OverviewEdit
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is intangible while the hitbox is active.
HitboxesEdit
TimingEdit
Foot intangibility | 4-9 |
---|---|
Clean hit | 4-5 |
Late hit | 6-9 |
Interruptible | 21 |
Animation length | 23 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|