Super Smash Bros. Ultimate

Kazuya (SSBU)/Double dash attack

< Kazuya (SSBU)
Revision as of 12:54, August 13, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Kazuya's Left Splits Kick.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early hit
0 0 0 18.0% 3.0   Forward 78 40 0   3.8 top 0.0 10.5 10.5 0.4× 1.0× 0%               Kazuya Kick   All All             +10 frames 1.1×
1 0 0 18.0% 3.0   Forward 78 40 0   3.8 top 0.0 11.5 5.0 0.4× 1.0× 0%               Kazuya Kick   All All             +10 frames 1.1×
2 0 0 18.0% 3.0   Forward 78 40 0   4.2 top 0.0 10.5 2.5 0.4× 1.0× 0%               Kazuya Kick   All All             +10 frames 1.1×
Late hit
0 0 0 18.0% 3.0   Forward 78 40 0   3.8 top 0.0 7.25 7.5 0.4× 1.0× 0%               Kazuya Kick   All All             +10 frames 1.1×
1 0 0 18.0% 3.0   Forward 78 40 0   3.8 top 0.0 11.5 5.0 0.4× 1.0× 0%               Kazuya Kick   All All             +10 frames 1.1×
2 0 0 18.0% 3.0   Forward 78 40 0   4.2 top 0.0 10.5 2.5 0.4× 1.0× 0%               Kazuya Kick   All All             +10 frames 1.1×

TimingEdit

To execute the attack, after tilting the control stick in one direction, the player has to tilt it again in the same direction and press the attack button within a maximum window of 11 frames, overriding forward smash inputs.

Reflector 7-17
Left leg intangible 7-15
Hitboxes 13, 14-15
Interruptible 41
Animation length 64
Reflector                                                                                                                                 
Hitboxes                                                                                                                                 
Left leg                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Reflect
 
Intangible
 
Interruptible

Reflector parametersEdit

Size 10u
Bone legl
Offsets [4, 2, 0]
Damage threshold 80%
Damage multiplier 2.4
Speed multiplier 1.8
Lifetime multiplier 0.8