Pichu (SSBM)/Dash attack: Difference between revisions
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Mariogeek2 (talk | contribs) (→Overview: Minor improvements, grammar fixes, links added; →Timing: Added boost grab window, →Similar moves: Added Pika's dash attack.) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low | Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low [[hitstun]] and [[knockback]], and sluggish frame data. Better options in relevant situations would typically be {{mvsub|Pichu|SSBM|neutral air}} or one of Pichu's tilt attacks. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 43: | Line 43: | ||
!Hitbox | !Hitbox | ||
|5-16 | |5-16 | ||
|- | |||
!Boost grab window | |||
|2-4 | |||
|- | |- | ||
!Animation length | !Animation length | ||
Line 49: | Line 52: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=33}} | !Hitboxes {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Lag|c=33}} | ||
|- | |||
!Boost grab {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=45}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y}} | ||
==Similar moves== | |||
*{{mvsub|Pikachu|SSBM|dash attack|poss=y}} | |||
{{MvSubNavPichu|g=SSBM}} | {{MvSubNavPichu|g=SSBM}} | ||
[[Category:Pichu (SSBM)]] | [[Category:Pichu (SSBM)]] | ||
[[Category:Dash attacks (SSBM)]] | [[Category:Dash attacks (SSBM)]] |
Revision as of 01:13, December 18, 2024
Overview
Pichu's Dash attack is an overall underwhelming move, and can even be punishable on hit at lower percents due to its low hitstun and knockback, and sluggish frame data. Better options in relevant situations would typically be neutral air or one of Pichu's tilt attacks.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 8% | 0 | 40 | 70 | 0 | 4.4919 | 15 | 0.0 | 4.6872 | 0.496062 | Punch | ||||||
1 | 0 | 8% | 0 | 40 | 70 | 0 | 2.991996 | 4 | 0.0 | 0.66402 | 0.0 | Punch |
Timing
Hitbox | 5-16 |
---|---|
Boost grab window | 2-4 |
Animation length | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boost grab |
Lag time |
Hitbox |
Continuable |
Similar moves