Super Smash Bros. Ultimate

Kazuya (SSBU)/Crouch attack: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|450px|Hitbox visualization showing Kazuya's crouch jab. ==Overview== ==Hitboxes== {{Ultim...")
 
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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The ID 0 hitbox can only hit opponents lying down, and does not [[lock]] them.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 11: Line 13:
|sd=2.0
|sd=2.0
|angle=77
|angle=77
|af=3
|bk=40
|bk=40
|ks=12
|ks=12
Line 25: Line 28:
|slvl=S
|slvl=S
}}
}}
|'''+16''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 30: Line 34:
|sd=2.0
|sd=2.0
|angle=77
|angle=77
|af=3
|bk=40
|bk=40
|ks=12
|ks=12
Line 44: Line 49:
|slvl=S
|slvl=S
}}
}}
|'''+16''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
Line 49: Line 55:
|sd=2.0
|sd=2.0
|angle=77
|angle=77
|af=3
|bk=40
|bk=40
|ks=12
|ks=12
Line 63: Line 70:
|slvl=S
|slvl=S
}}
}}
|'''+16''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 68: Line 76:
|sd=2.0
|sd=2.0
|angle=270
|angle=270
|af=3
|bk=0
|bk=0
|ks=10
|ks=10
|fkv=60
|fkv=60
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
Line 81: Line 91:
|sfx=Kazuya Punch
|sfx=Kazuya Punch
|slvl=S
|slvl=S
|hitbits=No floor
}}
}}
{{HitboxTableRowNote|ID 0 can only hit opponents who are downed.|25}}
|'''+22''' frames
|}
|}


==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Left arm intangible
!Lower arm intangible
|6-8
|6-8
|-
|-
Line 93: Line 104:
|7-8
|7-8
|-
|-
!Earliest continuable
!Repeat window
|16
|16-26
|-
|-
!Interruptible
!Interruptible
Line 104: Line 115:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7|e=LagContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7|e=LagLoopS}}{{FrameStrip|t=Lag|c=11|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=26}}
!Lower arm {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=26}}
|-
!Repeat {{FrameStrip|t=Blank|c=15|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=11|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|continuable=y|loop=y|intangible=y|vulnerable=y}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|earliestcontinuable=y|intangible=y|vulnerable=y}}
==Trivia==
*Alongside [[Minecart]], Kazuya's {{mvsub|Kazuya|SSBU|dash attack}}, and [[Heaven's Door]], this is one of the only moves in ''Ultimate'' with a hitbox that can only hit opponents lying down.


{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Revision as of 18:56, August 13, 2022

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Hitbox visualization showing Kazuya's crouch jab.

Overview

Hitboxes

The ID 0 hitbox can only hit opponents lying down, and does not lock them.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
1 0 0 5.0% 2.0 AngleIcon77.png Forward 40 12 0 HitboxTableIcon(False).png 2.0 top 0.0 9.0 13.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +16 frames
2 0 0 5.0% 2.0 AngleIcon77.png Forward 40 12 0 HitboxTableIcon(False).png 3.4 top 0.0 9.0 12.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +16 frames
3 0 0 5.0% 2.0 AngleIcon77.png Forward 40 12 0 HitboxTableIcon(False).png 3.0 top 0.0 9.0 5.0 to 12.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +16 frames
0 0 0 5.0% 2.0 AngleIcon270.png Forward 0 10 60 HitboxTableIcon(True).png 3.0 top 0.0 3.0 5.0 to 12.0 0.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kazuya Punch SpecialsDirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +22 frames

Timing

Lower arm intangible 6-8
Hitboxes 7-8
Repeat window 16-26
Interruptible 27
Animation length 34
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Lower arm  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Repeat  FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(BlankLoopS).png FrameIcon(ContinuableLoopE).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
Intangibility
Intangible
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible

Trivia