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Mega Man (SSBU)/Neutral attack
Overview[edit]
Mega Man shoots energy-based pellets (often dubbed lemons, from the common nickname used by the Mega Man players) from his Mega Buster, which have a long duration but deal very small knockback. Overall functions similar to Falco's Blaster, but the pellets travel slower compared to Falco's lasers.
Update History[edit]
Special moves can no longer be used when jumping and using neutral attack.
Neutral attack deals less shield damage (1 → 0 (Mega Buster), 0 → -1 (shots)).
Hitboxes[edit]
Pellet hitbox data is shared with forward tilt and neutral aerial.
Timing[edit]
Mega Man can shoot up to three pellets, causing part of the move to loop. He can also walk or jump during the move, transitioning to his forward tilt or neutral aerial (respectively) in the process, and can turn around before the ending portion. The turnaround animation lasts 13 frames, and transitions to either frame 7 or 19 of the move, depending on whether it is done before or after shooting a pellet, adding some extra frames to the move based on timing.
Loop points | 5-6, 17-18 |
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Mega Buster hitbox | 7 |
Pellet (clean, mid, late) | 7-10, 11-14, 15-30 |
Interruptible (ending animation) | 36 (19) |
Animation length (ending animation) | 40 (23) |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Loop point |
![]() ![]() Prop event |
![]() Interruptible |
Pellet parameters[edit]
These parameters are shared with neutral aerial.
Lifetime | 24 frames |
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Travel speed | 2.5 |
Shot X/Y offsets | [0, 8] |