Super Smash Bros. Ultimate

Kazuya (SSBU)/Neutral attack/Hit 4

Hitbox visualization showing Kazuya's fourth jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Forward 35 10 0   2.0 top 0.0 14.0 10.0 0.5× 4.5× 0%               Kazuya Punch   All All            
1 0 0 3.0% 0   Forward 35 10 0   3.6 top 0.0 13.0 9.0 0.5× 4.5× 0%               Kazuya Punch   All All            
2 0 0 3.0% 0   Forward 35 10 0   3.6 top 0.0 13.0 4.0 0.5× 4.5× 0%               Kazuya Punch   All All            
3 0 0 3.0% 0   Forward 35 10 0   3.6 top 0.0 9.5 to 13.0 9.0 0.5× 4.5× 0%               Kazuya Punch   All All            
4 0 0 3.0% 0   Forward 35 10 0   3.6 top 0.0 9.5 to 13.0 4.0 0.5× 4.5× 0%               Kazuya Punch   All All            
5 0 0 3.0% 0   Forward 30 15 0   3.6 top 0.0 14.0 4.0 to 9.0 0.5× 1.0× 0%               Kazuya Punch   All All            

TimingEdit

The move can transition into the next jab by either holding the attack button or pressing it again within the continuability window.

Hitboxes 11-12
Continuability window 2-12
Continuation frame 13
Interruptibility 41
Animation length 50
                                                                                                   
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible