Zelda (SSBU)/Neutral attack/Infinite
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Overview[edit]
Update History[edit]
- Rapid jab deals more damage (0.2% → 0.4%).
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 19-20 |
---|---|
Rapid jab | 4, 6, 8, 10, 12, 14, 16, 18 |
Finisher | 6-7 |
Interruptible | 43 |
Animation length | 51 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|