Super Smash Bros. 4

Kirby (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Final Cutter.
Hitbox visualization showing Kirby's Final Cutter.

OverviewEdit

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HitboxesEdit

AttackEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 100 117 3.5 0 0.0 3.5 7.0 1.3x 1.0x 0%               Slash  
1 0 5% 0   0 100 117 3.5 0 0.0 3.5 18.0 1.3x 1.0x 0%               Slash  
2 0 5% 0   0 100 102 3.5 0 0.0 13.5 18.0 1.3x 1.0x 0%               Slash  
3 0 5% 0   0 100 102 3.5 0 0.0 13.5 18.0 1.3x 1.0x 0%               Slash  
Hit 2 (clean)
0 0 2% 0   0 100 100 6.5 25 0.0 9.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2 (late)
0 0 2% 0   30 180 0 6.0 25 0.0 9.0 0.0 1.0x 1.0x 0%               Slash  

CutterEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Landing
0 0 0 5% 0   Forwards 0 100 120 5.0 0 0.0 5.6 -5.6 1.0x 1.0x 0%               Slash   63              
Projectile
0 0 0 6% 0   Forwards 60 30 0 3.84 0 0.0 5.6 -5.6 1.0x 1.0x 0%               Slash   63              

TimingEdit

AttackEdit

Rising hit 23-24
Falling hit (clean) 41-49
Falling hit (late) 50-
Animation length 57
                                                                                                       

Landing lagEdit

Wave (clean) 1
Wave (late) 2-16
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event