Hitbox visualization showing Kazuya's back tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 2.0   Forward 55 69 0   3.0 top 0.0 15.0 10.5 0.35× 1.0× 0%               Kazuya Kick   All All            
1 0 0 15.0% 2.0   Forward 55 69 0   5.2 top 0.0 10.5 to 13.72 5.5 to 10.5 0.35× 1.0× 0%               Kazuya Kick   All All            

TimingEdit

The upper body intangibility affects Kazuya's head, bust, and arms.

Upper body intangible 7-13
Right leg intangible 10-13
Hitboxes 11-13
Interruptible 35
Animation length 50
Hitboxes                                                                                                     
Upper body                                                                                                     
Right leg                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible