OverviewEdit
HitboxesEdit
- The hitboxes have different shieldstun multipliers coded, but due to a glitch, the 1.75× multiplier for the last hitbox ends up applying to both of them.
- The ID 1 hitbox triggers a Special Zoom on hit.
TimingEdit
The damage-based armor has a threshold of 10%.
Charges between | 5-6 |
---|---|
Damage-based armor | 7-24 |
Hitboxes | 25-26 |
Interruptible | 67 |
Animation length | 85 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Special Zoom parametersEdit
Duration | 40 frames |
---|---|
Slowdown magnitude | 4 |
Zoom rate | 4 |
Camera Y offset | 1u |
Time before zoom | 3 frames |
Background duration (non-1v1) | 30 frames |
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