Final Destination (SSBU)
Final Destination | |
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Final Destination in Super Smash Bros. Ultimate | |
Universe | Super Smash Bros. |
Appears in | Ultimate |
Availability | Starter |
“ | Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Final Destination (終点, Endpoint) is a stage in Super Smash Bros. Ultimate. It was revealed on August 8, 2018.
Stage layout
Like its predecessors, Final Destination consists of a single platform with ledges that can be grabbed. Compared to previous iterations, it appears to have crystalline texture with mechanical elements. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.[1] This iteration of Final Destination is shorter than in past games, now being the same length as Battlefield. This is also true of all Ω Forms. Anytime the stage is loaded, it will start on a different background.
While in Vs. Mode with more than 4 players, the stage itself increases to be 1.5 times its normal size, while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the Stage Tips Section in the game. This also affects all Ω form variations of any stage as well.
If the music to this stage is played backwards, part of Lifelight can be heard.
Ω form and Battlefield form
Final Destination itself can be selected as an Ω form, but doing so is identical to selecting the normal form.
The Battlefield form of Final Destination is identical to its regular form, but it has the addition of three soft platforms that are unique to this form and are based off of the ones when fighting Galeem and/or Dharkon in World of Light. It is also used when fighting 50 false characters as Master Hand in World of Light.
Hazards Off
As Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.
Adventure Mode: World of Light
The boss battles against Galeem and Dharkon use a unique form of Final Destination that has four soft platforms arranged in a diamond formation above the stage. The main platform is also simpler, removing all decorative elements above the stage, leaving just the flat surface. During the first fight with Galeem and Dharkon, the background is fixed to a theme corresponding to the boss on the stage (Galeem’s is fixed on the cream-colored nebula, while Dharkon’s is fixed on the red nebula).
For the final battle between the fighters, Galeem, and Darkhon, there are three variants of this stage, the first of which has a mostly unique design, the second one almost exactly resembling Final Destination, and the third resembling the initial fights between Galeem and Darkhon.
- The first part of the battle features a vertical scrolling stage, similarly to Icicle Mountain and Rumble Falls. Certain platforms contain Rocket Belts to help traverse upwards. Occasionally, the stage will stop scrolling to allow the spawning of Puppet Fighters. Fighters who were rescued in the Light Realm will be colored light blue, while fighters that must be rescued in the Dark Realm will be colored Dark Red. The light and dark puppet fighters will attack each other, and will not explode like the false characters in Galeem and Dakhon’s boss fights. Darkhon’s tentacles and Galeem’s rings will also try to attack the player, though attacking their centers will halt their attacks. Defeating all of the puppet fighters will advance the player to the boss rush arena.
- The second part of the final battle features floating orbs that when hit, will appears similarly to the initial solo fights with Galeem and Darkhon. However, it has no platforms, and the backgrounds from both Galeem and Darkhon’s solo fights are seemingly violently colliding with each other (the light side on the right, and the dark side on the left, corresponding the each boss’s starting position in their fights). Defeating Rathalos, Galleom, or Giga Bowser will cause the light background to take over, while defeating Dracula, Ganon, or Marx will cause the dark background to take over. Occasionally, the boss’s orbs will attack the player. Defeating all of the bosses will advance the player to the final battle between Galeem and Darkhon.
- The third part of the final battle is similar to the initial solo battles between Galeem and Darkhon. The stage’s background differs from that of the playable Final Destination, that being the sunset-like background seen at the end of the opening movie, though rotated so that the light half of the background is on the right side to correspond to Galeem, while the darker side is on the left to correspond to Darkhon. When either Galeem or Dharkon is close to defeat, the background changes to another unique background, being two still nebulae, one cream-colored and the other black. There are also two unique backgrounds on this stage, one each for after either Galeem or Dharkon have been defeated, but the other one is still standing. Galeem’s resembles a supernova partially obscured by peach-colored clouds, while Dharkon’s resembles dark red stormy clouds. The sunset-like background will slowly rotate, while the other three will stay still until one boss is defeated.
- When choosing to fight only Galeem or Darkhon instead of both, the final battle immediately skips to this portion, and will only use the sunset-like background at the start of the battle. Aside from the background, the second solo fights are exactly like the first.
A section of the vertical scrolling section where the player must escape bob-ombs instead.
Tournament legality
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards.
Gallery
Fox holding a Black Hole item on the stage.
The Ice Climbers using Blizzard on a Metroid on the stage.
Ken using Shinryuken on the stage.
Trivia
- In the E3 2018 demo build of Ultimate, selecting Final Destination would load the Ω form of Battlefield instead.
- In the E3 demo, the beta version of Battlefield’s music is heard in Final Destination. The E3 version of Battlefield’s theme was arranged on a computer, while the final version is arranged by the Smash Bros Ultimate Orchestra.
- Playing the stage's main BGM track in reverse reveals it to be a unique variation of Lifelight.
- This is the first Final Destination stage to have background decorations above the surface of the platform.
- The opening movie for Ultimate features Galeem and Dharkon’s variant of Final Destination at the end. This and Corrin’s congratulations screen are the only time the stage can be legitimately shown without either of them.
- The blast lines of this version of Final Destination are slightly uneven, with the left side being a little further back then the right side. This results in characters being KO'd roughly 2%-4% later from the left side compared to the right.
- Nikki is the only Assist Trophy to not be compatible with this stage, probably because of her drawings blending in the background.