Kirby (SSB4): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|Neutral infinite now transitions into a finisher.}} | *{{buff|Neutral infinite now transitions into a finisher.}} | ||
*{{nerf|Dash attack | *{{nerf|Dash attack and up tilt deals less damage.}} | ||
*{{buff|Kirby's foot is intangible during up tilt.}} | *{{buff|Kirby's foot is intangible during up tilt.}} | ||
*{{buff|Down tilt has been sped up.}} | *{{buff|Down tilt has been sped up.}} | ||
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===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf|Neutral aerial deals less damage.}} | *{{nerf|Neutral, back (sourspot), and up aerial deals less damage.}} | ||
*{{buff|Forward aerial is more reliable, has increased knockback growth and less [[landing lag]].}} | *{{buff|Forward aerial is more reliable, has increased knockback growth and less [[landing lag]].}} | ||
*{{buff|Back aerial deals 1% more damage.}} | *{{buff|Back aerial (sweetspot) deals 1% more damage.}} | ||
*{{nerf|Back aerial K.O.s 5% later. | *{{nerf|Back aerial K.O.s 5% later. It also has much greater landing lag.}} | ||
*{{nerf|Up aerial | *{{nerf|Up aerial K.O.s 23% later.}} | ||
*{{buff|Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.}} | *{{buff|Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.}} | ||
Line 53: | Line 52: | ||
*{{nerf|Dash grab has had its range reduced significantly.}} | *{{nerf|Dash grab has had its range reduced significantly.}} | ||
*{{buff|Pummel has been sped up and deals slightly more damage.}} | *{{buff|Pummel has been sped up and deals slightly more damage.}} | ||
*{{nerf|Forward throw | *{{nerf|Forward throw and down throw deal less damage and have increased base knockback, which weakens Kirby's follow-up options.}} | ||
*{{buff|Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups and low percent followups on certain characters.}} | *{{buff|Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups and low percent followups on certain characters.}} | ||
*{{nerf|Up throw | *{{nerf|Up throw is weaker, K.O.ing 27% later than in ''Brawl''.}} | ||
===Special moves=== | ===Special moves=== | ||
*{{buff|[[Inhale]] now does more damage when used to copy abilities.}} | *{{buff|[[Inhale]] now does more damage when used to copy abilities.}} | ||
*{{nerf|Inhale can no longer be used to [[Kirbycide]] if the victim does not break free before reaching the blast zone, making Kirby KO first. However, there are a set number of characters, when Kirbycided from a certain angle, will cause a [[sudden death]] to occur. Spitting out inhaled enemies deals less damage to them.}}}} | |||
*{{nerf|Inhale can no longer be used to [[Kirbycide]] if the victim does not break free before reaching the blast zone, making Kirby KO first. However, there are a set number of characters, when Kirbycided from a certain angle, will cause a [[sudden death]] to occur.}} | |||
*{{change|Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in ''{{s|wikirby|Kirby: Triple Deluxe}}''. It also produces sound effects similar to Kirby's inhale and copy SFX from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'' respectively.}} | *{{change|Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in ''{{s|wikirby|Kirby: Triple Deluxe}}''. It also produces sound effects similar to Kirby's inhale and copy SFX from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'' respectively.}} | ||
*{{buff|[[Hammer (move)|Hammer]] can now charge up and release a much more powerful fiery attack known as the ''Hammer Flip''. Kirby can jump and move around while charging it, but keeping it at full charge will deal [[recoil damage]] to Kirby, similarly to {{SSB4|King Dedede}}'s [[Jet Hammer]]. | *{{buff|[[Hammer (move)|Hammer]] can now charge up and release a much more powerful fiery attack known as the ''Hammer Flip''. Kirby can jump and move around while charging it, but keeping it at full charge will deal [[recoil damage]] to Kirby, similarly to {{SSB4|King Dedede}}'s [[Jet Hammer]]. Fully-charged Hammer gives Kirby armor during part of the swing.}} | ||
*{{nerf|Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version K.O.ing 44% later uncharged compared to ''Brawl'', and the aerial version K.O.ing 45% and 52% later uncharged compared to the first and second hit in ''Brawl'' respectively.}} | *{{nerf|Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version K.O.ing 44% later uncharged compared to ''Brawl'', and the aerial version K.O.ing 45% and 52% later uncharged compared to the first and second hit in ''Brawl'' respectively.}} | ||
*{{nerf|The blade of [[Final Cutter]] deals less damage and the beam produced goes around half the distance.}} | *{{nerf|The blade of [[Final Cutter]] deals less damage and the beam produced goes around half the distance.}} |
Revision as of 12:49, April 4, 2015
Kirby in Super Smash Bros. 4 | |
---|---|
Universe | Kirby |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Starter |
Final Smash | Ultra Sword |
Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. 4. In this game, Kirby has a brighter appearance, and his skin appears to have much more diffuse shading, with reduced difference in brightness between the lit and shadowed sides of his body.
Kirby is again voiced by Makiko Ōmoto, whose new voice recordings give Kirby a much higher-pitched voice.
Changes from Brawl
Kirby has overall been nerfed from Brawl to Smash 4 despite being a mid tier character in Brawl. Kirby's effective grab game, deceptive range and high power have all been slightly toned down from Brawl with little compensation for those nerfs.
Attributes
- Kirby is slightly lighter than in Brawl.
- Kirby is slightly smaller, which makes his hurtbox slighty smaller.
- His feet have become smaller. As a result, most moves involving his feet have had their reach reduced.
- Kirby walks slightly slower.
- Kirby dashes faster.
- Kirby's air speed is slightly slower.
Ground attacks
- Neutral infinite now transitions into a finisher.
- Dash attack and up tilt deals less damage.
- Kirby's foot is intangible during up tilt.
- Down tilt has been sped up.
- Forward smash hits 1 frame later, has less reach and the up, neutral, and down angles K.O. 8%, 14%, and 19% later respectively.
- Up smash has less ending lag and Kirby's feet are intangible during the move.
- Up smash has slightly lower knockback growth, K.O.ing 11% later.
- Kirby's feet are intangible for 10 frames during down smash. Its lingering hit also lasts one frame longer.
- Down smash K.O.s 7% later compared to the vertical hitbox in Brawl.
- Down smash now hits verically on all hitboxes, instead of having semi-spike hitboxes at the toes.
Aerial attacks
- Neutral, back (sourspot), and up aerial deals less damage.
- Forward aerial is more reliable, has increased knockback growth and less landing lag.
- Back aerial (sweetspot) deals 1% more damage.
- Back aerial K.O.s 5% later. It also has much greater landing lag.
- Up aerial K.O.s 23% later.
- Down aerial's hits link together better, and the landing hitbox produces less knockback, allowing for follow-ups.
Throws/other attacks
- New Grab animation.
- Grab range has been reduced slightly.
- New Sidestep animation.
- Dash grab comes out slightly faster.
- Dash grab has had its range reduced significantly.
- Pummel has been sped up and deals slightly more damage.
- Forward throw and down throw deal less damage and have increased base knockback, which weakens Kirby's follow-up options.
- Back throw is stronger, it can also be cancelled out of much sooner, allowing for mixups and low percent followups on certain characters.
- Up throw is weaker, K.O.ing 27% later than in Brawl.
Special moves
- Inhale now does more damage when used to copy abilities.
- Inhale can no longer be used to Kirbycide if the victim does not break free before reaching the blast zone, making Kirby KO first. However, there are a set number of characters, when Kirbycided from a certain angle, will cause a sudden death to occur. Spitting out inhaled enemies deals less damage to them.}}
- Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in Kirby: Triple Deluxe. It also produces sound effects similar to Kirby's inhale and copy SFX from Kirby's Dream Land and Kirby's Adventure respectively.
- Hammer can now charge up and release a much more powerful fiery attack known as the Hammer Flip. Kirby can jump and move around while charging it, but keeping it at full charge will deal recoil damage to Kirby, similarly to King Dedede's Jet Hammer. Fully-charged Hammer gives Kirby armor during part of the swing.
- Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version K.O.ing 44% later uncharged compared to Brawl, and the aerial version K.O.ing 45% and 52% later uncharged compared to the first and second hit in Brawl respectively.
- The blade of Final Cutter deals less damage and the beam produced goes around half the distance.
- Stone K.O.s 8% later.
- The Thwomp of Stone now uses the design from New Super Mario Bros. Wii instead of Super Mario 64.
- Kirby's Final Smash is now the Ultra Sword from Kirby's Return to Dream Land. Compared to Cook Kirby, it is a more reliable attack in general, but has a much smaller initial range and produces no items.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | Two quick jabs followed by a flurry of punches. Turns into a smash punch when ended. Final hit K.O.s at 325%. | ||
3% | ||||
1% (loop), 2% (last) | ||||
Forward tilt | 8% (base), 7% (tip) | Kirby does a spinning forward kick. Can be angled upwards or downwards. K.O.s at 239%, sourspot K.O.s at 267%. Hits on frame 5. | ||
Up tilt | 5% (clean), 4% (late) | Kirby quickly raises one leg vertically from behind. Disjointed range but low damage. K.O.s at 229%, sourspot K.O.s at 283%. Hits on frame 4. | ||
Down tilt | 6% | Kirby does a crouching low kick. K.O.s at 989%. Hits on frame 4. | ||
Dash attack | 1% (hits 1-5), 4% (hit 6) | Kirby spins on his hands, while kicking with his feet. Hits multiple times. Final hit K.O.s at 311%. | ||
Forward smash | ↗ | 16% (clean), 13% (late) | Kirby lunges forward and delivers a very large jump kick that moves him forward. Can be angled upwards or downwards. No angle K.O.s at 117%, 171% late, up angled K.O.s at 109%, 146% late, down angled K.O.s at 126%, 189% late. Hits on frame 13. | |
→ | 15% (clean), 11% (late) | |||
↘ | 14% (clean), 10% (late) | |||
Up smash | 15%/14% (clean), 14%/12% (mid), 12%/11% (late) | Backflips while doing an upward kick, similar to Fox's up smash. Front hit K.O.s at 112%, front sourspot K.O.s at 153%. Back hit K.O.s at 400%, back sourspot K.O.s at 433%. Hits from frames 14-19. | ||
Down smash | 14% (clean), 10% (late) | Kirby does a split and spins around rapidly. K.O.s at 120%, late hit K.O.s at 167%. Hits from frames 10-22. | ||
Neutral aerial | 10% (clean), 8% (mid), 6% (mid-late), 4% (late) | Kirby spins around in the air. Initial hitbox K.O.s at 211%. Hits on frame 10. | ||
Forward aerial | 4% (hit 1), 3% (hit 2), 5% (hit 3) | Kirby does three quick spinning kicks. Final hit K.O.s at 201%. First hit on frame 10. | ||
Back aerial | 13% (clean), 8% (late) | Quickly crouches in midair then kicks his legs behind him. K.O.s at 141%, late hit K.O.s at 229%. Hits on frame 6. | ||
Up aerial | 9% | Does a flip kick in midair, similar to his up smash. K.O.s at 202%. Hits on frame 10. | ||
Down aerial | 1% (hits 1-5), 2% (hit 6), 2% (landing) | Kirby's spins while drill kicking downward. The final hit has a weak meteor effect. An effective combo starter on grounded opponents. Hits on frame 18. | ||
Grab | — | Kirby's grab range is average. | ||
Pummel | 1.55% | Punches enemy. Moderate speed. | ||
Forward throw | 7% | Kirby flips and slams the opponent onto the ground. Can combo into fair at low percentages on certain characters. K.O.s at 238%. | ||
Back throw | 8% | Quickly flips backwards and slams opponent head-first into the ground. K.O.s at 189%. | ||
Up throw | 10% | Jumps offscreen and comes down in an explosion. Kirby's most damaging throw. K.O.s at 191%. | ||
Down throw | 0.4% (hits 1-9), 1% (hit 10), 2% (throw) | Kirby throws his victim into the ground, and then stomps on them several times quickly. The stomps also damage nearby opponents. K.O.s at 222%. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Kirby gets up and does a spin kick. | ||
Floor attack (back) Floor getups (back) |
7% | Kirby gets up, then kicks on one side, then the other. | ||
Floor attack (trip) Floor getups (trip) |
5% | Kirby gets up then spins around, kicking. | ||
Edge attack Edge getups |
7% | Kirby flips over the edge and kicks. | ||
Neutral special | Default | Inhale | 6% (spit), 10% (swallow) | Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that wouldn't work properly when copied over, like Olimar's Pikmin Pluck. |
Custom 1 | Ice Breath | 2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest) | Kirby exhales cold air, which freezes his opponent. He cannot suck anything in with this move. This move hits multiple times. | |
Custom 2 | Jumping Inhale | 5% (spit), 8% (swallow) | Kirby jumps forwards before inhaling. If Kirby spits out his opponent, the star won't deal damage. | |
Side special | Default | Hammer Flip | 19% (ground uncharged), 15% (air uncharged), 35% (ground fully charged), 27% (air fully charged) | Kirby swings his hammer forwards in an arc, which increases in power the longer it charges. He can move around and jump while charging this move. Uncharged, it K.O.s at 127% grounded and 162% aerial, fully charged it K.O.s at 37% grounded and 71% aerial. |
Custom 1 | Hammer Bash | 21% (ground head), 18% (ground handle), 4% (air hit 1), 17% (air hit 2 head), 15% (air hit 2 handle) | Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. He cannot charge this move. Using this move in midair cause Kirby to rise slightly. | |
Custom 2 | Giant Hammer | 22% (ground uncharged), 20% (air uncharged), 40% (ground fully charged), 32% (air fully charged) | Kirby swings a massive hammer, which is slower but stronger than his normal one. Kirby has super armor while charging the hammer. | |
Up special | Default | Final Cutter | 5% (rise), 2% (drop), 5% (landing), 6% (wave) | Kirby jumps straight up and falls straight down, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down. When landing, Kirby creates a shockwave projectile that moves forwards quickly. |
Custom 1 | Wave Cutter | 15% (blade), 10% (projectile), 5% (Kirby) | Kirby jumps straight up and falls straight down, creating a shockwave that sends rocks flying outwards. The move only deals damage when Kirby lands on the ground. | |
Custom 2 | Upper Cutter | 10% | Kirby jumps straight up, cutting anyone he comes in contact with. Stronger than his regular blade and goes higher, but cannot hit anything on the way down. | |
Down special | Default | Stone | 14% (shockwave), 18% (impact) | Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but can be grabbed. K.O.s at 108%, while the shockwave K.O.s at 288%. |
Custom 1 | Grounding Stone | 6% (shockwave), 10% (impact on grounded opponents), 12% (impact on airborne opponents) | Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform, but takes less time transforming back, and grounded enemies are buried on contact. | |
Custom 2 | Meteor Stone | 12% (clean), 10% (mid), 8% (late) | Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform back, but he will meteor smash any enemies he hits while falling. | |
Final Smash | Ultra Sword | 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) | Kirby takes out his Ultra Sword and slashes at the opponent. If the move connects, he will teleport around them while slashing at them multiple times. He finishes the move with a powerful hit from a further enlarged sword. This move is similar to Great Aether. |
Taunts
- A "Kirby Dance" similar to his victory dances and in the Kirby games.
- Spins around, then stops, sticking out his left leg and saying "Eeu!". Almost identical to the "preview" animation shown when he is chosen in the original Super Smash Bros.
- Faces the screen, waves his arms, and says his signature elongated "Hi!".
On-Screen Appearance
Kirby rides in on a Warp Star and crashes down.
Victory Fanfare
A remix directly from Brawl. It is a remix of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land. It is shared with King Dedede.
Down Taunt Glitches
There exist two glitches with Kirby's down taunt.
No Glowing Eyes
If the player enters Training mode and selects certain CPUs, copies the opponent, gathers a Smash Ball, and performs a down taunt, Kirby's eyes should no longer be glowing. This works with:
Interestingly, when the player copies the ability again after using the Final Smash or self-destructing (excluding Mr. Game & Watch), Kirby's eyes will be glowing.
Pac-Maze Ω Form
If the player enters Training mode on Pac-Maze's Ω form, sets the camera to "Zoom", and performs Kirby's down taunt, Kirby's face should glitch out and "disappear". This is because, during his down taunt, Kirby leans his body away from the stage, so that his face sticks out; the zoomed in camera makes his face clip through the line of gameplay.[1]
Alternate costumes
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Kirby's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.
- Kirby
- NA: Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
- PAL: A roly-poly little fella from Dream Land on Planet Popstar. He can inhale pretty much anyone or anything with that big gob of his, then spit them out or copy their abilities. He can copy opponents' standard specials in this game, too! His light weight means he gets launched easily, but with a series of mid-air jumps, recovering's not too tricky.
- Kirby (Alt.)
- NA: Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.
- PAL: Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.
- KirbyAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- All-Star Battle: Regulars: Kirby is one of the opponents fought in this event. All opponents are starter characters from the original Super Smash Bros. game.
- Kirby's Crazy Appetite: Kirby must heal his damage by eating the food on the stage. 3 King Dededes will try to hinder his progress.
Co-op Events
- A Fairy Nice Trip: Four Kirbies will try to stop Link and Pac-Man from surviving until the stage reaches Fairy-Land.
- Food Fight: A damaged Kirby and King Dedede must defeat Wario, Yoshi, and Pac-Man.
- Getting Healthy: Kirby and Pac-Man must be defeated by Wii Fit Trainer and Little Mac.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
- Viral Visitors: 4 Kirbies must be defeated by Dr. Mario and Peach.
- Visiting Onett: Kirby is one of the six opponents Ness and Villager must defeat.
Gallery
Kirby's appearance during E3 2013.
Kirby using Final Cutter in the 3DS version of the game.
Kirby using Hammer in the 3DS version of the game with Bowser on Battlefield .
Kirby using his down aerial on Fox in the Wii U version of the game.
Kirby using Final Cutter on Mario in the Wii U version of the game in Town and City.
Kirby getting meteor smashed by Mario's forward aerial.
Sonic kicking Fox and Kirby on the Spirit Train.
On the Spirit Train stage with Pikachu.
Being hit by Villager's down aerial.
In the Boxing Ring with King Dedede.
With the Wii Fit Trainer on Wii Fit Studio.
Forward aerial with Luigi and a Smash Ball on Pyrosphere.
Kirby wearing an Ability Hat with Charizard.
Kirby riding Dragoon.
Kirby with a new palette swap with Charizard and Meta Knight on Halberd.
Trivia
- The ability to charge Kirby's Hammer was actually intended for Super Smash Bros. Brawl, as shown through unused animations found via hacking.
- Kirby cannot copy custom special moves, even if he swallows a character that has them equipped.
- Despite this, he has voice clips for all of Palutena's available neutral specials, suggesting that either he was able to copy customs at one point in development, or that it was not yet decided which of Palutena's moves would be the defaults.
- Super Smash Bros. 4 is the first game in the series in which Kirby does not have a different dash attack, as he retains his dash attack from Brawl.
- Kirby's alternate trophy in Super Smash Bros. for Nintendo 3DS shows his gray alternate color as having blue eyes, but it has gray eyes in-game.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |