Zelda (SSBU)/Up special
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Overview
Zelda twirls to whip up a green tornado around herself before vanishing and reappearing, using the tornado to attack. The move is a solid recovery tool, with good directional control and reach, however, the move doubles as a solid kill move due to it's predictable launch angle on the starting hit, allowing Zelda to aim her reappearance upward to line up with the opponents trajectory, killing at low percents towards the top of Final Destination.
Hitboxes
Grounded
Aerial
Timing
The move's travel direction is decided on frame 17, and it enables ledge grabs from both sides starting on frame 18.
Grounded
Hit 1 | 6-7 |
---|---|
Intangibility | 17-34 |
Hit 2 | 35-36 |
Animation length | 75 |
Aerial
Hit 1 | 6-7 |
---|---|
Intangibility | 17-34 |
Hit 2 | 35-36 |
Animation length | 93 |
Landing
Interruptible | 31 |
---|---|
Animation length | 44 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Parameters
Horizontal speed divisor on startup | 1.66667 |
---|---|
Vertical speed divisor on startup | 2 |
Gravity during startup | 0.03 |
Falling speed during startup | 0.75 |
Teleport base speed | 2.2 |
Teleport maximum additional speed by stick tilt | 2 |
Minimum stick sensitivity for additional teleport speed | 0.5 |
Teleport duration | 18 frames |
Speed multiplier after teleport | 0.2 |
Maximum horizontal speed after teleport | 0.6 |
Landing lag | 30 frames |
Helplessness air speed multiplier | 0.8 |
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