Final Destination (SSB4): Difference between revisions
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|music = <small>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee) Ver. 2]]'' ([[Alternate music|Alternate]]) | |music = <small>''[[List of SSB4 Music (Super Smash Bros. series)#Final Destination|Final Destination]]''<br>''[[List of SSB4 Music (Super Smash Bros. series)#Menu (Melee) Ver. 2|Menu (Melee) Ver. 2]]'' ([[Alternate music|Alternate]]) | ||
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'''Final Destination''' ({{ja|終点, ''Endpoint''}}) is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where [[Master Hand]] is fought at the end of [[Classic Mode]]. | '''Final Destination''' ({{ja|終点, ''Endpoint''}}) is a [[stage]] in ''[[Super Smash Bros. 4]]''. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where [[Master Hand]], [[Crazy Hand]] and the new [[Master Core]] is fought at the end of [[Classic Mode]] but only for high intensities for Master Core. | ||
In addition to the primary Final Destination stage, all other stages in SSB4 are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. | In addition to the primary Final Destination stage, all other stages in SSB4 are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Mario}} gains a slight advantage on an Ω Form stage with walls, as he can [[wall jump]] to gain extra height when recovering. |
Revision as of 07:30, October 18, 2014
Final Destination | |
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File:SmashBrosSymbol.png | |
Universe | Super Smash Bros. |
Appears in | SSB4 |
Availability | Starter |
Tracks available | Final Destination Menu (Melee) Ver. 2 (Alternate) |
Final Destination (終点, Endpoint) is a stage in Super Smash Bros. 4. Like in previous games, it consists of a single floating platform with a shifting background and no hazards, and is where Master Hand, Crazy Hand and the new Master Core is fought at the end of Classic Mode but only for high intensities for Master Core.
In addition to the primary Final Destination stage, all other stages in SSB4 are available in Ω Forms (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. This can have a significant impact on characters' recovery; for example, Mario gains a slight advantage on an Ω Form stage with walls, as he can wall jump to gain extra height when recovering.
Pressing the X button on the stage select screen in the 3DS version will fill the circular cursor with either 終点 (Japan) or Ω (English), allowing Ω Form stages to be selected. There is also an option in the rules to have the game automatically select Ω Form stages at random; this is how stages are selected in For Glory mode. Ω Form stages can also be selected at random by pressing the X button and selecting Random on the stage select screen.
Gallery
3DS Images
Kirby and Master Hand on the standard Final Destination.
Master Hand and Crazy Hand forming Master Core.
Battling Master Core on the standard Final Destination.
Another shot from the Master Core battle.
Pikachu, Samus, and Mii Brawler in the standard Final Destination.
Variations
3D Land Ω
- SSB4 - Gerudo Valley Final Destination.jpg
Brinstar Ω
Corneria Ω
Magicant Ω
- Gaur Plain Omega.jpg
Find Mii Ω
Pac-Maze Ω
Wii U Images
Variations
- Battlefield Omega Form.png
- Mario Galaxy Omega.png
- Skyloft Omega.png
Skyloft Ω
- Pyrosphere Omega.jpg
- Palutena's Temple Omega.png
- Garden of Hope Omega.png
- Windy Hill Omega.png
- Wily Castle Omega Form.png
Trivia
- Although the Ω Forms of other stages were officially announced during the Super Smash Bros. Direct, Masahiro Sakurai had already shown footage of Mario, Mega Man and Wii Fit Trainer fighting on Battlefield Ω during the E3 2013 Developer Direct; however, it was barely noticed.[1]
- While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ.
- Even Final Destination itself can be selected as an Ω Form stage. Doing so has no apparent effect.
References
- ^ Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s