Final Destination (SSB4)
Final Destination | |
---|---|
Universe | Super Smash Bros. |
Appears in | SSB4 |
Availability | Starter |
Crate type | Futuristic (SSB3DS) Normal (SSBU) |
Maximum players | 4 |
Tracks available | 3DS Final Destination Menu (Melee): Ver. 2 (Alternate) Wii U Final Destination Final Destination Ver. 2 Master Hand Menu (Melee): Ver. 2 Credits (Super Smash Bros.) Metal Battle (Melee) Final Destination (Melee) Giga Bowser (Melee) Final Destination (Brawl) Boss Battle Song 2 (Brawl) Master Core Master Fortress: First Wave Master Fortress: Second Wave Bolded tracks must be unlocked |
Final Destination (終点, Endpoint) is a stage in both versions of Super Smash Bros. 4. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.
Stage layout
Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background.
Ω Forms
In addition to the primary Final Destination stage, all other stages in Smash 4 are available in Ω Forms (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. This can have a significant impact on characters' recovery; for example, Little Mac gains a tremendous advantage on an Ω Form stage with walls, as despite his normally abysmal recovery, he has a very strong wall jump, aiding his recovery significantly. Other characters, such as Mario and Mii Gunner also gain advantages to varying degrees. This advantage, however, is strangely not applicable to Kalos Pokémon League and Pac-Land as it is impossible to wall jump despite the presence of walls.
Pressing the X button on the stage select screen in the 3DS version will fill the circular cursor with either 終点 (Japanese) or Ω (other languages), allowing Ω Form stages to be selected. There is also an option in the rules to have the game automatically select Ω Form stages at random; this is how stages are selected in For Glory mode. Ω Form stages can also be selected at random by pressing the X button and selecting Random on the stage select screen.
Final Destination itself can be selected as an Ω Form stage. This doesn't change its layout, but in Super Smash Bros. for Wii U the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.
Gallery
3DS Images
Kirby and Master Hand on the standard Final Destination.
Master Hand transforming into Master Core.
Battling Master Core on the standard Final Destination.
Another shot from the Master Core battle.
Pikachu, Samus, and Mii Brawler in the standard Final Destination.
Ω Forms
New stages (30) | |||||
---|---|---|---|---|---|
Battlefield Ω |
Final Destination Ω |
3D Land Ω |
Golden Plains Ω |
Rainbow Road Ω |
Paper Mario Ω |
Super Mario Maker Ω (DLC) |
Gerudo Valley Ω |
Spirit Train Ω |
Dream Land Ω |
Unova Pokémon League Ω |
Prism Tower Ω |
Mute City Ω |
Magicant Ω |
Arena Ferox Ω |
Reset Bomb Forest Ω |
Tortimer Island Ω |
Boxing Ring Ω |
Gaur Plain Ω |
Duck Hunt Ω (1.1.1) |
Wily Castle Ω |
Pac-Maze Ω |
Suzaku Castle Ω (DLC) |
Midgar Ω (DLC) |
Umbra Clock Tower Ω (DLC) |
Balloon Fight Ω |
Living Room Ω |
Find Mii Ω |
Tomodachi Life Ω |
PictoChat 2 Ω |
Returning stages (12) | |||||
Peach's Castle (64) Ω (DLC) |
Mushroomy Kingdom Ω |
Yoshi's Island Ω |
Jungle Japes Ω |
Hyrule Castle (64) Ω (DLC) |
Brinstar Ω |
Dream Land (64) Ω (DLC) |
Corneria Ω |
Flat Zone 2 Ω |
WarioWare, Inc. Ω |
Distant Planet Ω |
Green Hill Zone Ω |
Bold denotes unlockable stages.
Wii U Images
Ω Forms
New stages (34) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Battlefield Ω |
Big Battlefield Ω |
Final Destination Ω |
Mushroom Kingdom U Ω |
Mario Galaxy Ω |
Mario Circuit Ω |
Super Mario Maker Ω (DLC) | |||||||
Woolly World Ω |
Jungle Hijinxs Ω |
Skyloft Ω |
Pyrosphere Ω |
The Great Cave Offensive Ω |
Orbital Gate Assault Ω |
Kalos Pokémon League Ω | |||||||
Coliseum Ω |
Flat Zone X Ω |
Palutena's Temple Ω |
Gamer Ω |
Garden of Hope Ω |
Town and City Ω |
Wii Fit Studio Ω | |||||||
Boxing Ring Ω |
Gaur Plain Ω |
Duck Hunt Ω |
Windy Hill Zone Ω |
Wily Castle Ω |
Pac-Land Ω |
Suzaku Castle Ω (DLC) | |||||||
Midgar Ω (DLC) |
Umbra Clock Tower Ω (DLC) |
Wrecking Crew Ω |
Pilotwings Ω |
Wuhu Island Ω |
Miiverse Ω (1.0.8) |
||||||||
Returning stages (21) | |||||||||||||
Peach's Castle (64) Ω (DLC) |
Delfino Plaza Ω |
Mario Circuit (Brawl) Ω |
Luigi's Mansion Ω |
Yoshi's Island Ω |
Kongo Jungle 64 Ω |
75m Ω | |||||||
Hyrule Castle (64) Ω (DLC) |
Temple Ω |
Bridge of Eldin Ω |
Pirate Ship Ω (DLC) |
Norfair Ω |
Dream Land (64) Ω (DLC) |
Halberd Ω | |||||||
Lylat Cruise Ω |
Pokémon Stadium 2 Ω |
Port Town Aero Dive Ω |
Onett Ω |
Castle Siege Ω |
Skyworld Ω |
Smashville Ω |
Bold denotes unlockable stages.
Trivia
- Although the Ω Forms of other stages were officially announced during the Super Smash Bros. Direct, Masahiro Sakurai had already shown footage of Mario, Mega Man and Wii Fit Trainer fighting on Battlefield Ω during the E3 2013 Developer Direct; however, it was not discussed.[1]
- While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
- In the PAL French version of Super Smash Bros. for Nintendo 3DS, the cursor spells DF for "Destination Finale".
- Suzaku Castle is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed.
References
- ^ Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s