Hitbox visualization showing Kazuya's down aerial.
Hitbox visualization showing Kazuya's landing down aerial.
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ID
Part
Rehit rate
Damage
SD
Angle
Angle type
BK
KS
FKV
Set weight
Radius
Bone
Offset
H×
SDI×
T%
Clang
Rebound
Effect
Type
G
A
Sound
Direct
Hit bits
Hit part
Blockable
Reflectable
Absorbable
Flinchless
No GFX
Heedless
Hit 1
0
0
0
6.0%
0
Forward
0
100
80
3.0
legl
0.0
0.0
0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
1
0
0
6.0%
0
Forward
0
100
80
3.0
kneel
0.0
0.0
0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
2
0
0
6.0%
0
Forward
0
100
80
4.0
footl
0.0
0.0
0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
3
0
0
6.0%
0
Forward
0
100
55
3.0
legl
0.0
0.0
0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
4
0
0
6.0%
0
Forward
0
100
55
3.0
kneel
0.0
0.0
0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
5
0
0
6.0%
0
Forward
0
100
55
4.0
footl
0.0
0.0
0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
Hit 2 (early)
0
1
0
15.0%
0
Forward
70
60
0
3.5
legl
0.0
0.0
0.0
0.6×
1.0×
0%
Kazuya Kick
All
All
1
1
0
15.0%
0
Forward
70
60
0
4.0
kneel
-0.5
-2.0
1.0
0.6×
1.0×
0%
Kazuya Kick
All
All
2
1
0
15.0%
0
Forward
70
60
0
5.5
footl
-1.0 to -6.5
-0.5 to -8.0
3.5 to 0.0
0.6×
1.0×
0%
Kazuya Kick
All
All
Hit 2 (late)
0
1
0
15.0%
0
Forward
70
60
0
3.5
legl
0.0
0.0
0.0
0.6×
1.0×
0%
Kazuya Kick
All
All
1
1
0
15.0%
0
Forward
70
60
0
4.0
kneel
0.0
0.0
0.0
0.6×
1.0×
0%
Kazuya Kick
All
All
2
1
0
15.0%
0
Forward
70
60
0
5.5
footl
-0.2
-0.5
1.0
0.6×
1.0×
0%
Kazuya Kick
All
All
Landing
0
1
0
10.0%
0
Standard
50
75
0
5.0
top
0.0
3.0
10.0 to 0.0
0.1×
1.0×
0%
Kazuya Kick
All
All
The move resets Kazuya's horizontal momentum and changes his vertical speed multiple times, first setting it to 2.5 on frames 1-2, then 2 on frames 3-4, 1.5 on frames 5-6, 1 on frames 7-8, 0.5 on frames 9-10, -1 on frames 12-14, -2 on frames 15-18, and finally -3.5 from frame 19 onward. Manual horizontal movement is also disabled throughout it.
Hit 1
17-18
Hit 2 (early, late)
19, 20-39
Ending autocancel
50-
Interruptible
58
Animation length
57
Landing lag Edit
Hitbox
1-2
Interruptible
36
Animation length
43
Kazuya's moveset
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