User talk:Mariogeek2

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Inaccurate source[edit]

The source you've been using for frame data has a lot of incorrect information that I've just tested myself. Certain animations start on frame 1, others on frame 0. The frame data reported on the moves starting on frame 0 are early by a frame due to not counting frame 0 despite it showing up. Mario Jab 3, as an example, is indeed active on frames 5-9 with 22 total frames, because its animation has frame 0. In the future please do not use that website as a source. Hitbox Enthusiast Zeck (talk) 23:31, July 12, 2024 (EDT)

Missing data[edit]

First, big thanks for making articles for the missing hitboxes. It's a large task that not many have the time and/or data to work through.

Second, if you want to get the data that your sources haven't been listing (such as bone and radius), you could look into HSDRaw/HSDLib. It requires you to have the files from the ROM to use it, but it will show you every bit of information you could need for the articles. --CanvasK (talk) 18:55, October 28, 2024 (EDT)

1) Thank you so much! (⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄ It's nice to know your contributions are actually helpful.
2) I have the ROM. I've mostly been using ikneedata.com/calculator (and smashboards when that was insufficient) for the hitbox data; I attempted to install Master Hand on Wine (I'm daily driving Linux bc I dislike Windows), but ran into some difficulties. I was going to try and compile it from source, but that'd mean I would have to download Mono, which I was planning on doing but just never got around to. I'll check those tools out. Will I have to extract the character/data files from the ROM using another tool, or will HSD-Raw+Lib work straight directly on the ROM? Mariogeek2 (talk) 23:23, October 29, 2024 (EDT)
HSDRaw needs the individual files. Looks like Master Hand also needs the individual files. Crazy Hand is more recent than MH and can work with just the ISO/ROM, though HSDRaw is even more recent, has more features, and has more things identified (one being the "adjust hitbox size" function). If you can get Dolphin to run, it can extract the files for you. Just add your ISO/ROM to its list, right-click>Properties, Filesystem tab, then you can extract individual files or the whole disc. --CanvasK (talk) 06:21, October 30, 2024 (EDT)

Template testing[edit]

Making a subpage for a template like you did with {{Attributes}} generally isn't how we test out templates. Typically you'd make a userpage (such as User:Mariogeek2/Attributes) and test with that either on another userpage or in the sandbox--you'd have to use the full title ({{User:Mariogeek2/Attributes}}) to use it. This way you can make sure it works the way you want without potentially causing issues in mainspace articles.

I went and added the new stat to the main template with it only showing if the value is entered so it doesn't cause a mess on articles that don't have the info added yet. --CanvasK (talk) 20:52, November 26, 2024 (EST)

I didn't know that you could do optional fields in templates, so I was hesitant to edit the Attribute template for the reason you described (making a mess); I also didn't know that you could use pages not in the template namespace as templates, nor how to do so. I just assumed that a page had to be in the template namespace to work, so I followed the convention Wikipedia uses, such as this page here. Thanks for the info again! Mariogeek2 (talk) 23:39, November 26, 2024 (EST)

Regarding for fighter templates on boss pages[edit]

Heya - just saw that edit. I'd recommend clarifying them as "hacked-playable" or some equivalent like with Rayquaza for example. This emphasises that they're not usually playable, it's very important. - PlagueSigImage.pngPlague von KarmaPlagueSigImage.png 12:51, December 14, 2024 (EST)

I knew the template wasn't exactly "correct", just wasn't sure which template was appropriate, and that seemed like the best one. Mariogeek2 (talk) 12:56, December 14, 2024 (EST) (I always forget to sign. Y must I be dis way?)
For example - "This article is about Rayquaza's debug-playable appearance in Super Smash Bros. Brawl. For the character in other contexts, see Rayquaza." is used on the Rayquaza SSBB page. I imagine you could use something similar in a vice-versa case. However, I recall OmegaTyrant being abrasive about them being prevalent on the wiki. If possible, ask him on the server. - PlagueSigImage.pngPlague von KarmaPlagueSigImage.png 12:57, December 14, 2024 (EST)
I'm assuming you're referring to the Discord server; in which case, I've never been on. Is there a public link somewhere? Also, to address the point of the "reverse playable appearance/other contexts" issue, it may just be worth it to create a "forboss" or "fornpc" temp., just like how there's a "Boss" and "Infobox Character General" temp.'s, which are both pretty similar. Mariogeek2 (talk) 13:07, December 14, 2024 (EST) (I remembered to sign this time).
Aye, I'd agree, at least if we want to go the route of having such headers. I think they could be helpful at least. Go to SW:DISC and all you'll need will be there. I'm not on there these days, strictly a wikigoer, me. Hope this helps! - PlagueSigImage.pngPlague von KarmaPlagueSigImage.png 13:09, December 14, 2024 (EST)
Appreciate the help :D Mariogeek2 (talk) 13:12, December 14, 2024 (EST)