Super Smash Bros. 4

Kirby (SSB4)/Side special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hammer Flip.
Hitbox visualization showing Kirby's uncharged grounded Hammer Flip.
Hitbox visualization showing Kirby's fully charged grounded Hammer Flip.
Hitbox visualization showing Kirby's uncharged aerial Hammer Flip.
Hitbox visualization showing Kirby's fully charged aerial Hammer Flip.
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Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Ending lag decreased.
  • Buff Kirby moves faster on the ground while charging Hammer Flip.

Super Smash Bros. 4 1.1.3

  • Buff Various knockback growth, hitbox size, and duration increases for Hammer Flip.

Super Smash Bros. 4 1.1.5

  • Buff Hammer Flip knockback growth increased: 76 → 78.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge
0 0 19% 0 AngleIcon53.png 60 78 0 5.4 0 0.0 4.5 11.5 1.0x 1.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 19% 0 AngleIcon53.png 60 78 0 3.5 0 0.0 4.5 5.5 1.0x 1.2x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Max charge
0 0 35% 0 Sakurai angle 60 78 0 5.8 0 0.0 4.2 11.5 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 35% 0 Sakurai angle 60 78 0 3.9 0 0.0 4.2 5.5 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
No charge (hit 1)
0 0 15% 0 AngleIcon55.png 60 78 0 5.2 0 0.0 4.3 11.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 15% 0 AngleIcon55.png 60 78 0 3.0 0 0.0 4.3 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
No charge (hit 2)
0 0 15% 0 AngleIcon55.png 60 78 0 5.2 0 0.0 4.3 11.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 15% 0 AngleIcon55.png 60 78 0 3.0 0 0.0 4.3 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Max charge
0 0 27% 0 AngleIcon45.png 60 78 0 5.4 0 0.0 4.0 11.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 27% 0 AngleIcon45.png 60 78 0 3.5 0 0.0 4.0 5.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hammer (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png