Super Smash Bros. Ultimate

Kazuya (SSBU)/Down aerial

Hitbox visualization showing Kazuya's down aerial.
Hitbox visualization showing Kazuya's landing down aerial.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Forward 0 100 80   3.0 legl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
1 0 0 6.0% 0   Forward 0 100 80   3.0 kneel 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
2 0 0 6.0% 0   Forward 0 100 80   4.0 footl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
3 0 0 6.0% 0   Forward 0 100 55   3.0 legl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
4 0 0 6.0% 0   Forward 0 100 55   3.0 kneel 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
5 0 0 6.0% 0   Forward 0 100 55   4.0 footl 0.0 0.0 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (early)
0 1 0 15.0% 0   Forward 70 60 0   3.5 legl 0.0 0.0 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
1 1 0 15.0% 0   Forward 70 60 0   4.0 kneel -0.5 -2.0 1.0 0.6× 1.0× 0%               Kazuya Kick   All All            
2 1 0 15.0% 0   Forward 70 60 0   5.5 footl -1.0 to -6.5 -0.5 to -8.0 3.5 to 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
Hit 2 (late)
0 1 0 15.0% 0   Forward 70 60 0   3.5 legl 0.0 0.0 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
1 1 0 15.0% 0   Forward 70 60 0   4.0 kneel 0.0 0.0 0.0 0.6× 1.0× 0%               Kazuya Kick   All All            
2 1 0 15.0% 0   Forward 70 60 0   5.5 footl -0.2 -0.5 1.0 0.6× 1.0× 0%               Kazuya Kick   All All            
Landing
0 1 0 10.0% 0   Standard 50 75 0   5.0 top 0.0 3.0 10.0 to 0.0 0.1× 1.0× 0%               Kazuya Kick   All All            

TimingEdit

AttackEdit

The move resets Kazuya's horizontal momentum and changes his vertical speed multiple times, first setting it to 2.5 on frames 1-2, then 2 on frames 3-4, 1.5 on frames 5-6, 1 on frames 7-8, 0.5 on frames 9-10, -1 on frames 12-14, -2 on frames 15-18, and finally -3.5 from frame 19 onward. Manual horizontal movement is also disabled throughout it.

Hit 1 17-18
Hit 2 (early, late) 19, 20-39
Ending autocancel 50-
Interruptible 58
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Hitbox 1-2
Interruptible 36
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible