Zelda (SSBU)/Up throw
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Zelda up throw hurtbox visualization | ||||
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Overview[edit]
Magically hurls the opponent upward in a spin. Up throw primarily serves as a kill throw independent of stage position. It is one of the strongest up throws in the game. The only DI mixup potential it has is with forward throw near the ledge if the opponent is not familiar with her throws. Opponents will tend to hold in, which is the incorrect DI for up throw and will help it KO marginally earlier.
Up throw can also sometimes combo into neutral aerial and KO confirm into up aerial, but is very character- and percentage-dependent with a highly precise input.
It is not particularly effective otherwise, as Zelda lacks strong juggling options, and staling the throw can prevent it from killing later on.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 50 | 82 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-30 |
---|---|
Throw Release | 30 |
Interruptible | 50 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|