Final Destination (SSB4): Difference between revisions
(Undid edit by Metalex123: I was under the impression that the demo does not have FD, omega or not) |
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|music = <small>'''3DS'''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee) Ver. 2]]''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination Ver. 2|Final Destination Ver. 2]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Master Hand|Master Hand]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee): Ver. 2]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|Credits (Super Smash Bros.)]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination (Brawl)|Final Destination (Brawl)]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Boss Battle Song 2 (Brawl)|Boss Battle Song 2 (Brawl)]]''<br>'''''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination (Melee)|Final Destination (Melee)]]'''''<br>'''Bolded tracks must be unlocked''' | |music = <small>'''3DS'''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee) Ver. 2]]''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination Ver. 2|Final Destination Ver. 2]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Master Hand|Master Hand]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee): Ver. 2]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|Credits (Super Smash Bros.)]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination (Brawl)|Final Destination (Brawl)]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Boss Battle Song 2 (Brawl)|Boss Battle Song 2 (Brawl)]]''<br>'''''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination (Melee)|Final Destination (Melee)]]'''''<br>'''''Giga Bowser (Melee)'''''<br>'''''Master Core'''''<br>'''''Master Fortress First Wave'''''<br>'''''Master Fortress Second Wave'''''<br>'''''Metal Battle (Melee)'''''<br>'''Bolded tracks must be unlocked''' | ||
}} | }} | ||
'''Final Destination''' ({{ja|終点, ''Endpoint''}}) is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where [[Master Hand]], [[Crazy Hand]], and the new [[Master Core]] is fought at the end of [[Classic Mode]] (however, Master Core is only fought here if the intensity is set to 5.1 or higher). | '''Final Destination''' ({{ja|終点, ''Endpoint''}}) is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where [[Master Hand]], [[Crazy Hand]], and the new [[Master Core]] is fought at the end of [[Classic Mode]] (however, Master Core is only fought here if the intensity is set to 5.1 or higher). |
Revision as of 10:55, November 24, 2014
Final Destination | |
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File:SmashBrosSymbol.png | |
Universe | Super Smash Bros. |
Appears in | SSB4 |
Availability | Starter |
Crate type | Normal |
Tracks available | 3DS Final Destination Menu (Melee) Ver. 2 (Alternate) Wii U Final Destination Final Destination Ver. 2 Master Hand Menu (Melee): Ver. 2 Credits (Super Smash Bros.) Final Destination (Brawl) Boss Battle Song 2 (Brawl) Final Destination (Melee) Giga Bowser (Melee) Master Core Master Fortress First Wave Master Fortress Second Wave Metal Battle (Melee) Bolded tracks must be unlocked |
Final Destination (終点, Endpoint) is a stage in Super Smash Bros. 4. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where Master Hand, Crazy Hand, and the new Master Core is fought at the end of Classic Mode (however, Master Core is only fought here if the intensity is set to 5.1 or higher).
Ω Forms
In addition to the primary Final Destination stage, all other stages in Smash 4 are available in Ω Forms (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. This can have a significant impact on characters' recovery; for example, Mario gains a slight advantage on an Ω Form stage with walls, as he can wall jump to gain extra height when recovering.
Pressing the X button on the stage select screen in the 3DS version will fill the circular cursor with either 終点 (Japan) or Ω (English), allowing Ω Form stages to be selected. There is also an option in the rules to have the game automatically select Ω Form stages at random; this is how stages are selected in For Glory mode. Ω Form stages can also be selected at random by pressing the X button and selecting Random on the stage select screen.
Gallery
3DS Images
Kirby and Master Hand on the standard Final Destination.
Master Hand transforming into Master Core.
Battling Master Core on the standard Final Destination.
Another shot from the Master Core battle.
Pikachu, Samus, and Mii Brawler in the standard Final Destination.
Ω Forms
New stages (30) | |||||
---|---|---|---|---|---|
Battlefield Ω |
Final Destination Ω |
3D Land Ω |
Golden Plains Ω |
Rainbow Road Ω |
Paper Mario Ω |
Super Mario Maker Ω (DLC) |
Gerudo Valley Ω |
Spirit Train Ω |
Dream Land Ω |
Unova Pokémon League Ω |
Prism Tower Ω |
Mute City Ω |
Magicant Ω |
Arena Ferox Ω |
Reset Bomb Forest Ω |
Tortimer Island Ω |
Boxing Ring Ω |
Gaur Plain Ω |
Duck Hunt Ω (1.1.1) |
Wily Castle Ω |
Pac-Maze Ω |
Suzaku Castle Ω (DLC) |
Midgar Ω (DLC) |
Umbra Clock Tower Ω (DLC) |
Balloon Fight Ω |
Living Room Ω |
Find Mii Ω |
Tomodachi Life Ω |
PictoChat 2 Ω |
Returning stages (12) | |||||
Peach's Castle (64) Ω (DLC) |
Mushroomy Kingdom Ω |
Yoshi's Island Ω |
Jungle Japes Ω |
Hyrule Castle (64) Ω (DLC) |
Brinstar Ω |
Dream Land (64) Ω (DLC) |
Corneria Ω |
Flat Zone 2 Ω |
WarioWare, Inc. Ω |
Distant Planet Ω |
Green Hill Zone Ω |
Bold denotes unlockable stages.
Wii U Images
Ω Forms
New stages (34) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Battlefield Ω |
Big Battlefield Ω |
Final Destination Ω |
Mushroom Kingdom U Ω |
Mario Galaxy Ω |
Mario Circuit Ω |
Super Mario Maker Ω (DLC) | |||||||
Woolly World Ω |
Jungle Hijinxs Ω |
Skyloft Ω |
Pyrosphere Ω |
The Great Cave Offensive Ω |
Orbital Gate Assault Ω |
Kalos Pokémon League Ω | |||||||
Coliseum Ω |
Flat Zone X Ω |
Palutena's Temple Ω |
Gamer Ω |
Garden of Hope Ω |
Town and City Ω |
Wii Fit Studio Ω | |||||||
Boxing Ring Ω |
Gaur Plain Ω |
Duck Hunt Ω |
Windy Hill Zone Ω |
Wily Castle Ω |
Pac-Land Ω |
Suzaku Castle Ω (DLC) | |||||||
Midgar Ω (DLC) |
Umbra Clock Tower Ω (DLC) |
Wrecking Crew Ω |
Pilotwings Ω |
Wuhu Island Ω |
Miiverse Ω (1.0.8) |
||||||||
Returning stages (21) | |||||||||||||
Peach's Castle (64) Ω (DLC) |
Delfino Plaza Ω |
Mario Circuit (Brawl) Ω |
Luigi's Mansion Ω |
Yoshi's Island Ω |
Kongo Jungle 64 Ω |
75m Ω | |||||||
Hyrule Castle (64) Ω (DLC) |
Temple Ω |
Bridge of Eldin Ω |
Pirate Ship Ω (DLC) |
Norfair Ω |
Dream Land (64) Ω (DLC) |
Halberd Ω | |||||||
Lylat Cruise Ω |
Pokémon Stadium 2 Ω |
Port Town Aero Dive Ω |
Onett Ω |
Castle Siege Ω |
Skyworld Ω |
Smashville Ω |
Bold denotes unlockable stages.
Trivia
- Although the Ω Forms of other stages were officially announced during the Super Smash Bros. Direct, Masahiro Sakurai had already shown footage of Mario, Mega Man and Wii Fit Trainer fighting on Battlefield Ω during the E3 2013 Developer Direct; however, it was not discussed.[1]
- While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates.
- Even Final Destination itself can be selected as an Ω Form stage. Doing so has no apparent effect.
- In the PAL French version of Super Smash Bros. for Nintendo 3DS, the cursor spells DF for "Destination Finale".
- In the Ω Form of Temple, the original stage appears in the background, split into two halves.
References
- ^ Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s