OverviewEdit
HitboxesEdit
The scripts only specify a hitstun modifier for the ID 0 hitbox, and shieldstun multipliers for the ID 0 and 1 hitboxes, but both of these apply to all hitboxes due to a glitch.
TimingEdit
Hitboxes (early, late) | 11, 12 |
---|---|
Continuability window | 2-15 |
Continuation frame | 16 |
Interruptible | 46 |
Animation length | 57 |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Earliest continuable point |
Interruptible |
|