Mega Man (SSBU)/Down throw
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Mega Man down throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 4.5% | ![]() |
Forward | 75 | 75 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
During frame 16, the move inflicts 7 frames of hitlag to both Mega Man and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-17 |
---|---|
Throw Release | 17 |
Interruptible | 40 |
Animation length | 52 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |