Super Smash Bros. Ultimate

Kazuya (SSBU)/Up tilt/Hit 2

< Kazuya (SSBU)‎ | Up tilt
Revision as of 20:51, August 12, 2022 by DrakRoar (talk | contribs) (→‎Timing)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Kazuya's second up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.0% 1.0   Standard 81 68 0   2.0 top 0.0 14.5 9.75 0.45× 1.0× 0%               Kazuya Punch   All All            
1 0 0 10.0% 1.0   Standard 81 68 0   4.3 top 0.0 16.25 10.75 0.45× 1.0× 0%               Kazuya Punch   All All            
2 0 0 10.0% 1.0   Standard 81 68 0   5.0 top 0.0 13.5 7.5 0.45× 1.0× 0%               Kazuya Punch   All All            
3 0 0 10.0% 1.0   Standard 81 68 0   3.0 top 0.0 14.5 5.0 0.45× 1.0× 0%               Kazuya Punch   All All            
Mid hit
0 0 0 10.0% 1.0   Standard 81 68 0   2.0 top 0.0 19.6 7.0 0.45× 1.0× 0%               Kazuya Punch   All All            
1 0 0 10.0% 1.0   Standard 81 68 0   4.3 top 0.0 21.3 7.5 0.45× 1.0× 0%               Kazuya Punch   All All            
2 0 0 10.0% 1.0   Standard 81 68 0   5.0 top 0.0 17.2 6.0 0.45× 1.0× 0%               Kazuya Punch   All All            
3 0 0 10.0% 1.0   Standard 81 68 0   3.0 top 0.0 15.5 3.0 0.45× 1.0× 0%               Kazuya Punch   All All            
Late hit
0 0 0 10.0% 1.0   Standard 81 68 0   2.0 top 0.0 20.0 5.0 0.45× 1.0× 0%               Kazuya Punch   All All            
1 0 0 10.0% 1.0   Standard 81 68 0   4.3 top 0.0 21.1 5.2 0.45× 1.0× 0%               Kazuya Punch   All All            
2 0 0 10.0% 1.0   Standard 81 68 0   5.0 top 0.0 17.6 5.2 0.45× 1.0× 0%               Kazuya Punch   All All            
3 0 0 10.0% 1.0   Standard 81 68 0   3.0 top 0.0 16.0 2.5 0.45× 1.0× 0%               Kazuya Punch   All All            

TimingEdit

Upper body intangible 1-14
Right arm intangible 1-16
Hitboxes 14, 15, 16
Interruptible 43
Animation length 72
Hitboxes                                                                                                                                                 
Upper body                                                                                                                                                 
Right arm                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible