Mega Man (SSBU)/Down aerial
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Overview[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-4 |
---|---|
Early hit | 23-25 |
Clean hit | 26-35 |
Ending autocancel | 55- |
Interruptible | 65 |
Animation length | 69 |
Landing lag[edit]
Interruptible | 15 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Prop event |
Interruptible |
Hard Knuckle parameters[edit]
Lifetime | 13 frames |
---|---|
Downward speed | 4.2 |
Lifetime when hitting ground | 5 frames |
Trivia[edit]
- Uniquely, much like Mega Man's up aerial, the clean ID 0 hitbox is coded to have the vertical component of its launch angle inverted if the projectile is reflected, causing it to launch upward instead of meteor smashing.