement debut | Super Smash Bros. |
Link | [18] |
Origin
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.
Usage
Plays when a player picks up the Starman during a match. This track is not included on the OST.
Composition & Arrangements
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
28: Training Mode
Training Mode | |
---|---|
Track title | Training Mode |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [19] |
Usage
Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes eight minutes before looping, consistently introducing new pieces to the track.
Composition & Arrangements
Original Composer: Hirokazu Ando
29: Meta Crystal (Intro)
Meta Crystal (Intro) | |
---|---|
Track title | Meta Crystal (Intro) |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.
Composition & Arrangements
Original Composer: Hirokazu Ando
30: Ending Point (Intro)
Ending Point (Intro) | |
---|---|
Track title | Ending Point (Intro) |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Ending Point. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.
Composition & Arrangements
Original Composer: Hirokazu Ando
31: Ending Point (Master Hand Appearance)
Ending Point (Master Hand Appearance) | |
---|---|
Track title | Ending Point (Master Hand Appearance) |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [20] |
Usage
Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Ending Point. It seems to be continuation of the previous track.
Composition & Arrangements
Original Composer: Hirokazu Ando
32: Ending Point
Ending Point | |
---|---|
Track title | Ending Point |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Final Destination |
Link | [21] |
Usage
Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical, mystic, and overall very climactic. The quieter portions are made up of magical sounding pieces, giving them a feeling of being at a magic show, quite fittingly for the white glove.
Composition & Arrangements
Original Composer: Hirokazu Ando
33: Bonus Game
Bonus Game | |
---|---|
Track title | Bonus Game |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [22] |
Usage
Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.
Composition & Arrangements
Original Composer: Hirokazu Ando
34: Duel Zone (Victory)
Duel Zone (Victory) | |
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Track title | Duel Zone (Victory) |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Usage
Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.
Composition & Arrangements
Original Composer: Hirokazu Ando
35: All Clear
All Clear | |
---|---|
Track title | All Clear |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [23] |
Usage
Plays on the score display screen following the Master Hand battle.
Composition & Arrangements
Original Composer: Hirokazu Ando
36: Bonus Game (Clear)
Bonus Game (Clear) | |
---|---|
Track title | Bonus Game (Clear) |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [24] |
Usage
Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.
Composition & Arrangements
Original Composer: Hirokazu Ando
37: Lose Bonus Game
Lose Bonus Game | |
---|---|
Track title | Lose Bonus Game |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [25] |
Usage
Plays during the score display screen after the player fails to complete a Bonus Stage round.
Composition & Arrangements
Original Composer: Hirokazu Ando
38: Duel Zone
Duel Zone | |
---|---|
Track title | Duel Zone |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Duel Zone |
Link | [26] |
Usage
Plays during the match against the Fighting Polygon Team on Duel Zone.
Composition & Arrangements
Original Composer: Hirokazu Ando
39: Meta Crystal
Meta Crystal | |
---|---|
Track title | Meta Crystal |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Stage of usage | Meta Crystal |
Link | [27] |
Usage
Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.
Composition & Arrangements
Original Composer: Hirokazu Ando
40: A Character Appears
A Character Appears | |
---|---|
Track title | A Character Appears |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [28] |
Usage
Plays on the "Challenger Approaching" screen. This track is nearly identical to Meta Crystal (Intro) (track 29), with a minor change in pitch.
Composition & Arrangements
Original Composer: Hirokazu Ando
41: The Prize
The Prize | |
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Track title | The Prize |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [29] |
Usage
Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
Composition & Arrangements
Original Composer: Hirokazu Ando
42: Ending
Ending | |
---|---|
Track title | Ending |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [30] |
Usage
Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.
Composition & Arrangements
Original Composer: Hirokazu Ando
43: Continue
Continue | |
---|---|
Track title | Continue |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [31] |
Usage
Plays on the Continue screen when the defeated character flops down like a plush doll.
Composition & Arrangements
Original Composer: Hirokazu Ando
44: Game Over
Game Over | |
---|---|
Track title | Game Over |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [32] |
Usage
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.
Composition & Arrangements
Original Composer: Hirokazu Ando
45: Staff Roll
Staff Roll | |
---|---|
Track title | Staff Roll |
Universe | Super Smash Bros. |
Debut game | Super Smash Bros. |
Link | [33] |
Usage
Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.
Composition & Arrangements
Original Composer: Hirokazu Ando
Trivia
- There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.