OverviewEdit
HitboxesEdit
The scripts only specify a hitstun modifier for the ID 0 hitbox, and shieldstun multipliers for the ID 0 and 1 hitboxes, but both of these apply to all hitboxes due to a glitch.
TimingEdit
Hitboxes | 16-17 |
---|---|
Continuability window | 2-20 |
Continuation frame | 21 |
Interruptible | 48 |
Animation length | 60 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|