Zelda (SSBU)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaFSmashSSBU.gif|thumb| | [[File:ZeldaFSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's forward smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | |||
*{{buff|Forward smash has received various adjustments that allow the move to connect more reliably:}} | |||
**{{buff|The first four hits send at an autolink angle (25°/165 → 366° (both)) and have more set knockback (40/50 → 60 (both)).}} | |||
**{{buff|The last hit's hitbox at Zelda's arm is slightly larger (5.5u → 5.7u).}} | |||
**{{buff|All hits have received a -100% trip chance, preventing them from tripping opponents and missing subsequent hits due to the trip's intangibility.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-4| | {{HitboxTableTitle|Hits 1-4|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|1.0}} | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=366 | |angle=366 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 31: | Line 38: | ||
|damage={{ChargedSmashDmgSSBU|1.0}} | |damage={{ChargedSmashDmgSSBU|1.0}} | ||
|angle=366 | |angle=366 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 48: | Line 56: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableTitle|Hit 5|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|13.0}} | |damage={{ChargedSmashDmgSSBU|13.0}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=37 | |bk=37 | ||
|ks=110 | |ks=110 | ||
Line 74: | Line 83: | ||
|damage={{ChargedSmashDmgSSBU|13.0}} | |damage={{ChargedSmashDmgSSBU|13.0}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=37 | |bk=37 | ||
|ks=110 | |ks=110 |
Revision as of 21:50, January 22, 2022
Overview
Update History
- Forward smash has received various adjustments that allow the move to connect more reliably:
- The first four hits send at an autolink angle (25°/165 → 366° (both)) and have more set knockback (40/50 → 60 (both)).
- The last hit's hitbox at Zelda's arm is slightly larger (5.5u → 5.7u).
- All hits have received a -100% trip chance, preventing them from tripping opponents and missing subsequent hits due to the trip's intangibility.
Hitboxes
Timing
Charges between | 10-11 |
---|---|
Hits 1-4 | 16, 18, 20, 22 |
Hit 5 | 24 |
Interruptible | 50 |
Animation length | 69 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|