Super Smash Bros. Ultimate

Mega Man (SSBU)/Dash attack

Hitbox visualization showing Mega Man's dash attack.
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OverviewEdit

Update HistoryEdit

  13.0.1

  •   Dash attack has less startup (frame 8 → 7, FAF 61 → 60).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hits 1-7
0 0 0 1.2% 1.0   Standard 0 100 36   3.0 trans 0.0 6.0 4.6 0.5× 1.0× 0%               Slash   All All            
1 0 0 1.2% 1.0   Standard 0 100 36   4.5 trans 0.0 12.0 4.6 0.5× 1.0× 0%               Slash   All All            
2 0 0 1.2% 1.0   Standard 0 100 42   2.0 trans 0.0 4.0 1.5 0.5× 1.0× 0%               Slash   All All            
Hit 8
0 0 0 4.0% 1.0   Forward 70 100 0   8.0 trans 0.0 7.0 1.5 1.0× 1.0× 0%               Kick   All All             2.1×

TimingEdit

Hits 1-7 7, 10, 13, 16, 19, 22, 25
Hit 8 35
Interruptible 60
Animation length 67
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible