Super Smash Bros. Ultimate

Kazuya (SSBU)/Forward crouch attack

< Kazuya (SSBU)
Revision as of 20:04, August 13, 2022 by DrakRoar (talk | contribs)
Hitbox visualization showing Kazuya's forward crouch attack.
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Overview

Hitboxes

The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 16.5% 4.0   Forward 70 64 0   2.5 top 0.0 10.5 5.5 0.3× 1.0× 0%               Kazuya Kick   All All             +11 frames 1.1×
1 0 0 16.5% 4.0   Forward 70 64 0   4.0 top 0.0 10.5 5.5 0.3× 1.0× 0%               Kazuya Kick   All All             1.1×
2 0 0 16.5% 4.0   Forward 70 64 0   3.5 top 0.0 3.5 to 10.5 0.0 to 5.5 0.3× 1.0× 0%               Kazuya Kick   No floor All             1.1×
Late hit
0 0 0 16.5% 4.0   Forward 70 64 0   2.5 top 0.0 7.0 10.0 0.3× 1.0× 0%               Kazuya Kick   No floor All             +11 frames 1.1×
1 0 0 16.5% 4.0   Forward 70 64 0   4.0 top 0.0 7.0 10.0 0.3× 1.0× 0%               Kazuya Kick   No floor All             1.1×
2 0 0 16.5% 4.0   Forward 70 64 0   3.5 top 0.0 3.5 to 7.0 0.0 to 10.0 0.3× 1.0× 0%               Kazuya Kick   No floor All             1.1×

Timing

Full intangibility 5-14
Right leg intangible 5-16
Right arm intangible 5-19
Hitboxes 14, 15-16
Interruptible 51
Animation length 63
Hitboxes                                                                                                                               
Full                                                                                                                               
Right leg                                                                                                                               
Right arm                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible