Mega Man (SSBU)/Down throw: Difference between revisions
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==Timing== | ==Timing== | ||
During frame 16, the move inflicts 7 frames of [[hitlag]] to both Mega Man and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 17:57, July 7, 2021
Mega Man down throw hurtbox visualization | ||||
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Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 4.5% | Forward | 75 | 75 | 0 | 0.0× | None |
Timing
During frame 16, the move inflicts 7 frames of hitlag to both Mega Man and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-17 |
---|---|
Throw Release | 17 |
Interruptible | 40 |
Animation length | 52 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |