Zelda (SSBU)/Up smash: Difference between revisions
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=4 | |id=4 | ||
| | |rehit=4 | ||
|damage={{ChargedSmashDmgSSBU|2.0}} | |damage={{ChargedSmashDmgSSBU|2.0}} | ||
|angle=100 | |angle=100 | ||
Line 371: | Line 371: | ||
|- | |- | ||
!Multihits (early) | !Multihits (early) | ||
|9-23 | |9-23 (rehit rate: 4) | ||
|- | |- | ||
!Multihits (late) | !Multihits (late) | ||
|25-32 | |25-32 (rehit rate: 4) | ||
|- | |- | ||
!Final hit | !Final hit |
Revision as of 12:58, July 15, 2022
Overview
Update History
- Up smash's final hit has more knockback scaling (214 → 222).
Hitboxes
Timing
Charges between | 3-4 |
---|---|
Multihits (early) | 9-23 (rehit rate: 4) |
Multihits (late) | 25-32 (rehit rate: 4) |
Final hit | 34 |
Interruptible | 64 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- The final hit has a rehit rate of 4 like the multi-hits. However, as it only lasts one frame, it can still only hit once.
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