Zelda back throw hurtbox visualization | ||||
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OverviewEdit
Zelda magically hurls the opponent backward. It is weak at low percents and will provide minimal frame advantage. Due to its high knockback scaling, however, at high percents it becomes one of the strongest back throws in the game.
Using back throw early will stale it. Therefore, it should be mostly reserved for KOing.
Throw DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 40 | 90 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
Invincibility | 1-27 |
---|---|
Turnaround | 27 |
Throw release | 27 |
Interruptible | 50 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |