Super Smash Bros.

Music (SSB)

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The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

OpeningEdit

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [2]

UsageEdit

The music is played during the opening movie for Super Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

How to PlayEdit

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

UsageEdit

Plays during the How to Play video which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Character Introduction StageEdit

Character Introduction Stage
Track title Character Introduction Stage
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [4]

UsageEdit

Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Menu ScreenEdit

Menu Screen
Track title Menu Screen
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [5]

UsageEdit

Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Character SelectEdit

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [6]

UsageEdit

Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Peach's Castle StageEdit

Peach's Castle Stage
Track title Peach's Castle Stage
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Stage of usage Peach's Castle
Link [7]

OriginEdit

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Congo Jungle StageEdit

Congo Jungle Stage
Track title Congo Jungle Stage
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros.
Stage of usage Congo Jungle
Link [8]

OriginEdit

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Hyrule Castle StageEdit

Hyrule Castle Stage
Track title Hyrule Castle Stage
Universe Zelda
Debut game The Legend of Zelda
Arrangement debut Super Smash Bros.
Stage of usage Hyrule Castle
Link [9]

OriginEdit

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

TriviaEdit

  • Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from The Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]

Planet Zebes StageEdit

Planet Zebes Stage
Track title Planet Zebes Stage
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros.
Stage of usage Planet Zebes
Link [10]

OriginEdit

A remix of the theme used in Brinstar from Metroid for the NES.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

Yoshi's Island StageEdit

Yoshi's Island Stage
Track title Yoshi's Island Stage
Universe Yoshi
Debut game Yoshi's Story.
Arrangement debut Super Smash Bros.
Stage of usage Yoshi's Island
Link [11]

OriginEdit

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

TriviaEdit

  • Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]

Dream Land StageEdit

Dream Land Stage
Track title Dream Land Stage
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros.
Stage of usage Dream Land
Link [12]

OriginEdit

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Sector Z StageEdit

Sector Z Stage
Track title Sector Z Stage
Universe Star Fox
Debut game Star Fox 64
Arrangement debut Super Smash Bros.
Stage of usage Sector Z
Link [13]

OriginEdit

The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Saffron City StageEdit

Saffron City Stage
Track title Saffron City Stage
Universe Pokémon
Debut game Pokémon Red & Green
Arrangement debut Super Smash Bros.
Stage of usage Saffron City
Link [14]

OriginEdit

An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Mushroom Kingdom StageEdit

Mushroom Kingdom Stage
Track title Mushroom Kingdom Stage
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [15]

OriginEdit

A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.

Composition & ArrangementsEdit

Original Composer: Koji Kondo

Mushroom Kingdom Stage (Finale)Edit

Mushroom Kingdom Stage (Finale)
Track title Mushroom Kingdom Stage (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [16]

OriginEdit

A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.

UsageEdit

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Mushroom Kingdom Stage.

Composition & ArrangementsEdit

Original Composer: Koji Kondo

WinsEdit

OriginEdit

Main article: Victory theme

UsageEdit

Each character (aside from Luigi and Jigglypuff, who share theirs with Mario and Pikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).

Battle ResultsEdit

Battle Results
Track title Battle Results
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [17]

OriginEdit

Remix of "Bonus Game."

UsageEdit

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

HammerEdit

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Link [18]

OriginEdit

The original chiptune theme that played in Donkey Kong when the player picked up a hammer.

UsageEdit

Plays when a player picks up a Hammer. This track is not included on the OST.

Composition & ArrangementsEdit

Original Composer: Yukio Kaneoka

StarmanEdit

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Link [19]

OriginEdit

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

UsageEdit

Plays when a player picks up the Starman during a match. This track is not included on the OST.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Training ModeEdit

Training Mode
Track title Training Mode
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [20]

UsageEdit

Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Stage IntroductionEdit

Stage Introduction
Track title Stage Introduction
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [21]

UsageEdit

Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Final Stage IntroductionEdit

Final Stage Introduction
Track title Final Stage Introduction
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [22]

UsageEdit

Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Final Destination. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Master HandEdit

Master Hand
Track title Master Hand
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [23]

UsageEdit

Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Final Destination. It seems to be continuation of the previous track.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Final DestinationEdit

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [24]

UsageEdit

Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Bonus GameEdit

Bonus Game
Track title Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [25]

UsageEdit

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Stage ClearEdit

Stage Clear
Track title Stage Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [26]

UsageEdit

Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

All ClearEdit

All Clear
Track title All Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [27]

UsageEdit

Plays on the score display screen following the Master Hand battle.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Bonus Game ClearEdit

Bonus Game Clear
Track title Bonus Game Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [28]

UsageEdit

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Lose Bonus GameEdit

Lose Bonus Game
Track title Lose Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]

UsageEdit

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Duel ZoneEdit

Duel Zone
Track title Duel Zone
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Duel Zone
Link [30]

UsageEdit

Plays during the match against the Fighting Polygon Team on Duel Zone.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Meta CrystalEdit

Meta Crystal
Track title Meta Crystal
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Meta Crystal
Link [31]

UsageEdit

Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

A Character AppearsEdit

A Character Appears
Track title A Character Appears
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

UsageEdit

Plays on the "Challenger Approaching" screen. This track is nearly identical to Stage Introduction, with a minor change in pitch.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

The PrizeEdit

The Prize
Track title The Prize
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

UsageEdit

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

EndingEdit

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [34]

UsageEdit

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

ContinueEdit

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [35]

UsageEdit

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Game OverEdit

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [36]

UsageEdit

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

Staff RollEdit

Staff Roll
Track title Staff Roll
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [37]

UsageEdit

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

TriviaEdit

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
  • The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.

ReferencesEdit