Super Smash Bros. 4

Bowser Jr. (SSB4)

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Bowser Jr.
in Super Smash Bros. 4
Bowser Jr. SSB4.png
MarioSymbol.svg
Universe Mario
Availability Unlockable (3DS)
Starter (Wii U)
Final Smash Shadow Mario Paint
Bowser Jr. (SSB4)
This article is about Bowser Jr.'s appearance in Super Smash Bros. 4. For the character in other contexts, see Bowser Jr..
Bowser Jr. Clowns The Competition!
—Introduction Tagline

Bowser Jr. (クッパ Jr., Koopa Jr.) was officially revealed as a new playable character in Super Smash Bros. 4 on October 23, 2014 alongside Mr. Game & Watch during the Super Smash Bros. for Wii U: 50-Fact Extravaganza, being the last newcomer shown off by an official source. Prior to that, he was leaked by ESRB on August 29th, 2014 alongside Shulk and Ganondorf. He appears as a new Mario representative alongside Rosalina & Luma. His playstyle involves him using his Junior Clown Car. He is voiced by Caety Sagoian, who has portrayed him since Mario Strikers Charged.

Attacks that strike the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.[1]

How to unlock

Complete one of the following:

  • Play 100 VS Matches.
  • As Bowser, complete Classic mode on Intensity 6.0 or higher.

After completing one of the two methods, Bowser Jr. must then be fought on 3D Land, where defeating him unlocks him.

In Super Smash Bros. for Wii U, Bowser Jr. is a starter character, so he does not have to be unlocked.

Attributes

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Bowser Jr. is one of the few heavy characters in the game that also has good mobility and recovery. Since the Junior Clown Car takes reduced damage compared to Bowser Jr., it's even more difficult for opponents to knock him out. Once Bowser Jr. is launched, he has the means for both vertical and horizontal recovery, so he always has an option. He must be careful about using moves with a lot of ending lag, like his down smash, that leave him open to an opponent's attacks if they shield or evade him. With his Clown Cannon, Mechakoopa, and Clown Kart Dash, Bowser Jr. has options to efficiently rack up damage from a distance. His down tilt, jabs, and dash attack are good options up close.

The Clown Cannon can be charged up from a distance, as it has better damage and KO potential when charged. When playing at a distance, he can send out Mechakoopas to run interference while he can charge up the Clown Cannon. He can use the Clown Kart Dash to create distance when being harassed, or use his heavy weight to his advantage to go in with it and deal damage. Bowser Jr.'s Abandon Ship! is particularly useful as well; the hitbox is decent, and it has a lot of knockback. This works well when he's above a group of opponents. And because Bowser Jr. still has an aerial attack available while he's making his way to the ground, he isn't completely vulnerable in this situation. In fact, this aerial attack has tremendous KO potential, making it one of his best moves. A good way to combine his special moves is to send out a Mechakoopa and chase after it with Clown Kart Dash. If the Mechakoopa hits an opponent, he can charge into them with Clown Kart Dash, and then use Abandon Ship!

Bowser Jr.'s aerial attacks are also useful. His down aerial can be used for shield pressure or to rack up damage. His forward aerial and back aerial are both effective, but their startup is a little slow. Neutral aerial is fantastic, as it covers both sides. When airborne, up aerial is his only option against fighters above him. On the ground, forward smash is very strong, and down smash works well against opponents who like to roll a lot.

Despite his great mobility and damage racking potential, Bowser Jr. suffers from poor KO potential as his smash attacks and Cannonball special are rather laggy and predictable, and he lacks a reliable finisher outside said attacks. A number of his attacks also tend to be difficult to land, requiring considerable timing to make use of them.

Moveset

  Name Damage Description
Neutral attack   3% The Junior Clown Car punches twice, followed by a flurry of punches and a finishing hit using boxing gloves.
2%
1% (loop), 3% (last)
Forward tilt   8% The Junior Clown Car stabs forward using a pitchfork. Can be angled.
Up tilt   6% The Junior Clown Car slashes upward using a pitchfork.
Down tilt   1.5% (hits 1-2), 5% (hit 3) The Junior Clown Car opens its mouth to attack with its tongue.
Dash attack   1.5% (loop), 4% (last) The Junior Clown Car slashes multiple times with a grinder.
Forward smash   1% (loop), 11% (last) Bowser Jr. uses two drills to drill his opponents. Can be angled.
Up smash   1% (first), 1.3% (loop), 1% (second-last), 6% (last) Bowser Jr. flips upside down and attacks with the Junior Clown Car's spinning propeller.
Down smash   18% Bowser Jr. slams the ground on both sides of him using wrecking balls.
Neutral aerial   6% (clean), 5% (mid), 3% (late) The Junior Clown Car spins around with the boxing glove arms extended.
Forward aerial   11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) The Junior Clown Car swings a wrecking ball in front of Bowser Jr.
Back aerial   14% (clean tip), 8% (clean base, late) The Junior Clown Car swings a wrecking ball behind Bowser Jr.
Up aerial   10% (clean), 6.5% (late) Bowser Jr. swings a hammer above himself.
Down aerial   1.3% (loop), 2% (last), 2% (landing) Bowser Jr. extends a drill below the Junior Clown Car to drill his opponents.
Grab   A claw appears from the Junior Clown Car and grabs the opponent.
Pummel   2% Bowser Jr. hits the opponent with a toy hammer.
Forward throw   3% (hit 1), 6% (throw) The boxing glove arm uppercuts the opponent forward.
Back throw   12% Bowser Jr. spins, then throws the opponent behind him with the claw.
Up throw   7% Bowser Jr. throws the opponent above him with the claw.
Down throw   0.5% (loop), 4% (throw) Bowser Jr. throws the opponent onto the ground and drills into them.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Bowser Jr. gets up while spinning with boxing gloves outstretched.
Floor attack (back)
Floor getups (back)
  7% Bowser Jr. gets up while spinning with a grinder.
Floor attack (trip)
Floor getups (trip)
  5% Bowser Jr. gets up while stabbing a fork from either side of him.
Edge attack
Edge getups
  7% Bowser Jr. climbs up and swings two wrecking balls to the ground.
Neutral special Default Clown Cannon 7% uncharged, 18% fully charged Bowser Jr. fires a slow, heavy cannonball from the Junior Clown Car's mouth. It can be charged to increase the cannonball's speed and power.
Custom 1 Piercing Cannon 4% uncharged, 10% fully charged Fires a smaller, less-powerful cannonball that can pierce through multiple opponents.
Custom 2 Air Cannon 0% Blasts opponents with wind that will push back opponents. In the air, it can also be used to move backward quickly.
Side special Default Clown Kart Dash 4%+speed (collision), 8% (spinout) Bowser Jr. transforms the Junior Clown Car into a kart that speed forward. Changing the direction will cause it to spin out.
Custom 1 Koopa Drift 2%+speed (collision), 1% (spinout loop), 2% (spinout last) When spinning, the kart careens forward, hitting opponents multiple times.
Custom 2 Grounding Dash 8%+speed The Junior Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact.
Up special Default Abandon Ship! 5% (contact), 13% (explosion), 15%/10% (hammer) Bowser Jr. ejects from the Junior Clown Car just before it explodes. He can perform a hammer attack upon falling.
Custom 1 Meteor Ejection 8%/3% (contact), 10% (explosion), 15%/10% (hammer) Jumps out of the Junior Clown Car, and sends it crashing to the ground. The vertical distance is shorter, however.
Custom 2 Koopa Meteor 17% (contact), 15%/10% (hammer) Launches high into the air before the Junior Clown Car explodes, firing him downward.
Down special Default Mechakoopa 2% (contact), 9% (explosion) Bowser Jr. drops a Mechakoopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items.
Custom 1 Impatient Mechakoopa 5% Launches a Mechakoopa at a fair distance. It explodes shortly after landing.
Custom 2 Big Mechakoopa 15% The Mechakoopa is larger and walks a shorter distance, but it does more damage.
Final Smash Shadow Mario Paint 3% (loop), 5% (last) Bowser Jr. transforms into his Shadow Mario disguise and paints an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. The "X" will clear away after some time.

Taunts

  • Up - Sits on the edge of the Junior Clown Car and breathes fire.
  • Side - Pulls out his hammer and spins it around twice.
  • Down - The Junior Clown Car spawns its wheels and performs a donut, then returns to normal.

Idle Poses

  • Places his hand over his eyes and looks around.
  • Jumps impatiently in the Junior Clown Car.

On-Screen Appearance

Flies in onto the stage in the Junior Clown Car and makes a face at the camera.

Victory Fanfare

An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with his father, Bowser.

Victory Poses

  • Drives the Clown Car around like a go-kart, then stops and pulls out a hammer.
  • Jumps out the Clown Car, hops in celebration a few times, then poses.
  • Gets out of the Clown Car and rubs it with his right hand.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Bowser Jr. (SSB4) Bowser Jr. 1113 1121 1123 1211 1213
1313 3111 3113 3213 1112

Reveal Trailer

<youtube>UI7mc5OMssw</youtube>

Trophies

Bowser Jr.
North America Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
Europe Bowser's probably a big fan of his son, what with him hating Mario just as much as dear old Dad does. The tyke's Junior Clown Car is packed with gadgets and gizmos to throw at enemies! By the way, he's extra vulnerable when he jumps out of it, but...you wouldn't dream of attacking the cute little fella then, would you?
GameCube: Super Mario Sunshine (08/2002)
Wii: New Super Mario Bros. Wii (11/2009)
Bowser Jr. (Alt.)
North America The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
Europe The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. jumps out of the Junior Clown Car, letting it hit opponents. Try to catch opponents with it while you're directly over them to hit them on the head!
GameCube: Super Mario Sunshine (08/2002)
Wii: New Super Mario Bros. Wii (11/2009)

In Event Matches

Solo Events

Co-op Events

Alternate costumes

As opposed to color swaps, Bowser Jr.'s alternate costumes consist of all seven of the Koopalings. Bowser Jr.'s Koopa Clown Car is the only one with black eyes, while the Koopalings' Clown Cars have yellow machine eyes.

Palette swap (SSB4)
Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4) Bowser Jr. (SSB4)

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Down throw now does 7.5% damage instead of 8%.
    • Nerf It also does eight hits, down from ten.

Gallery

Trivia

  • Bowser Jr. is the only fighter who does not have an alternate costume that shares the same name as the default costume or is a palette swap of the original costume. Due to this, he's one of two characters to use his default color scheme in his All-Star trophy, the other being R.O.B. (Japanese version only).
    • Similarly, Bowser Jr. is the only character who doesn't use an alternative costume when he's fought in rounds 4-5 in Super Smash Bros. for Wii U's classic mode. However, he will be forced to use the Larry costume if he appears in a team battle and the player chooses a previously-defeated Bowser Jr. as a teammate.
  • Because Bowser Jr.'s placement in All-Star mode is based on his debut rather than that of the Koopalings (who debuted before him), the Koopalings will be misplaced chronologically during All-Star mode if the opponent's costume is a Koopaling. The same applies to Olimar and Alph.
  • Bowser Jr. and Villager are the only characters where all 8 of their palette swaps have a chance of appearing in All-Star mode.
  • Bowser Jr. was almost on the brink of being cut as a playable character due to limited time and resources. He barely got in due to the game's staff's diligent work.[2]
  • Bowser Jr. is the only newcomer to be both a starter and an unlockable in Smash 4.
  • One of Bowser Jr.'s Conquest teams is called the "Kooky Kids". "Kooky" is also Ludwig's name in the DiC Entertainment cartoons The Adventures of Super Mario Bros. 3 and Super Mario World.
    • On the official Super Smash Bros. Facebook page, Wendy was called "a Kootie-Pie", a reference to her name in the DIC Entertainment cartoons.
    • On the same Facebook page, Lemmy is put down as "Hip but no Hop", a reference to Lemmy being called Hip and Iggy being called Hop.

References