Zelda (SSBU)/Dash attack
Overview[edit]
A quick leap forward with a shot of magical energy from Zelda's hands. Due to its frame 6 startup and the distance it covers, it is her best burst option. It is fairly large with a good horizontal disjoint and duration, allowing it to catch landings effectively. It is a common combo finisher, most notably from down tilt and neutral aerial. Its high base knockback across the board consistently gives Zelda advantage frames, and it often sends opponents off stage, allowing for Phantom setups and ledge traps.
Among its weaknesses, the sweetspot is small with a short duration, and it is entirely contained within the sourspot; therefore, the sourspot can often end up hitting the opponent first. The diagonal launch angle also leaves the sweetspot without outstanding horizontal or vertical kill power, and leaves the weak hits with no direct KO or combo potential. All its hits are also rather punishable on shield, as it almost never crosses up shield.
Overall, dash attack is still one of Zelda's most reliable moves due to its speed, size and burst range.
Hitboxes[edit]
Timing[edit]
Clean hit | 6-7 |
---|---|
Late hit | 8-12 |
Interruptible | 36 |
Animation length | 44 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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