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Super Smash Bros. 4

Kirby (SSB4)

Revision as of 12:17, January 4, 2015 by FirstaLasto (talk | contribs) (has the same start-up according to frame data.)
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This article is about Kirby's appearance in Super Smash Bros. 4. For the character in other contexts, see Kirby.
Kirby
in Super Smash Bros. 4
Kirby
KirbySymbol.svg
Universe Kirby
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Ultra Sword
Kirby (SSB4)

Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. 4. In this game, Kirby has a brighter appearance, and his skin appears to have much more diffuse shading, with reduced difference in brightness between the lit and shadowed sides of his body.

Kirby is again voiced by Makiko Ōmoto, whose new voice recordings give Kirby a much higher-pitched voice.

Changes from Brawl

Kirby has recieved both buffs and nerfs in his transition from Brawl to Smash 4, although overall has recieved more significant nerfs than buffs.

Attributes

  •   Kirby is slightly smaller, which makes his hurtbox slighty smaller.
  •   Kirby walks and dashes faster.
  •   His feet have become smaller. As a result, most moves involving his feet have had their reach reduced.
  •   Kirby's air speed is slightly slower.
  •   Kirby jumps slightly lower.
  •   Kirby is slightly lighter than in Brawl.

Ground attacks

  •   Neutral infinite now transitions into a Smash Punch finisher. It also gives him a new projectile that is useful for edgeguarding.
  •   Down tilt has been sped up.
  •   Forward smash comes out faster.
  •   Up smash is faster and deals more knockback, increasing its utility.
  •   Up tilt deals less damage.
  •   Dash attack deals less damage.
  •   Forward smash goes a shorter distance forward and has slightly weaker knockback.
  •   Down smash has lost it's semi-spike hitboxes.

Aerial attacks

  •   Down aerial is a stronger meteor smash.
  •   The hits of forward aerial link together better.
  •   Back aerial deals slightly more damage, and has lower base knockback but more knockback scaling, making it more effective at all percentages.
  •   Neutral aerial, up aerial, and down aerial deal less damage.
  •   Back aerial's sourspot deals slightly less damage.

Throws/other attacks

  •   Pummel has been sped up.
  •   Up throw deals significantly more knockback.
  •   Back throw is stronger.
  •   Grab range has been reduced slightly.
  •   Forward throw deals slightly less damage and has increased base knockback, removing combo potential.
  •   Down throw has more base knockback, removing its guaranteed combo potential. It also deals half the damage it dealt in Brawl.

Special moves

  •   Inhale now does more damage when used to copy abilities.
  •   Kirby's Hammer Flip (formerly known as Hammer) can now charge up and release a fire attack. Kirby can move around while charging it, and keeping it at full charge will deal recoil damage to Kirby, similarly to King Dedede's Jet Hammer.
  •   Spitting out inhaled enemies deals less damage to them.
  •   Inhale can no longer be used to Kirbycide.
  •   Hammer Flip has more start-up even when entirely uncharged, and has reduced knockback and damage unless charged.
  •   The blade of Final Cutter deals less damage and no longer meteor smashes after a while during descent.
  •   The beam that Final Cutter produces produces goes about half the distance.
  •   Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in Kirby: Triple Deluxe. In Super Smash Bros. for Nintendo 3DS, it also produces a sound effect similar to Kirby's inhale SFX from Kirby's Dream Land.
  •   The "copied enemy" sound effect comes directly from Kirby's Adventure.
  •   The Thwomp of Stone now uses the design from New Super Mario Bros. Wii instead of Super Mario 64.
  •   Kirby's Final Smash is now the Ultra Sword from Kirby's Return to Dream Land. Compared to Cook Kirby, it is a more reliable attack in general, but has a much smaller initial range and produces no items.

Moveset

  Name Damage Description
Neutral attack   2% Two quick jabs followed by a flurry of punches. Turns into a smash punch when ended.
3%
1% (infinite), 2% (last)
Forward tilt   8% (close) or 7% (far) Kirby does a spinning forward kick. Can be angled upwards or downwards.
Up tilt   5% (clean) or 4% (late) Kirby quickly raises one leg vertically from behind. Disjointed range but low damage.
Down tilt   6% Kirby does a crouching low kick.
Dash attack   1% (hits 1-5), 4% (last hit) Kirby spins on his hands, while kicking with his feet. Hits multiple times.
Forward smash   16% (clean) or 13% (late) Kirby lunges forward and delivers a very long range jump kick that moves him forward. Can be angled upwards or downwards.
15% (clean) or 11% (late)
14% (clean) or 10% (late)
Up smash   15% (clean) or 12% (late) close to Kirby
14% (clean) 11% (late) far from Kirby
Does a backflip while doing an upward kick very similar to Fox's.
Down smash   14% (clean) or 10% (late) Kirby does a split and spins around rapidly.
Neutral aerial   10% (clean), 8%, 6%, or 4% (late) Kirby spins around in the air.
Forward aerial   4% (hit 1), 3% (hit 2), 5% (last hit) Kirby does three quick spinning kicks.
Back aerial   13% (clean) or 8% (late) Quickly crouches in midair then kicks his legs behind him.
Up aerial   9% Does a flip kick in midair, similar to his up smash.
Down aerial   1% (hits 1-5), 2% (hit 6), 2% (landing hit) Kirby's spins while drill kicking downward. Each hit has a weak meteor smash effect.
Grab    
Pummel   1.5% Punches enemy. Moderate speed.
Forward throw   7% Kirby flips and slams the opponent onto the ground.
Back throw   8% Quickly flips backwards and slams opponent head-first into the ground.
Up throw   10% Jumps offscreen and comes down in an explosion. High vertical knockback, being Kirby's strongest throw.
Down throw   0.4% (hits 1-9), 1% (hit 10), 2% (throw) Kirby throws his victim into the ground, and then stomps on them several times quickly. The stomps also damage nearby opponents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Kirby gets up and does a spin kick.
Floor attack (back)
Floor getups (back)
  7% Kirby gets up, then kicks on one side, then the other.
Floor attack (trip)
Floor getups (trip)
  5% Kirby gets up then spins around, kicking.
Edge attack
Edge getups
  7% Kirby flips over the edge and kicks.
Neutral special Default Inhale 6% (exhale) or 10% (swallow) Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that wouldn't work properly when copied over, like Olimar's Pikmin Pluck.
Custom 1 Ice Breath 1.2% (close), 2.4%, 6% (far) Kirby exhales cold air, which freezes his opponent. He cannot suck anything in with this move. This move hits multiple times.
Custom 2 Jumping Inhale 5% (exhale) or 8% (swallow) Kirby jumps forwards before inhaling. If Kirby spits out his opponent, the star won't deal damage.
Side special Default Hammer Flip 19-35% (ground); 15-27% (air) Kirby swings his hammer forwards in an arc, which increases in power the longer it charges. He can move around and jump while charging this move.
Custom 1 Hammer Bash 18% (close) or 21% (far) on the ground); 4% (hit 1), 15% (close) or 17% (far) (hit 2) in the air. Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. He cannot charge this move. Using this move in midair cause Kirby to rise slightly.
Custom 2 Giant Hammer 22-40% (ground); 20-32% (air) Kirby swings a massive hammer, which is slower but stronger than his normal one. Kirby has super armor while charging the hammer.
Up special Default Final Cutter 5% (hit 1), 2% (hit 2), 5% (last hit) (blade); 6% (projectile) Kirby jumps straight up and falls straight down, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down. When landing, Kirby creates a shockwave projectile that moves forwards quickly.
Custom 1 Wave Cutter 15% (blade); 10% (projectile); 5% (Kirby) Kirby jumps straight up and falls straight down, creating a shockwave that sends rocks flying outwards. The move only deals damage when Kirby lands on the ground.
Custom 2 Upper Cutter 10% Kirby jumps straight up, cutting anyone he comes in contact with. Stronger than his regular blade and goes higher, but cannot hit anything on the way down.
Down special Default Stone 14% (shockwave); 18% (impact) Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but can be grabbed.
Custom 1 Grounding Stone 6% (shockwave); 10% (impact) Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform, but grounded enemies are buried on contact.
Custom 2 Meteor Stone 12% Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform back, but he will meteor smash any enemies he hits while falling.
Final Smash Ultra Sword 3% (transformation), 5% (hit 1), 2% (hits 2-9), 16% (last hit) Kirby takes out his Ultra Sword and slashes at the opponent. If the move connects, he will teleport around them while slashing at them multiple times. He finishes the move with a powerful hit from a further enlarged sword. This move is similar to Great Aether.

Taunts

  • A "Kirby Dance" similar to his victory dances and in the Kirby games.
  • Spins around, then stops, sticking out his left leg and saying "Eeu!". Almost identical to the "preview" animation shown when he is chosen in the original Super Smash Bros.
  • Faces the screen and says his signature elongated "Hi".

On-Screen Appearance

Kirby rides in on a Warp Star and crashes down.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land. It is shared with King Dedede.

Alternate costumes

 
               

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Kirby's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Kirby
NA: Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
PAL: A roly-poly little fella from Dream Land on Planet Popstar. He can inhale pretty much anyone or anything with that big gob of his, then spit them out or copy their abilities. He can copy opponents' standard specials in this game, too! His light weight means he gets launched easily, but with a series of mid-air jumps, recovering's not too tricky.
Kirby (Alt.)
NA: Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.
PAL: Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.

Gallery

Trivia

  • The ability to charge Kirby's Hammer was actually intended for Super Smash Bros. Brawl, as shown through unused animations found via hacking.
  • Kirby cannot copy custom special moves, even if he swallows a character that has them equipped.
  • Super Smash Bros. 4 is the first game in the series in which Kirby does not have a different dash attack, as he retains his dash attack from Brawl.
  • Kirby's alternate trophy in Super Smash Bros. for Nintendo 3DS shows his gray alternate color as having blue eyes, but it has gray eyes in-game.