Mega Man (SSBU)/Forward tilt
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Overview[edit]
Update History[edit]
- Special moves can no longer be used when jumping and using forward tilt.
- Forward tilt deals less shield damage (0 → -1).
Hitboxes[edit]
Pellet hitbox data is shared with neutral attack and neutral aerial.
Timing[edit]
Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing.
Compared to Mega Man's neutral attack, forward tilt has a shorter animation and can be interrupted slightly earlier, but lacks a physical hitbox on his Mega Buster.
Loop points | 5-6, 17-18 |
---|---|
Pellet (clean, mid, late) | 7-10, 11-14, 15-30 |
Interruptible (ending animation) | 34 (17) |
Animation length (ending animation) | 33 (16) |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Prop event |
Pellet parameters[edit]
Lifetime | 24 frames |
---|---|
Travel speed | 2.5 |
Shot X/Y offsets | [8, 8] |