Super Smash Bros. Ultimate

Villager (SSBU)

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This article is about Villager's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Villager.
Villager
in Super Smash Bros. Ultimate
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AnimalCrossingSymbol.svg
Universe Animal Crossing
Other playable appearance in SSB4


Availability Unlockable
Final Smash Dream Home
Villager (SSBU)
This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Villager (むらびと, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is classified as fighter #45.

How to unlock

Complete one of the following:

With the exception of the third method, Villager must then be defeated on Smashville.

Changes from Super Smash Bros. 4

Villager received a mix of buffs and nerfs in the transition to Ultimate from Smash 4. One of Villager's biggest buffs was the changes with Pocket, which not only can store items indefinitely, but also allows Villager to act faster after pocketing an item. Villager's aerials have also mostly been buffed, with all of them having less landing lag, forward and backward aerials dealing higher knockback, and down aerial now spiking regardless of the number of turnips. Finally, Villager's previously mediocre mobility has been improved, while the universal 3-frame jumpsquat improves Villager's combo potential, notably with down throw.

However, most of Villager's ground attacks have been nerfed, with most of them having more ending lag, less knockback or less range, while down aerial had its startup nearly doubled. While Villager's recovery is still strong, the helium for Balloon Trip now takes longer to recharge, which worsens Villager's recovery and allows opponents to edgeguard much more easily.

It is currently unknown how Villager's buffs and nerfs will affect the character within the early meta.

Aesthetics

  • Change As with all veterans returning from SSB4, Villager's model features a more subdued color scheme. All costumes’ clothing features subtle detailing.
    • Change The 7th and 8th Villager skins now have darker skin.
  • Change Clothing such as Villager's shorts have more movement while fighting.
  • Change Villager now faces more towards the screen like many other characters. Several animations, particularly those relating to walking and dashing, have been altered as a result.
  • Change Villager now blinks during the clapping animation on the results screen.

Attributes

  • Buff Like all characters, Villager's jumpsquat animation now only takes three frames to complete (down from 5).
  • Change Villager is lighter, worsening survivability but makes Villager less susceptible to combos.
  • Buff Villager dashes faster (1.27 → 1.397).
    • Buff Villager's initial dash is also faster (1.5 → 1.815).

Ground attacks

  • Neutral attack:
    • Buff Villager now has a neutral infinite and a finisher, a straight jab.
  • Dash attack:
    • Buff Dash attack has less startup (13 → 9) and ending lag (FAF 55 → 45)
    • Change Dash attack has less knockback
  • Forward tilt:
    • Nerf Forward tilt has noticeably less knockback.
  • Forward smash:
    • Change Forward smash's bowling ball now lingers for a moment after landing on the ground.
    • Nerf Forward smash has slightly less knockback.
  • Up tilt:
    • Buff Up tilt has less ending lag (FAF 50 → 48)
    • Nerf Up tilt has less range.
  • Down tilt:
    • Buff Down tilt's sweetspot can now hit aerial opponents.
    • Change Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.
    • Nerf Down tilt has more ending lag (FAF 35 → 38)
    • Nerf Down tilt's sweetspot deals less damage (13% → 12%)
  • Down smash:
    • Nerf Down smash is now unable to jab lock removing Villager’s infinite combo.
    • Nerf Down smash has more ending lag (FAF 48 → 50)

Aerial attacks

  • Buff All aerials have less landing lag. (14 → 9 (Nair), 23 → 15 (Fair), 23 → 15 (Bair), 15 → 13 (Uair), 15 → 13 (Dair).
  • Change Forward and back aerials' pellets now arc downwards.
    • Buff Forward and back aerials also have higher base knockback.
  • Nerf Forward and back aerial have smaller initial auto-cancel windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).
  • Down aerial:
    • Buff Down aerial will now always meteor smash, regardless of how many turnips are used, greatly increasing its reliability.
    • Nerf Down aerial has more startup lag (Frame 8 → 14).
    • Buff It has a larger initial auto-cancel window (frames 1-7 → 1-13).

Throws/other attacks

  • Grab:
    • Change Villager now has a shocked expression when missing a grab.
    • Buff Grab has significantly reduced ending lag (FAF 56 → 44).
    • Buff Grab can now pocket items.
  • Buff Edge attack has greater range.
  • Change Up throw has less knockback
  • Change Down throw has more base knockback, but lower knockback growth.

Special Moves

  • Pocket:
    • Buff Pocket: Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely. → {{{3}}}
    • Buff Additionally, after catching a projectile with Pocket, Villager can act faster.
    • Change While Villager has a pocketed item or projectile, the item/projectile will appear in a display above the damage meter, making Pocket easier to use but also allowing opponents to know what item is pocketed.
  • Balloon Trip:
    • Nerf Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to edgeguarding.
  • Timber:
    • Buff Timber now bounces once on the ground before disappearing.
    • Buff Timber deals more damage.
    • Change Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.
  • Dream Home:
    • Change Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.
    • Change Dream Home has a longer pause before the final explosion.

Update History

Super Smash Bros. Ultimate 1.2.0

  • Buff Dream Home now grants Villager invulnerability after the last hit.
  • Change Created glitch where if Villager Pockets Isabelle's slingshot from a Pocket, the game will crash.

Super Smash Bros. Ultimate 2.0.0

  • Bug fix Fixed glitch induced by previous patch where Villager would Pocket Isabelle’s slingshot from a Pocket, causing the game to crash.

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   1% (loop), 2% (final hit) A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end.
Forward tilt   9% Swings a Paw Umbrella horizontally. Good disjointed range.
Up tilt   5% (hit 1), 6% (hit 2) Waves a stick upwards in an arc above his head, swinging it back and forth thrice. Hits twice, with the second hit having vertical knockback that can KO at high percentages. Both hits can hit opponents on either side of the Villager.
Down tilt   12% (weed), 10% (shockwave) Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
Dash attack   10% (clean), 6% (late) Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edgeguarding option. However, the potted sapling will disappear after traveling a set distance.
Forward smash Bowling Ball 15% (early), 17% (clean) Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range.
Up smash   3% (hit 1), 1% (hits 2 - 5), 4% (hit 6) Detonates a fountain firework, creating an explosion above themself. Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
Down smash Dig 6% (clean), 3% (further opponents on the ground) Takes out a shovel and digs in front, then behind himself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. Due to its endlag, it cannot effectively followup into any other moves unless the opponent is at higher percentages.
Neutral aerial   9% (clean), 5% (late) Does a cartwheel. Acts as a decently long sex kick that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
Forward aerial   7% (clean), 4% (mid), 2.5% (late) Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
Back aerial   9% (clean), 5% (mid), 3% (late) Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
Up aerial Upward Turnips One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration.
Down aerial Downward Turnips One: 8% (clean), 4% (late)
Two: 10% (clean), 5% (late)
Three: 13% (clean), 6% (late)
Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit any amount of turnips can meteor smash if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean.
Grab Net Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. Villager can also pocket items using the net.
Pummel   1.2% Yanks the net backwards to damage the opponent inside. 
Forward throw   9% Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
Back throw   11% Turns around swinging his net horizontally. One of the strongest back throw in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
Up throw   10% Flips net over and tosses opponent upwards. Good for juggling.
Down throw   6% Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Gets up then swings with a stick in front and then back of themself.
Floor attack (back)
Floor getups (back)
  7% Same as their frontal floor attack.
Floor attack (trip)
Floor getups (trip)
  5% Does a low kick with both feet ahead of and then behind themself.
Edge attack
Edge getups
  9% Climbs the ledge, then does an inverted leg sweep.
Neutral special Pocket 1.9× pocketed projectile Villager grabs a nearby projectile or item, stowing it away; using the move again will release the projectile or item with greatly increased damage and knockback, acting as a delayed reflector. Villager is granted brief intangibility during the first few frames of this move. Any pocketed items or projectiles are shown in a little display above the damage meter.
Side special Lloid Rocket Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)
Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object.
Up special Balloon Trip 0% Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap his arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will dissociate from Villager, leaving him helpless. The balloons can also be popped; losing one impairs Villager's potenial vertical height, and losing both puts them in helpless. After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively; if the helium is too low, then only one balloon will spawn.
Down special Timber 13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe) A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
Final Smash Dream Home 45.5% (entire), 10% (collateral loop), 15% (collateral explosion) When activated, Tom Nook and his sons come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, dealing high knockback and damage.


On-screen appearance

  • The Villager comes out of their house cheering before it shrinks into a puff of smoke.

Taunts

  • Up Taunt: Faces the screen and cheers twice.
  • Side Taunt: Does a shortened version of the Shrunk Funk Shuffle.
  • Down Taunt: Bends down and pokes the ground with a stick.

Idle poses

  • Puts their hand on his face while tapping their foot.
  • Scratches the side of his head.

Victory poses

  • Catches a horned dynastid with his/her net and shows it off.
  • Digs up a fossil and shows it off.
  • Does a Dance Spin then poses in his/her SSB4 artwork pose.
A remix of the first "Phrase" of the original Animal Crossing theme for the Nintendo 64 and GameCube, slightly sped up.

Classic Mode: Mistake to Underestimate

Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager’s removal from Brawl.[1]

Round Opponent Stage Music Notes
1 6 Villagers Town and City Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
2 Pokémon Trainer Saffron City Road to Viridian City - Pokémon Red / Pokémon Blue
3 Ness and Lucas Onett Onett Theme / Winters Theme
4 Dr. Mario New Donk City Hall New Donk City
5 2 Wii Fit Trainers Wii Fit Studio Main Menu - Wii Fit
6 Isabelle Smashville Title Theme - Animal Crossing
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present when Galeem unleashed its beams of light. He is seen panicking alongside Duck Hunt and a composed Wii Fit Trainer. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

During the mode itself, the default male Villager can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Marth or Sheik. If one of the others is rescued first, Villager's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.


Spirits

Villager's Fighter Spirits can be obtained by completing Classic Mode. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Alternate costumes

Palette swap (SSBU)
Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU) Villager (SSBU)

Gallery

Character Showcase Video

Trivia

  • Villager is the only SSB4 newcomer to appear on the game's boxart.
  • In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with Link, Mario and Pikachu. This has since been fixed.
  • In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.
  • In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("el Aldeano"/"la Aldeana", "der Bewohner"/"die Bewohnerin", "l'Habitant"/"l'Habitante", "le Villageois"/"la Villageoise", and "l'Abitante"). This trait is shared with Wii Fit Trainer, Inkling, Pokémon Trainer, and the Mii Fighters.

References

  1. ^ [1]