Super Smash Bros. Ultimate

Kazuya (SSBU)/Command input/Command input 3

< Kazuya (SSBU)‎ | Command input
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Hitbox visualization showing Kazuya's Spinning Demon to Left Hook.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1 (early)
0 0 0 7.0% 2.0   Standard 100 55 0   1.0 top 0.0 8.25 to 2.25 0.5 0.4× 1.0× 0%               Kazuya Kick   All All             +7 frames
1 0 0 7.0% 2.0   Standard 100 55 0   4.0 top 0.0 5.25 3.0 to 8.25 0.4× 1.0× 0%               Kazuya Kick   All All            
2 0 0 7.0% 2.0   Standard 100 55 0   4.0 top 0.0 7.5 3.0 to 7.25 0.4× 1.0× 0%               Kazuya Kick   All All            
Hit 1 (mid)
0 0 0 7.0% 2.0   Standard 100 55 0   1.0 top 0.0 8.25 to 2.25 0.5 0.4× 1.0× 0%               Kazuya Kick   All All             +7 frames
1 0 0 7.0% 2.0   Standard 100 55 0   4.0 top 0.0 5.25 3.0 to 12.0 0.4× 1.0× 0%               Kazuya Kick   All All            
2 0 0 7.0% 2.0   Standard 100 55 0   4.0 top 0.0 7.5 3.0 to 7.25 0.4× 1.0× 0%               Kazuya Kick   All All            
Hit 1 (late)
0 0 0 7.0% 2.0   Standard 100 55 0   1.0 top 0.0 8.25 to 2.25 0.5 0.4× 1.0× 0%               Kazuya Kick   All All             +7 frames
1 0 0 7.0% 2.0   Standard 100 55 0   4.0 top 0.0 5.25 3.0 to 11.0 0.4× 1.0× 0%               Kazuya Kick   All All            
2 0 0 7.0% 2.0   Standard 100 55 0   4.0 top 0.0 7.5 3.0 to 7.25 0.4× 1.0× 0%               Kazuya Kick   All All            

Timing

Intangibility 4-9
Hit 1 10-12
Hit 2 34-36
Interruptible 67
Animation length 78
                                                                                                                                                           
                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible