Super Smash Bros. 4

Peach (SSB4)

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This article is about Peach's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Peach.
Peach
in Super Smash Bros. 4
Princess Peach
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Peach Blossom
Tier D (26)
Peach (SSB4)

Peach (ピーチ, Peach) is a playable character in Super Smash Bros. 4. She was confirmed on September 12th, 2013,[1] the day before the 28th anniversary of Super Mario Bros., the landmark NES game in which she debuted. She is among the first wave of compatible amiibo figures.

She is voiced by Samantha Kelly with the same voice clips from Super Smash Bros. Brawl. [2][3]

Peach is currently ranked at 26th place out of 58 characters on the tier list. This is a slight improvement from her previous 19th of 38 in Brawl, Peach is in mid tier, while in Brawl, she was placed at the bottom of mid-high tier. Peach's ability to float gives her a uniquely strong air game and allows her to pressure opponents safely; this along with her Vegetable projectiles makes for a good neutral game in most matchups. Peach has great combos and can perform complicated combos with high damage output. She also has surprisingly good KOing ability due mainly to the high knockback of her forward aerial. However, Peach suffers from light weight, slow movement and difficulty landing safely, which can lead to her being overwhelmed by aggressive opponents. While she is viewed as a respectable fighter, her results at top level play are lackluster overall despite multiple dedicated mains including SlayerZ, Umeki, Kie and Samsora.

Attributes

Peach is a tall, light character who is quite slow in terms of dashing speed, air speed and falling speed. While this is an unfavorable combination of traits, it is compensated by her unique floating ability. Her float ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. This, combined with a potent aerial moveset, makes her a force to be reckoned with.

Peach can play an effective keep-away game. Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn. Peach's floating ability also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, as with good spacing she can attack the opponent's shield with little fear of reprisal. Her tilt attacks are less safe, but given the right opportunity have decent combo potential. She has a decent grab game, as her down throw can be followed up with a variety of moves and her back throw is relatively strong. All of this gives her a solid set of options in the neutral game.

Peach does not have trouble KOing, either. Her forward aerial's high knockback makes it her best finishing move, and it can be used while floating to "fish" for a kill with relative safety. Back throw is also a good KO option. Floating allows for effective edgeguarding as well, potentially leading to early KOs. Peach also has a potent if somewhat situational set of smash attacks; her forward smash cycles through three weapons each with their own useful properties, her down smash is a multi-hit attack good for catching rolls and edge recovery options, and her up smash is a particularly powerful move when sweetspotted.

Peach does of course have drawbacks, mainly relating to her slow movement. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air she can have difficulty landing, and this along with her low weight makes her susceptible to juggling and vertical KOs. Peach's ability to approach suffers against characters with long reach and disjoints, as she lacks the agility to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on Peach Parasol, and her vertical recovery is somewhat poor, making it possible for her to be gimped. Due to this Peach has a very high learning curve.

In terms of custom moves, Peach has a few notable ones. Sleepy Toad knocks airborne opponents and puts grounded opponents to sleep, allowing for great followups. Light Veggie is great at keeping projectiles out in the open for a while, disrupting her opponents' neutral game. Parasol High Jump addresses her issues regarding vertical recovery, but loses its ability to deal damage as it rises. Flying Peach Bomber also assists Peach's recovery by extending her impressive horizontal distance even more, as well as dealing more damage overall, at the cost of a smaller hitbox. All of her other customs are situational to inferior in comparison to her standard moves, notably Heavy Veggie, which travels vastly less distance than the default Veggie when thrown.

Changes from Brawl

Peach has been notably buffed overall in the transition. While her moveset appears to be relatively unchanged, her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups. Futhermore, her dash attack, forward aerial and back throw received significant increases in knockback, filling out her lack of finishing moves, a prominent weakness she had in Brawl. Peach's approaches from below are also safer with the gain of a new up aerial. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed.

However, Peach has also received some nerfs as well: many of her attacks deal less damage at the cost of their knockback, and her frame data was also objectively nerfed. Her Peach Bomber, despite its startup buff, has much less power and much more ending lag, removing one of her very few finishers from Brawl. Lastly, Vegetable now takes longer to pluck, worsening her projectile game. Still, the buffs she received outweigh these nerfs, and she is now seen as a much more viable character than she was before, although not as much as in Melee.

Aesthetics

  • Change Peach looks more cartoony and sleeker than she did in Melee and Brawl. She also has a more brighter dress and it is less detailed. Her facial structure is also softer.
  • Change Much like other characters, Peach has now become more expressive. She, most notably, scowls during certain attacks.
  • Change Peach has a new running animation based on her running animation from Super Mario 3D World.
  • Change Many new animations accompany Peach's established attacks in the form of hearts, rainbows, and magic sparkles.
  • Change The underside of Peach's dress is now darkened, obscuring her undergarments that could be seen previously in Melee and Brawl.

Attributes

  • Buff Peach's double jump has greater vertical height.
  • Buff Peach dashes faster (1.35 → 1.4175).
  • Buff Peach's air speed is higher (0.893 → 0.95).
  • Buff Her air dodge has more invincibility frames and less ending lag, which has ended its status as the worst air dodge among the cast.
  • Change Peach is slightly lighter (90 → 89).
  • Buff Peach falls slightly faster (1.05 → 1.15), improving her defense against juggles.

Ground attacks

  • Nerf Neutral attack deals less damage (6% → 5%).
  • Buff Dash attack's second hit deals more damage (4% → 6%) and has increased knockback scaling (125 → 150), making it a reliable KO move.
  • Buff Forward tilt and down tilt deal increased hitstun, benefiting their combo potential.
  • Nerf Forward tilt deals less damage (6%/10%/11%/13% → 6%/7%/8%), but its knockback was compensated.
  • Nerf Down tilt deals less damage (10% → 7%) without proper compensation on its knockback. It also can no longer meteor smash aerial and ledge opponents.
  • Nerf Up tilt's sweetspot has a much less favorable placement, covering a small part of Peach's body, as opposed to her blast in Brawl. Furthermore, the move is weaker in both damage (10%/13% → 8%/10%) and knockback.
  • Buff Forward smash has greater knockback. It also cycles regularly between the tennis racket, golf club, and frying pan, instead of picking them at random, allowing players to choose what tool to use for the attack.
  • Buff Up smash's sourspots deal more damage (8% → 12%) and knockback (40 base/100 scaling → 60/100). The 15% sweetspot deals more knockback as well (40 base/100 scaling → 50/97.)
  • Nerf Up smash's 17% sweetspot deals less knockback (40 base/100 scaling → 27/97).
  • Buff Down smash has a greater amount of possible hits (4 → 5), deals drastically more knockback (38 base/80 scaling → 40/180), and gained the ability to trap opponents into it, allowing each further hit to connect more reliably.
  • Nerf Down smash deals less damage (20% → 15%). It also has slightly more ending lag.

Aerial attacks

  • Nerf Back aerial (9 frames → 18 frames), up aerial (9 frames → 12 frames), and down aerial (9 frames → 13 frames) have more landing lag.
  • Nerf Neutral aerial has more startup (frame 3 → frame 5) and the late hits deal less damage (9%/10% → 5%/6%).
  • Buff Forward aerial has more knockback (60 base/68 scaling → 45/84) and greater reach, allowing Peach to strike opponents farther forward as well as above and under her.
  • Nerf Except for neutral aerial, all of her aerials autocancel later (forward aerial: 20 frames → 41 frames, back aerial: 20 frames → 30 frames, up aerial 23 frames → 41 frames, down aerial: 32 frames → 38 frames). These changes make it more difficult to autocancel out of her float, weakening its use for shield pressure (particularly with her forward and back aerials).
  • Nerf Back aerial's initial hit deals less damage (13%/14% → 12%), although with its knockback compensated.
  • Buff Peach gained a new up aerial: an arm swipe that draws a rainbow, consisting of two hits dealing 4% and 6% respectively. It has greater reach, a disjointed hitbox, and better juggling abilities. The first hit allows Peach to follow up with an attack that comes out on frame 10 or below, if she cancels it into the ground quickly.
  • Nerf New up aerial deals less damage (11%/12%/13% → 10%) and its knockback was not compensated properly, making it weaker.
  • Buff Down aerial is much harder to SDI out of, and its last hit deals slightly more knockback (40 base/120 scaling → 60/110).
  • Nerf Down aerial deals less damage (14% → 11%) and Down string has reduced (4 -> 2 on fastfaller and heavyweight) without using double jump or platform.

Throws/other attacks

  • Nerf All of Peach's grabs have decreased range.
  • Nerf Dash grab comes out slower (6 → 8).
  • Buff Pivot grab comes out faster (13 → 10).
  • Buff Forward throw has slightly increased base knockback (45 → 48).
  • Buff Back throw has received a significant increase in knockback (70 base/40 scaling → 35/95), now being her strongest throw.
  • Buff Up throw has moderately increased knockback (70 base/56 scaling → 72/80).
  • Buff Down throw deals slightly more damage (7% → 8%) and has a better follow-up angle (108° → 106°), which makes it a better combo starter with the changes to hitstun canceling.

Special moves

  • Buff Toad's spores are stronger at close range and also turns Peach around when she is hit from behind. Toad also deals 3 more possible hits and 2% more damage if all the hits connect.
  • Buff Peach Bomber is much faster start up and gained the ability to hit shields.
  • Nerf Peach Bomber has much more end lag in the air, making it less useful for recovery. It also deals less damage (15% → 10%) and its knockback was not compensated properly.
  • Buff Peach Parasol is faster and covers more vertical height, and also have fixed knockback when parasol opened.
  • Nerf Peach Parasol's last hit has less knockback overall (60 base/120 scaling → 90/70). Additionally, Peach will automatically close her parasol after floating for 8 seconds and will be unable to open it again until she lands.
  • Change Peach Parasol no longer has a slash effect, instead having a magic effect.
  • Buff Vegetable has an increased chance of pulling out "Stitchface" turnips, Bob-ombs and Mr. Saturns.
  • Nerf Vegetable takes slightly longer to be plucked and can no longer spawn Beam Swords.
  • Buff Peach Blossom is now capable of putting aerial opponents to sleep.
  • Nerf Peach Blossom deals less total damage (40% → 30%), has much less range and puts opponents to sleep for less time.
  • Buff Peach Blossom spawns three large peaches that each heal 20% damage, as opposed to thirteen normal-sized peaches that each heal 5%. While the total healing is slightly less (65% → 60%), the significantly reduced number of peaches makes it faster for Peach to pick them all up.

Update history

Game updates for Peach have been somewhat unusual, and it is debatable whether or not she has been buffed or nerfed. 1.0.4 fixed several benefical bugs that provided with various ways of cancelling lag on her moves, while also made her aerials get stale when floating, whereas in 1.0.8 and 1.1.1 she only received very minor and nearly unnoticable buffs.

In spite of the bugfixes, Peach has benefitted noticeably from the changes to shieldstun mechanics: most of her aerial moves have became safer on shield due to their damage output and speed combined with her float ability, an example being her forward aerial working as a very useful spacing tool and her down to neutral aerial becoming very hard, if not impossible to interrupt for most characters, bar a few characters with good out of shield games. Her down smash, dot-shaped eye and stitchface turnips, Bob-ombs, Mr. Saturns and Peach Bomber also benefit from these changes, the latter two which also deal bonus shield damage. Altogether, these changes allow her to pressure opponents on shield more effectively, and to effectively wear down a shield more easily. Even so, her out of shield game itself has also been slightly nerfed to compensate, as it is harder for her to punish out of shield with an up smash or dash attack. Some of her laggier moves are also easier to punish out of shield compared to the rest of the cast.

However, 1.1.5 changed some of the type of her up aerial's hitboxes from hitting both grounded and aerial opponents to only hitting aerial ones, which has reduced significantly the amount of characters that got affected by her infinite combo, the "Umeki Rainbow". As a result, her matchups against certain characters that were vulnerable to the combo have been worsened.

In initial versions of the game, she was not able to pull out a turnip out of the ground in For Glory as that would lead into a ban for "cheating". This was remedied in patch 1.0.2.

Super Smash Bros. for Nintendo 3DS 1.0.2

  • Bug fix Fixed glitch where players pulling Vegetables near the start of an online match would get banned for "cheating".

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Peach can no longer ledge cancel Vegetable to instantly pull turnips and items.
  • Bug fix Fixed how aerials performed while floating would not affect the stale moves queue.
  • Bug fix Peach can no longer throw a turnip with down special to cancel landing lag (outside of special moves which already could not be canceled).
    • Nerf This considerably hinders the safety of her aerials and air dodge, hinders the combo potential of her aerials and it prevents Peach from canceling hitstun if she lands while in non-tumble hitstun.
  • Bug fix Peach can no longer throw a turnip with down special to cancel tumble hitstun.
    • Nerf This not only makes Peach considerably more susceptible to combos, since she can no longer throw a turnip to cancel the hitstun and act sooner but this also considerably hinders her endurance, since she can no longer throw a turnip and then utilise momentum canceling to survive longer.


Super Smash Bros. 4 1.0.8

  • Buff Both hits of neutral attack have bigger hitboxes.

Technical changelist 1.0.8

Super Smash Bros. 4 1.1.1

  • Buff Toad (64 → 62) and Sleepy/Grumpy Toad (66 → 61) have reduced ending lag and Toad has slightly decreased start-up (11 → 10).

Super Smash Bros. 4 1.1.5

  • Nerf Portions of up aerial no longer hit grounded opponents, reducing the amount of characters that the infinite can be performed on.


Moveset

  Name Damage Description
Neutral attack   2% Slaps the enemy twice. The move is similar to her Super Slap attack in Super Mario RPG: Legend of the Seven Stars.
3%
Forward tilt   7% (early, clean leg), 8% (clean foot), 6% (late) Kicks forward 180 degrees from low to high.
Up tilt   10% (body), 8% (blast) Arm extended upward and a pink heart blasts above her head, dealing damage.
Down tilt   7% A downward sweep of the hand to the ground. This move can meteor smash when sweetspotted, but on grounded opponents only. Decently strong attack with moderate startup that can follow up into a forward smash at lower percents, forward or up aerials at mid-percents, and into an up special at higher percents, should the opponent not tech the move.
Dash attack   4% (hit 1), 6% (hit 2) Strikes with both arms extended forward, then quickly spreads her arms out. Unlike in Brawl, the first hit's knockback never grows, so both hits nearly always connect. The second hit has some knockback.
Forward smash   15% (club), 18% (pan), 13% (racket) Strikes with a bludgeon, cycling regularly between a golf club, frying pan, or a tennis racket. Each weapon has different properties - the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback.
Up smash   17% (clean arm), 15% (clean body), 12% (clean sides), 10% (late body), 12% (late hand) Raises arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
Down smash   2% (hits 1-4 center), 3% (hits 1-4 edges), 3% (hit 5) Spins dress around like a blade, slashing whoever gets caught in it. Decent knockback (lower than in Melee, higher than in Brawl).
Neutral aerial   13% (clean), 6% (late arms), 5% (late body) Spins around at an angle with arms extended, dealing damage to her left and right sides.
Forward aerial   15% Peach grabs the crown off her head and strikes with it in a vertical arc. Some startup lag and a lot of ending lag. A visible flash occurs at the start of her swing, indicating the sweetspot. Great knockback.
Back aerial   12% (clean), 7% (late) Peach strikes behind her with her rear. Low startup lag, making it quicker than her forward aerial, but has notable ending lag.
Up aerial   4% (hit 1), 6% (hit 2) Strikes above her head with arms from left to right, creating rainbow trails and launching targets upward. Good for juggles. First hit is very weak with set knockback and can follow up into other attacks, if she cancels it very quickly to the ground. Most notably, she can perform zero to death combos by repeatedly footstool, float, to falling auto canceled first hit of up aerial and then neutral aerial off stage at high percent against many characters, except small characters.
Down aerial   2% (hits 1-3 leg), 1% (hits 1-3 body), 5% (hit 4) Rapidly kicks straight downwards four times. Long duration. Fourth kick has some vertical knockback.
Grab   Peach's grab range is relatively short.
Pummel   2% Kicks the opponent's shin. A fairly fast pummel.
Forward throw   2% (hit 1), 8% (throw) Winds up and slaps the opponent away. Decent knockback.
Back throw   2% (hit 1), 9% (throw) Places opponent behind her and bumps him/her away with her rear. Lackluster knockback at low percents, though much stronger at higher ones. It can KO middleweights at roughly 145%.
Up throw   2% (hit 1), 6% (throw) Puts opponent above her, and strikes him/her upward.
Down throw   1% (hit 1), 7% (throw) Puts opponent lying face-up on the ground and sits on him/her, creating upwards knockback. Good for combos.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Swirls around in a similar fashion to Mario's down smash.
Floor attack (back)
Floor getups (back)
  7% Swings her legs around.
Floor attack (trip)
Floor getups (trip)
  5% Two kicks to either side.
Edge attack
Edge getups
  7% While getting up, swipes forward with a hand at ground-level.
Neutral special Default Toad 2% (per hit) Peach raises Toad in front of her, using him as an unwilling counter. In other words, he absorbs damage dealt to his princess before releasing it back in the form of painful spores.
Custom 1 Sleepy Toad 3% Toad is pulled out out 2 frames later, and releases bubbles to inflict the sleep status ailment for a brief amount of time to grounded opponents. Airborne opponents will be pushed back. Sleep duration lasts longer at high percentages. It has slightly slower ending lag.
Custom 2 Grumpy Toad 2.5% (per-hit near), 1.2% (per-hit clean far), 1.0% (per-hit late far) Grumpy Toad, unlike regular and Sleepy Toad, doesn't act like a counter. Instead, he automatically releases the spores to deal minor damage to opponents.
Side special Default Peach Bomber 10% Peach lunges her body forward to deliver a powerful hip bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics.
Custom 1 Flower Bomber 4% Peach travels a much shorter distance than normal, and deals less damage. Opponents hit by it will be inflicted the flower status ailment, similar to Rest or using the Lip's Stick item. Has more ending lag than the regular Peach Bomber.
Custom 2 Flying Peach Bomber 12% Peach launches forward and upward, travelling farther than the regular Peach Bomber. It is harder to land, but it deals more knockback and damage. It is a flame attack, akin to Melee.
Up special Default Peach Parasol 3% (first hit), 1% (middle hits), 4% (last hit), 3% (open) Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.
Custom 1 Parasol High Jump 0% As the name implies, Peach jumps much higher than usual. However, it deals no damage and she never opens her parasol, leaving herself helpless afterwards.
Custom 2 Light Parasol 3% At the cost of decreasing her initial jump, Peach gains additional vertical recovery every time she opens up her parasol. This lasts long enough to open it up to four times while airborne. After that duration, Peach will become helpless. [4]
Down special Default Vegetable Varies Vegetable is a projectile Peach can pluck from the ground as she does in Super Mario Bros. 2. She can then throw it as a weapon. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Peach can sometimes pull out Mr. Saturns and Bob-ombs.
Custom 1 Light Veggie Varies The turnips are plucked much faster (in a similar way to Brawl's Vegetable) while dealing less damage. It travels the air more slowly and farther ahead. It will also fly back toward Peach if it hits an opponent, allowing her to throw another one while the last turnip is floating back towards her. The move will fail if there's already two Light Veggies out.
Custom 2 Heavy Veggie Varies The vegetables takes longer to be plucked. When tossed, they fly faster but don't travel as far. It deals considerably more damage and knockback.
Final Smash Peach Blossom 30%/20%/10% (hit 1), 0% (hits 2-3) Peach performs a mystic dance, causing all of her enemies to fall asleep. The closer they are to her when she activates it, the longer they'll slumber. Sleep duration is notably shorter than in Brawl. Additionally, instead of thirteen small peaches healing 5%, three giant peaches appear, each healing 20%.
Vegetable Damage Data
Face Vegetable Light Veggie Heavy Veggie
Grin 2~13.4% 7.5% 15%
Stare 2~13.4% 7.5% 15%
Closed Eyes 2~13.4% 7.5% 15%
Surprised 2~13.4% 7.5% 15%
Happy 2~13.4% 7.5% 15%
Wink 6~17.4% 10.5% 18%
Dot-Eyes 12~23.4% 15.5% 24%
Stitch-Face 23~34.4% 25.5% 37%
Mr. Saturn
Bob-omb

On-screen appearance

  • Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
PeachOnScreenAppearanceSSB4.gif

Taunts

  • Up taunt: Takes out and twirls her parasol. She says "Sweet!" as she does this.
  • Side taunt: Dances in a taunting manner as little music notes flutter around her, while singing a little tune similar to "Ring Around the Rosie".
  • Down taunt: Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" If Peach is facing left, she will wave instead of pointing her finger.
Up taunt Side taunt Down taunt
PeachUpTauntSSB4.gif PeachSideTauntSSB4.gif PeachDownTauntSSB4.gif

Idle poses

  • Looks over her shoulders and brushes something off her dress.
  • Raises arms up and stretches.
  • Adjusts her ring before raising her hand and looking at it.
  • Fiddles with her hair.
PeachIdlePose1WiiU.jpg PeachIdlePose2WiiU.jpg PeachIdlePose3WiiU.jpg PeachIdlePose4WiiU.jpg

Crowd cheer

English Japanese
Cheer
Description Prin-cess Peach! Pea-chy!
Pitch Group chant Group chant

Victory poses

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros.
  • Twirls around, and waves, saying "Oh, did I win?"
  • Swings her arm out and puts it behind her, saying "Peachy!"
  • Twirls with hearts surrounding her, poses, then says "This is fun!" This replaces her old victory animation where she holds her hands together.
PeachPose1WiiU.gif PeachPose2WiiU.gif PeachPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Peach (SSB4) Peach 2111 2211 2311 2112 2212
2312 1211 1311 2331 2332

Notable players

An icon for denoting incomplete things.

Active

Inactive

Tier placement and history

Since the game's release, expectations of Peach have been those of a mid-tier, and often a high-tiered character. Players noted her steep learning curve made her a situational choice for competitive play, though others also cited her improvements since Brawl and how her playstyle was very rewarding once she was mastered to her fullest. The changes to shield mechanics were also benefical to her as they significantly improved her pressure game. As a result, and due to hardly any nerf she got in game updates, she has always been as a viable, if hard to master, choice for competitive play. Despite her learning curve giving her a noticeably below average playerbase, smashers like Kie, SlayerZ, Samsora and Umeki have been able to demonstrate her capabilities in tournaments at a major degree. This led to Peach being placed at 19th in the first 4BR tier list in the D tier, as a mid-tier character.

Peach's results, however, while consistent, have never been as bountiful as other characters ranked above her, and eventually, other characters ranked below her, causing expectations of her to slowly drop. This was further compounded by the worsening of her infinite combo (the "Umeki Rainbow"). Because of this, she dropped on the second tier list at 26th. While she is still in the D tier as a mid-tier character, it is unknown how her tier placement will fare in the long run, due to the scarcity of her results influencing said perception.

Trophies

Peach
North America Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all?
Europe The Mushroom Kingdom's princess isn't just a pretty face - she's also strong and crafty. She can dodge attacks by gliding through the air, and she's hiding all sorts of stuff under that dress: a frying pan, a tennis racket, a golf club...even a Toad! If you're planning to take on Peach, just know that she's more than ready for you!
NES: Super Mario Bros. 10/1985
Nintendo DS: Super Princess Peach 02/2006
Peach (Alt.)
North America Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!
Europe Peach normally sticks to tasks befitting a royal, but her Vegetable special is pretty much farm labour! You can tell how much damage the veggies will do by looking a them. Happy/indifferent ones just do a bit, while the ones that just look sick of life do a lot. And the ones that look like Bob-ombs or Mr. Saturn aren't veggies at all!
NES: Super Mario Bros. 10/1985
Nintendo DS: Super Princess Peach 02/2006
Peach Blossom
Peach's Final Smash is quite a spectacle to behold. Giant illustrations of Peach herself frame the screen, giant peaches rain down, and all the other fighters fall asleep. The closer they are to Peach, the longer they'll stay snoozing, giving Peach plenty of time to send foes flying or to recover her health with the peaches.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Peach Palette (SSB4).png
Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4) Peach (SSB4)

Gallery

Trivia

  • In the Nintendo 3DS version of the game, a bug existed wherein using Peach's Vegetable move in For Glory mode would rarely trigger an automatic ban for "dishonest play".[5] It is unclear what the cause of the glitch was, but the main theories involve the player being flagged as having an illegitimate item. Nintendo acknowledged the glitch and released an update that fixed this issue.[6]
  • Peach has four idle animations, the most out of any character in the game.
  • Peach is the only character in SSB4 to be unable to use her down special in midair at all.

References