OverviewEdit
HitboxesEdit
Only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all hitboxes due to a glitch.
TimingEdit
AttackEdit
The move can be canceled by pressing a shield button during frames 2-11, causing it to transition on frame 13.
Cancel transition | 13 |
---|---|
Intangibility | 13-15 |
Hitboxes | 16-18 |
Interruptible | 46 |
Animation length | 58 |
CancelEdit
Transition from attack | 13 |
---|---|
Interruptible | 21 |
Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
State change |
Intangible |
Interruptible |
|