Bowser Jr. (SSB4)
Bowser Jr. in Super Smash Bros. 4 | |
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File:BowserJrSSB4Render.png | |
Universe | Mario |
Availability | Unlockable (3DS), Starter (Wii U) |
Final Smash | Shadow Mario Paint |
Bowser Jr. was unofficially revealed as a playable character in Super Smash Bros. 4 via leaked videos from footage used by ESRB to rate the game. He was leaked again in a official Super Smash Bros. for Wii U screenshot on the official website. He and Rosalina appear as newcomers that represent the Mario series. He is voiced by Caety Sagoian.[1]
Attributes
What makes Bowser Jr. unique is that he rides in the Junior Clown Car, his personal Koopa Clown Car. This makes him a very heavy character (tied with Charizard). While in the Clown Car, he can use various weapons from the Mario series in a similar way to Mr. Game & Watch and Mega Man.
- Attacks that strike the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.[2]
- Unlike the other characters, Bowser Jr. does not change colors, but is instead replaced by one of the Koopalings.
Aesthetically, Bowser Jr. looks more realistic than in the Mario games, with a similar color scheme to Bowser's appearance in Super Smash Bros. Brawl.
How To Unlock
Complete one of the following:
- Play 100 VS Matches.
- As Bowser, complete Classic Mode on Intensity 6.0 or higher.
After completing one of the two methods, Bowser Jr. must then be defeated on 3D Land.
Bowser Jr. does not have to he unlocked in the Wii U version.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Punches twice, followed by a flurry of punches and a finishing hit using boxing gloves. | ||
2% | ||||
3% (finisher) | ||||
2% per punch | ||||
Forward tilt | rowspan="1" | 8% | Stabs forward using a pitchfork. Can be angled up or down with the control stick. | |
Up tilt | rowspan="1" | 6% | Slashes upward using a pitchfork. | |
Down tilt | rowspan="1" | 1%, 3%, 8% | The Clown Car licks three times in front of it. | |
Dash attack | 11% | Slashes multiple times with a grinder. | ||
Forward smash | rowspan="1" | 16% | Uses two drills to converge like pincers. Can be angled up or down with the control stick. | |
Up smash | 13% | Flips upside down and attacks with the Clown Car's propeller. | ||
Down smash | 18% | Slams the ground on both sides of him using wrecking balls. | ||
Neutral aerial | rowspan="1" | 6% | Spins around with the boxing glove arms extended. | |
Forward aerial | rowspan="1" | 11% (side), 6% (bottom) | Hits in front of himself with a wrecking ball. When outside of the Clown Car after using Abandon Ship!, Bowser Jr. will instead attack with a hammer for 15% damage. | |
Back aerial | 14% (side), 8% (bottom) | Hits behind himself with a wrecking ball. When outside of the Clown Car after using Abandon Ship!, Bowser Jr. will instead attack with a hammer for 15% damage. | ||
Up aerial | 10% | Swings a hammer above himself. | ||
Down aerial | 12% | Extends a drill below himself. | ||
Grab | — | A claw appears from the Junior Clown Car and grabs the opponent. | ||
Pummel | 2% | Bowser Jr. hits the opponent with a squeaky hammer. | ||
Forward throw | 9% | The boxing glove arm uppercuts the opponent forward. | ||
Back throw | 12% | Spins, then throws the opponent behind him with the claw. | ||
Up throw | 7% | Throws the opponent above him with the claw. | ||
Down throw | 8% | Throws the opponent onto the ground and drills into them. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
?% | Bowser Jr. gets up while spinning with boxing gloves outstretched. | ||
Floor attack (back) Floor getups (back) |
?% | Bowser Jr. gets up while spinning with a grinder. | ||
Floor attack (trip) Floor getups (trip) |
?% | Bowser Jr. gets up while stabbing a fork from either side of him. | ||
Edge attack Edge getups |
7% | Bowser Jr. climbs up and swings tow wrecking balls to the ground. | ||
Neutral special | Default | Clown Cannon | 7% uncharged, 18% fully charged | Bowser Jr. fires a cannonball from the Clown Car's mouth. The longer Bowser Jr. charges the attack, the farther the cannonball will fly. If the move is overcharged, the cannonball will be shot automatically. |
Custom 1 | Piercing Cannon | 4% uncharged 10% fully charged | Cannonballs pierce through opponents, but it does less damage. | |
Custom 2 | Air Cannon | 0% | Cannonballs are replaced with a wind effect and take less time to charge. | |
Side special | Default | Clown Kart Dash | 7% by driving into opponents, 12% by spinning into opponents | The Koopa Clown Car sprouts little wheels, backs up a little bit and then drives full speed ahead. At the end of the travel distance, the Clown Car will spin out. |
Custom 1 | Koopa Drift | ?% | The Clown Car goes a shorter distance and moves slower, but the spin attack becomes a multi-hit attack. | |
Custom 2 | Grounding Dash | ?% | The Clown Car travels faster but the spin doesn't do any damage. It buries opponents on contact. | |
Up special | Default | Abandon Ship! | 5% by contact, 13% by explosion | Bowser Jr. jumps out of the Koopa Clown Car, which explodes when it hits the ground. Bowser Jr. gains a new Koopa Clown Car upon hitting the ground or grabbing a ledge. |
Custom 1 | Meteor Ejection | ?% | The explosion becomes a meteor smash at the cost of vertical distance. | |
Custom 2 | Koopa Meteor | ?% | Launch high into the air before the Junior Clown Car explodes, firing him downward. | |
Down special | Default | Mechakoopa | 2% by contact, 9% by explosion | Bowser Jr. drops a Mecha-Koopa from the hatch of the Clown Car as it walks forward. If it makes contact with an opponent, it will detonate. They can be picked up as items. |
Custom 1 | Impatient Mechakoopa | 5% | The Mecha-Koopa is launched as a vertical projectile and detonates upon contact. | |
Custom 2 | Big Mechakoopa | ?% | The Mecha-Koopa is larger and walks a shorter distance, but it does more damage. | |
Final Smash | Bowser Jr.'s Final Smash | 52% if all hits connect | Bowser Jr. transforms into his Shadow Mario disguise and paints an orange "X" on the screen. Anyone caught in the "X"'s hitbox will take damage. The "X" will clear away after some time. |
Taunts
- Up - Sits on the edge of the Clown Car and breathes fire.
- Side - Pulls out his hammer and spins it around twice.
- Down - Equips the Clown Car with wheels and spins around in circles, making Bowser Jr. dizzy.
On-Screen Appearance
Flies in onto the stage in the Junior Clown Car and makes a face at the camera.
Victory Fanfare
An original rock-based remix of the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with his father, Bowser.
Palette swaps
Bowser Jr.'s alternate costumes replace him with each of the seven Koopalings. Bowser Jr.'s Koopa Clown Car is the only one with black eyes, while the other Koopaling's Clown Cars have yellow machine eyes.
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Bowser Jr.'s regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.
- Bowser Jr.
- Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning.
- Bowser Jr. (Alt.)
- The Clown Kart Dash special move turns the Junior Clown Car into a kart. If you change direction while driving it, it'll spin and do more damage. When you use his up special, Bowser Jr. leaps from his Junior Clown Car, dropping it on the foes below.
- BowserJrAllStarTrophy3DS.png
Alt.
Super Smash Bros. for Wii U trophy descriptions
Gallery
Trivia
- Bowser Jr. is the only fighter who does not have an alternate costume that shares the name as the default costume or is a palette swap of the original costume. Due to this, he's one of two characters to use his default color scheme in his All-Star trophy, the other being R.O.B. (to a certain extent).
- Because Bowser Jr.'s placement in All-Star Mode is based on his debut rather than that of the Koopalings (who debuted before him), the Koopalings will be misplaced chronologically during All-Star Mode if the opponent's costume is a Koopaling. The same applies to Olimar and Alph.
- Bowser Jr. and Villager are the only characters where all 8 of their palette swaps completely change design.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |